Last Light: Idle Space Swarm
Relaxing incremental clicker
Free · In‑App Purchases
Last Light is an idle clicker about a self-replicating probe swarm that consumes solar systems. It starts on the asteroid belt, moves on to the planets, and finishes with the star, which shrinks in stages. Then you launch for the next system and start over.
THE FLEET
Every probe you build is a ship in the scene. It flies in from deep space, joins the formation, works, drifts, and gets pulled back into line. Scouts range wide and fast. Harvesters crawl in close. The formation tightens as your command structure grows. Hundreds of ships fly at once. Pinch to zoom, drag to look around at any zoom, and let go to glide back.
TAP IF YOU WANT TO
Tap the star and matter is pulled out of it. Or leave the swarm to work on its own. Offline progress banks automatically, up to twelve hours.
COLLAPSE IT, THEN DO IT AGAIN
Collapsing the core ends the run. The swarm strips the system bare and you earn Blueprint Data for permanent upgrades. Each collapse then offers a field of surveyed destinations with their own traits. Metal-rich systems fabricate cheaply, ancient ones run deep and slow, radiant stars burn bright and die fast. Chart new star types as you go: red dwarfs, gas giant systems, binary pairs, white dwarfs, red giants, neutron stars and brown dwarfs.
THE ATLAS
Every consumed system goes into your catalog: its designation, what kind of place it was, how long it took, how large the swarm grew.
• Finite systems. Everything the swarm takes, the star visibly loses.
• Hundreds of individually simulated ships.
• Roguelite destination choices, each system with its own traits.
• Permanent progression through Blueprint Data.
• Offline earnings up to 12 hours.
• iPhone and iPad.
• Optional rewarded boosts. One purchase removes the banner ad. Nothing is paywalled.
Harvester Arrays now hold a ring around the star and draw matter straight from it.
• Harvester Arrays fly in an even ring just inside the rest of the swarm.
• Each array holds a beam to the star. Matter runs up the beam and splits three ways into the array's machines.
• Harvester Arrays now stay in the ring instead of leaving to mine planets and asteroids.
Fixed
• Machines in formation no longer jump when a group of them leaves to mine a planet or asteroid.
The developer, HADDAN BRYANT WARD, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Location
- Identifiers
- Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Location
- Identifiers
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- HADDAN BRYANT WARD
- Size
- 33 MB
- Category
- Casual
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Contains
Advertising
- In-App Purchases
Yes
- Remove Banner Ads $3.99
- Copyright
- © 2026 Haddan Ward
