Bug Champ: Idle Insect RPG
Beetle sumo duels & idle bugs
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
Collect, raise and battle your very own bugs!
Rhino beetles, stag beetles, mantises, longhorns, giant hornets...
Catch bugs in forests and valleys, raise them, and send them into the ring. No ads, ever.
- BUG SUMO DUELS -
Bugs clash for real on a round wooden arena.
* Win by pushing your rival out, flipping it over, or knocking it out
* Each bug fights its own way: Ram charges, Grip clamps and shoves, Throw hurls
* In a pinch, mash the screen to hold on - the Tap Counter can turn a match around
* 3-bug winner-stays matches: the winner faces the next rival with the HP it has left
* Climb a weekly league from Bronze to Diamond
- NO TWO BUGS ARE ALIKE -
Even two giant stag beetles are never the same.
* Grade (Common to Legendary), size (heavier bugs are harder to push), element, temperament, male or female
* Very rare color variants: Rainbow and Albino
* Spend training points across 10 stats to build attackers, tanks or team leaders
* A male and female pair gives you an egg to hatch in the incubator, and bloodline traits carry on to the young
- IDLE HUNTING AND BOSSES -
* Your bugs roam the hunting grounds on their own, gathering materials and new friends
* Up to 8 hours of rewards even while the app is closed
* 4 difficulties x 11 bosses, then the endless Abyss with weekly rankings
* Fairy companions and 12 skills to shape your own play style
- FILL YOUR BUG BOOK -
Record the biggest size, best grade and color variants for all 20 species, and collect all 44 bosses.
- PERFECT FOR YOU IF YOU -
* kept rhino or stag beetles as a kid
* want an idle game that keeps growing while you are away
* want to win with how you raise and combine your bugs, not with luck
- NOTES -
* No ads
* Paid items focus on saving time and cosmetics. Duel stats are never sold directly
* Rankings and duels need an internet connection
more Easier to read
- Gear option values now show one decimal place, so a 0.1 gain from refining is visible right away
- Bloodline traits such as Sturdy and Fierce are shown by name when picking parent bugs
- Fixed the contest banner stretching, the free ticket refill button size, and the red dot cut off on the Guide button in Settings
1.0.25 2d ago
Bug art redrawn to match the real insects
- The giant, flat and two-spotted stag beetles, lesser rhino beetle, relict and saw longhorns, jumping mantis, longheaded grasshopper and stag-horned chafer now look like the real species. The albino stag beetle and golden rhino beetle skins follow the new look
- Stag beetle, rhino beetle and flower chafer grubs now look different from each other, and pupae show their legs and jaws like real beetle pupae
- Gear refining costs much less: 60% fewer fossils, and the price rises less each time you refine the same line
- Vibration can now be turned off in Settings
1.0.24 4d ago
Smoother and easier to play
- Red dots now point out what you would miss: free daily draws and sweeps, empty incubator and breeding slots, finished training and forge work, and rewards to claim
- The guide now covers rarity, growth potions, zones and the Abyss, buffs, skills, the Bug Book, storage and fairies
- The lunch and dinner "Claim again" bonus can now be claimed later from the mailbox
- Fixed some windows that could not be closed on iPhone. A close button now sits at the top
- The Hall of Fame and next round notice stay visible after a contest ends
1.0.23 5d ago
Rarity and arenas, refreshed
- Rarity is now set per bug. Even the same species can be anything from Common to Legendary. Bugs you already had got a new rarity and passive type
- Combine 3 bugs of the same species and rarity to raise rarity by one step, or raise them all at once automatically
- Arenas now have an element. Bugs matching the arena get +10%, and bugs the arena overcomes get -10%
- Bugs that were already high grade before the update get free missed stat rolls
- Gear polishing now always rolls a better value. Each polish costs a little more
- Free duel tickets can only be claimed until your tickets are full
- New: 10x egg pulls, Heal all in the recovery room, auto-fill the incubator with the best eggs, level fairies up at once, and a Max button for training
- Cleaned up overflowing text and confusing wording
1.0.22 Oct 18
Growth and duels, refreshed
- Pet passives now differ per bug and grow with bug grade and species rarity. Reroll them with essence or jelly
- Bugs from before the update get 5 free passive rerolls
- Duels add team role auras (Attack, Defense, Vitality) and a Command training slot. One free training reset for every bug
- Eggs can no longer be pets, and their stats are revealed when they hatch
- Eggs found in the wild are all Common. Grading up with essence now costs less
- Buffs now apply while the app is closed, and Gatherer's Touch also doubles rare materials. Free activation takes one minute
- Gold, XP and crit damage bonuses now multiply, so they are stronger. Gear and fairy crit damage now shows one tenth of the old number
- Gear can roll Skill Cooldown, and star materials carry over to the next star
- Fairy rerolls can use element stones
- Training levels cost more at higher levels
- Event badges are now gold, silver, bronze, finalist and participant
1.0.21 Oct 16
Every bug now has a grade
- Bugs have grades from Common to Legendary. Turn same-species bugs into essence to grade them up
- Add growth potions when grading up to raise every stat further
- Egg draws give Epic or better within 10 and Legendary within 50
- Pet bonuses follow the bug's grade. Grade up low-grade pets with essence to make them strong again
- Forge Transcend now takes time and can be finished with jelly. Forge grade-ups cost more after each step
- Swapping to gear of the same grade keeps its stars
- See each bug's duel power in the collection
- The league board shows this week's rewards and promotion zones for the number of players
- Mantises, grasshoppers and giant water bugs grow as nymphs and molt, with no pupa
1.0.20 Oct 13
Gear refining, star upgrades, Forge Transcend and profile pictures are here
- Profile pictures: tap your portrait at the top-left, then the picture on your card, and pick from 21; it shows in chat, rankings, duels and the Bug King Trials
- Refine gear options: reroll one line with fossils or jelly, then keep the old or the new value. You can pick the option type, and each refine raises the minimum roll
- Star upgrade: collect same-slot gear as material, and after an upgrade timer the star rises and option effects grow (up to 5 stars; jelly can skip the timer)
- Forge Transcend: at the max forge grade, restart the forge from the beginning to raise every option's maximum
- HP, defense and regen upgrades now clearly reduce hunting damage. Zone monster values have changed
- Duel combat power now reflects real win chances
- Mission goals no longer grow too large, and you can swap a mission with jelly. Mission rewards now match your current hunting zone
- Wild shards can now unlock skills
- Pupa Guard lasts longer with each level
- Training points now follow the same rules for every bug
- Fixed live chat updates, gear selling and other issues
1.0.19 Oct 11
Big changes to training and duels
- Surprise gifts now give 1 to 3 hours of hunting at your current zone, and daily rewards give 3 hours at lunch and 5 hours at dinner. You can claim each daily reward once more
- Exchange: 10 jelly now gives 5 hours of hunting worth of gold or materials
- The early Easy zones go faster
- Training overhaul: bugs earn training points as they grow. Spend them on Attack, Defense, HP, Push, Evasion, Crit, Recovery, Weight, Technique or Grit. There is a recommended allocation button too. Old part upgrades and training carry over as points, so no bug gets weaker
- Duel stones: change a bug's element or temperament to the one you want
- In duels, mash the screen right before a ring-out, flip or knockout to hold on or get back up (tap counter). More Grit makes each tap stronger
- Big bugs no longer win duels so one-sidedly. Size now works only as weight
- When the boss gauge fills, the boss challenge starts automatically (you can turn this off in Settings)
- Movement speed in upgrades is now Evasion, and gear can roll an Evasion option
- Higher max levels for Attack, HP, Defense and other upgrades
- Expand the fairy box with jelly (up to 60 slots)
- New Fairy Starter, Skill Starter, Growth Pass and Weekly Bundle in the shop, and better Starter Pack and skin perks
- Various screen, text and bug fixes
1.0.18 Oct 10
Zones and the exchange have changed
- If a regular monster defeats you in the highest zone you can reach, you fall back one zone. You arrive with the boss challenge open, so beating that boss takes you right back
- In the Abyss you fall back one floor, and the Abyss ranking and progress ranking now use your current floor
- Exchange: 10 jelly now gives the gold or materials of one hour of hunting at your current power (much more than before)
- Buttons that spend jelly now ask for confirmation first (expansions, instant finish, rerolls, contest ticket refills and more)
- Fixed training being canceled when you left the game right after starting it
- Tap anywhere on the stacked gear in the workshop to open the newest item
- Various text and bug fixes
1.0.17 Oct 5
Better idle rewards and fairies
- Earn bug eggs and materials even while the game is closed. With the grade filter on, lower grades turn into materials
- The welcome-back window now shows the materials and eggs you received
- Fairy reroll: reroll a fairy's stats, then choose to keep the current or the new values (5 per day)
- Fairy merge update: Epic to Legendary now takes 4 fairies. Fairy egg draw odds were adjusted (see the odds in game)
- One account plays on one device at a time, so progress is no longer overwritten by a second device
- Equipped gear now counts toward the power shown on the home screen
- Long-press a chat bubble to select and copy its text
- Duel ticket refills are closed while the season is being settled
- Improved auto merge and various fixes
1.0.16 Oct 5
Fairies have arrived
- 8 new fairies fly beside your character, help you hunt and each use their own skill
- Get fairy eggs from first-time boss kills and elite monsters, and merge 3 of the same fairy to raise its grade
- New Guide in Settings: elements, specialties, temperaments and training in one place
- Bug lock: locked bugs are never used for fusion or disassembly
- More duel opponents to choose from, and duel rankings now show defense team power
- Duel ticket refills with Jelly are limited to 3 per day
- Shop: see egg draw odds from the question mark next to the title
- Clearer text and button colors, plus various fixes
1.0.15 Oct 3
The Bug Battle Stadium is open
- Duels are all new: fight 1:1 in a round arena and win by ring-out, flip or knockout. The winner stays on with its remaining HP
- Time the throw gauge well to gain an edge. Critical hits, weak-spot hits and evasion have been added
- Training Grounds: train attack, defense, evasion, critical and recovery for each bug. Max levels depend on potential, temperament and specialty
- Compete in your league every week; the top 20% move up. Seasons run Monday 09:00 to Sunday 09:00 (KST)
- The Abyss opens beyond the final Extreme boss: endless floors that restart from F1 every week, with rewards for the deepest floor
- Tournament round 2: send your best bug through wave after wave, picking one card after each wave
- Jelly rewards have been reorganized (weekly duel and Abyss rankings, first gift x2 of the day, and more)
1.0.14 Oct 1
Character skills are here
- 12 character skills: unlock and train them with shards from bosses and elites
- Skill draws (odds shown), boss sweep tickets, and shard upgrades (10 of a grade become 1 wildcard of the next grade)
- You can flee from boss fights (the hunting gauge empties, the same as being defeated)
- Being defeated by a boss empties that hunting ground's gauge (100 kills)
- Gift rewards are now a random x2 to x4
- Gear caught by the forge filter is sold for materials instead of discarded
- Shiny bugs and raised bugs (trained, broken through, enhanced) are never used as fusion material, and fusing or disassembling now asks first
- Focus upgrade, material drops, bug part upgrade and crafting costs have been rebalanced
- Tap a long mail to read it in full, and support replies arrive by mail
1.0.13 Sep 28
New hunting grounds and bosses
- Each difficulty now has 10 hunting grounds and a final boss. Defeat enough monsters in a ground to challenge its boss
- Existing progress restarts at hunting ground 1 of your current difficulty. Upgrades, gear, bugs and currency are kept
- Move freely between any difficulty you have reached from the roadmap. If it feels too hard, step down a level
- All bosses have new artwork, and you can collect 44 bosses in the Dex
- Earn jelly and fossils as you collect more bosses
- Bosses are tougher and attack at a faster pace
- Conquering a hunting ground for the first time grants 30 minutes of its gold
- The forge now goes up to grade 20
- Bugs now attack right after your character
- Tournament winners and participants receive badges shown in chat and on the leaderboard
- Between tournaments you can see the Hall of Fame and the next schedule
- Leaderboard progress now shows difficulty, hunting ground and power
- League trophies reset every Monday at 9 AM KST
- Critical chance is shown with one decimal place
1.0.12 Sep 15
Your bugs fight too
• Match the region element for big damage
• 20 new monsters, elites, new region
• Gear rolls 2 options; reroll each one
• Fixed: leaderboard reset your progress
1.0.10 Sep 10
Display fixes
- The Endless Buff Pass now shows its remaining days in the shop and buff panel
- Buff timers are shown in a short form (for example 1h22m)
- While the pass is active the timer shows the infinity mark
- Long buff timers no longer cover the power and currency readouts
- Rewards sent by the operator arrive in your mailbox
1.0.9 Sep 3
Egg Draw!
Pick 1 of 3 cards. Potential you cannot find in the wild
Variants — rare recolored bugs, far stronger
Field Guide: discover, conquer, variant
Higher grades are rarer. Bosses hit harder
1.0.8 Aug 31
New Difficulty Tiers!
- Clear the final stage to restart with far stronger monsters
- Bugs, gear, field guide, and currency all carry over
- Progress ranking now compares difficulty first
Important fixes
- Fixed progress rolling back when reopening the app
(lost gold, lower stage, missing hatched bugs)
Contact support
- A new button above global chat sends reports straight to us
Difficulty and growth
- Monsters hit harder, so defense and health finally matter
- Stat upgrades now also cost materials
- Cleaner progress labels on the leaderboard
Happy collecting!
1.0.7 Aug 30
Bug King Championship is live!
• Real beetle prize — (1st, Korea only)
• Ranks 2-10: jelly + limited leaderboard badge
• Wave defense — stats normalized, skill decides
• Field Guide — unique ability per species
• Revamped duels — art for all 20 species
• Rankings by trophies, level and progress
• Exchange jelly for gold and materials
• Storage filter, auto-merge, auto-release
• Eggs inherit element and temperament
• Ads gone — rewards are free now
Happy collecting!
1.0.6 Aug 29
Duel tickets
Each duel now costs one ticket. You get one back every 30 minutes, up to 10.
You can also top up with an ad or with jelly.
Trophies now reflect how strong your bugs are, not how long you played.
Notices
Read game news right inside the app. A dot appears when something new arrives.
Mail and gift codes
Claim gifts such as maintenance rewards from your mailbox, and redeem gift codes in Settings.
If you bought Remove Ads
Rewarded ads are now skipped too - you get the reward straight away.
Sound is here
• 20+ new sound effects for collecting, exploring and events
• New background music for the arena and special stages
• Toggle BGM and SFX separately, with volume control in Settings
• Fixed an issue where no sound played
More improvements
• Roadmap redesign - clearer stage markers and text
• See your rank and how it changed when you sign in
• Collection limit - 50 bugs, expandable to 100 with jelly
Over the limit? Your best bugs are kept, so pin your favorites first
• Messages now appear in the middle of the screen
• Fixed the last row of the ranking being cut off
Thanks for playing!
1.0.5 Aug 19
Easier to read
- Gear option values now show one decimal place, so a 0.1 gain from refining is visible right away
- Bloodline traits such as Sturdy and Fierce are shown by name when picking parent bugs
- Fixed the contest banner stretching, the free ticket refill button size, and the red dot cut off on the Guide button in Settings
more Version 1.0.25 2d ago
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