BUILD EMPIRE: Construction
General Contractor Tycoon Sim
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
From a small local builder to the largest contractor in the world.
BUILD EMPIRE is a turn-based management simulation about running a general contractor. Win work in the bid room, run the sites, grow the company, and climb to No.1 in the world rankings.
■ How it plays
1. Bid - price the job and win the contract
2. Build - advance the month, progress the work, collect payment
3. Manage - grow departments, hire people, raise finance
4. Rank up - build a track record, clear the stage requirements, reach the top
■ Features
- Fully turn-based. Nothing moves until you press "Next month". No timers, no waiting.
- Projects from detached houses to skyscrapers, airports and maglev lines, up to national megaprojects and space-scale works
- Every project type has its own rendering, so you can see what you are about to build
- Sites change as the work progresses: cleared ground, excavation, foundations, steel frame, cladding, completion. Bridges, tunnels and offshore wind each build in their own way.
- Bidding tactics driven by technical score, standing, sales strength and your relationship with the client
- Choose how your people work. Closing the site two days a week costs money and time, but morale and retention rise, and you avoid the overtime breaches that end in debarment from public bidding.
- Payroll is not just salary. The employer's share of health, pension, unemployment and workers' compensation insurance falls due every month, and the workers' comp rate rises after an accident and falls when you invest in safety, exactly as the merit system works
- Department levels, hiring and staff traits, bank finance, investment projects, M&A and overseas expansion
- Everything you finish stays in the city on the home screen, built as itself - your own skyline takes shape.
- Name your own developments and hold them: rent comes in every month, for as long as you own them.
- A completion report every month. The real test is how far you beat your planned profit.
- World rankings by revenue, profit and technical score
■ For players who
- New to this? Five cards explain what you can do when you start, and the home screen tells you your next step.
- Enjoy management sims with real numbers behind them
- Are interested in construction and city building
- Want a game they can move forward one month at a time
■ Pricing
Free to play all the way through, with a banner ad.
The one-time Premium (deep management) purchase removes ads and opens up:
- Subcontractors - build your trade base, sign exclusive partners, negotiate rates and payment terms
- Superintendents - grow them on site, post a job ad to hire in, and reassign them all in one go
- Pay and benefits - set monthly pay and bonus months per grade, then design nine benefit programmes (company housing, rent subsidy, away postings, site allowance, licence support, family allowance, occupational health, an employee share plan and retirement pay) as unit price x people covered. How many people qualify moves with your offices and the age of the firm
- Shares and listing - hold client shares and float the company to raise capital beyond the banks. Your own share price moves with operating margin and the market, and a cheap-looking company invites a takeover bid
No subscription. One payment, yours for good.
Build your empire.
more ■ Pay can now be typed in
A player told us they could not raise or lower staff pay after buying Premium. In 1.7 the −/+ buttons for grade pay did not update the numbers on screen (fixed in 1.8), and each press moved pay by only $100, so catching up with the market rate after a stage-up took dozens of presses.
On the Premium pay screen you can now type the monthly pay for staff, seniors, managers and directors directly (in units of $100, from 18 to 300). The −/+ buttons still work.
There are also new buttons to move every grade's pay by ±1% or ±5% while keeping the ratios. And when a stage-up raises the market rate above your pay, the stage-up screen now tells you, with a "Review pay" button.
■ Expert difficulty: a fairer start
A player told us that on Expert, winning two or three jobs at the start meant going bankrupt from start-up costs and payroll, and asked for the right starting funds. Over 7,000 simulated games showed that more starting cash alone did not reduce bankruptcies. There were two causes:
• The month after your first jobs, the game warned that cash was about to run out (86% of Expert games), even though payment for the work simply arrives a month later. The warning now judges "if this month carried on", and the temporary dip right after starting work is shown separately as "⏳ Start-up costs on new sites", together with the payment due next month.
• Even with no work coming in, April's graduate intake kept adding staff. While your company is starting out (up to STAGE 2 and 24 completed jobs), graduates are hired only in line with your order book.
Expert's starting funds also rise. In the simulations, taking three jobs at the start and then advancing the months led to bankruptcy within three years 2% of the time instead of 66%.
■ Banks and cash flow (new companies)
A player found that refinancing over and over meant you could never go bankrupt.
• The overdraft now has a limit, set by revenue and net assets. Go over it and you are warned; still over at next month-end and the company goes bankrupt from running out of cash.
• Banks now look at what you owe the other banks. You can refinance, but not borrow past the three banks' combined limit.
So games in progress are not suddenly ended, these rules apply only to companies started after this update.
■ ¥50T and ¥200T investment projects
A player wanted to invest all their spare cash but could only put in a few trillion at a time. Investment Development now offers projects up to ¥50T from Lv21 and ¥200T from Lv25, including a new "Space & cities" type (space solar, floating cities, lunar bases and more).
■ Rivals chase you after No. 1
A player said the game turned into mindless tapping once they were No. 1. Now the top three rivals close the gap every year after you take the crown. Keep growing to stay on top; stand still and they overtake you. How hard they push depends on difficulty.
■ Also
• Privacy policy added to the App section of the menu (opens in your browser)
• Fixed the World Ranking screen in English showing "Overall{0}" instead of the help icon
• Long company names in the World Ranking now wrap onto two lines instead of being cut off
• Fixed "latest" running into the version number on the update-notes tabs
1.9 3d ago
■ Org chart
A player told us that the deeper the hierarchy — sections under departments, heads of each division, vice presidents — the more immersive the game feels.
People now has an Org/Execs tab. Under the president sit the Building, Civil Engineering, Development, Administration and Technology divisions, with departments, sections and groups below them. Alongside head office, branches are listed from north to south (overseas bases are grouped into one International Branch, with a group for each region), and every active job appears as a site office under a works section, with its site manager. Administration includes Corporate Planning, and the Building Division has a Safety & Quality department. The chart grows as your company grows.
Tap "View the full org chart" to open a boxes-and-lines chart full screen, with headcounts and the names of division heads and general managers. Pinch to zoom and drag to move.
■ Sections
Each time a department reaches Lv 5, 15, 25, 35, 45 and 50, you can set up one more section — fully grown, it has every section. Choices include Public Sector Sales, Works Administration, Safety & Environment, Quality Control, Legal & Compliance, Public Relations, Renewable Energy, the Environment Lab and more. Each department has its own choices, each with a small effect. Building Construction starts with a building works section and Design with an architectural design department; as they grow, an MEP works section and structural and MEP design departments appear on their own. Civil Design splits into Bridge, Tunnel and Geotechnical Design too.
■ Executives
As your company moves up the stages, seats open for directors, managing directors, senior managing directors and vice presidents. Executives head a division and boost its departments.
Each March, at year-end, a candidate is put forward from your department general managers. Terms are two years, and you set the executive pay level.
Every department has a named general manager, and you can pick a new one from the section managers once a year.
■ Executive scandals
Once in a while, a whistleblower report about an executive arrives. An internal investigation usually settles it before it goes public. If it hits the news, you choose whether to apologize and dismiss them or stand by them. "Forceful" executives give a bigger boost, but carry a bigger risk.
■ President's name
Set it when you start a company, or at the top of the org chart.
■ With Premium
Set pay for each executive, rename divisions, departments and sections, and choose executives from three candidates.
■ Faster Sites tab
A player reported that the Sites screen took about 5 seconds to open once they had many projects. We now do the heavy counting once and show 30 cards at a time (tap Show more for the rest). Even with 200 sites, it opens right away.
■ Also
・The Construction department has a new name in the Japanese version (nothing else changes)
・Fixed the People screen in English showing morale and turnover in the wrong places
・Fixed the grade pay and bonus −/+ buttons on the Pay screen not updating the numbers
・Saving now writes to your device far less often, which is easier on battery and storage
1.8 Oct 1
■ Post-award VE
Sites you have started now come up with value engineering proposals: ways to cut cost while keeping the same performance, across 24 kinds such as pile methods, precast frames, scaffolding and HVAC. They collect at the top of the Sites tab, so advancing a month never stops for them, and you can send several at once.
Study costs are paid in the month you propose and are not refunded if the client says no. If accepted, monthly cost falls for the rest of the job and part of the saving goes back to the client. Only work not yet built is affected, and proposals close once a site passes 35%.
Growing Construction, Design and the R&D lab brings more proposals and bigger savings.
■ Compete with players worldwide
Compare your records with real players through Apple's Game Center. Open it from "Compete with players worldwide" on the World Ranking screen.
Six records: annual revenue, annual profit, total assets, employees, market cap and how fast you reach stage 6, with boards for Normal, Hard and Expert. Market cap is Premium only.
Just sign in with your Apple ID — no new account. You can keep playing as before without signing in.
■ Assign assistant site managers in bulk
"Assigning assistants takes ages later in the game — it would be great to fill open sites in one go." Thank you for the suggestion. "Assign assistants in bulk" is now on the Sites tab and the Site managers tab in HR. It fills the largest sites first with free site managers.
■ Expert mode: a gentler start
"I cleared Hard, but Expert jumps so much that I can't do anything" — thank you for the feedback. On Expert, costs are now as tough as Hard until your first 8 completed projects, then return to full Expert difficulty by 24. Starting cash, bad events, promotion targets and rivals are unchanged.
■ More to go on when you decide
・"Why the cost moved" on each site card shows how the projected cost moved from the estimate
・Tapping "Next month" now lists warnings such as a missing site manager or a bonus shortfall; tap one to go there
・Mark jobs as shortlisted and filter to them
・Choose how much of a loan to prepay
・The client list now includes overseas clients
■ Fixes
・Premium sometimes wasn't restored automatically after reinstalling or changing devices (since 1.6). It now comes back without tapping "Restore purchases"
・Text overlapped on the earnings guidance, change site manager and choose assistant screens
・Bid in bulk now measures its budget as the first-month spend if all bids are won. It used to use the total contract value, which made the budget far too small
・We went through every place where "Next month" could stop responding and made it keep going
■ Small improvements
・Section headings are now bold white so they are easier to find
・Fixed amounts like "$1,000B" that should have moved up to the next unit
・The notes shown at launch now cover only the last three versions; open "Update history" in the menu for any past version
・The World Ranking tab now opens at the top
・Fixed study fees and similar costs sometimes missing from a month's report after the game recovered from an error
1.7 Sep 26
■ Design your benefits: who is covered, how much, for how many (Premium)
Instead of a single 0-5 level, you set nine programs: housing, rent subsidy, away postings, site allowance, licences, family and childcare, occupational health, a share plan and retirement pay.
Cost builds up as unit price x people covered, and the headcount moves with the company.
Licence support differs by department: technical staff sit the construction management and architect exams, sales the real-estate licence.
■ Statutory benefits now cost money
The employer's share of health, care, pension, unemployment and workers' compensation insurance - about 16% of wages - is charged monthly on top of salary. The pay screen separates "paid to staff", "statutory benefits" and "total payroll".
Existing saves do not pay it, so nothing about your current company gets more expensive; it applies to new games only.
The workers' compensation rate moves +/-40% under the merit system: accidents push it up, safety investment pulls it down.
■ The share price now moves with profit and the market
The share price used to be set by revenue alone, so it climbed even after a materials spike wiped out your profit. Operating margin now feeds in (10% is par), and a steel spike, an accident or a slump knocks it down that month. It drifts back 8% a month.
A lower share price means a lower P/E, and a more tempting takeover target.
■ Trade partners bring in workers faster
Grow quickly and you were permanently short of workers: they arrived more slowly than the need grew. They now arrive more than twice as fast (coverage after a year: 45% to 67%).
■ Listing, funding and the annual report are easier to read
- Listing and funding is split into four tabs: share price, returns, raising money and takeover defense; while a bid is live it opens on defense
- The next dividend shows when it falls due and how much it will be
- The annual report used to vanish after one look; you can now look back 12 years
■ Set the up-front share per property
The up-front share was pinned to the top of the screen, squeezing the list. You now choose it per property, after pressing "Start this job".
■ Bid on several jobs at once (from stage 5)
Set a budget, choose most expensive or cheapest first, and the jobs that fit are listed. Pick a bid price - win rate, standard or margin - or set each one with a slider, with the estimate, cost, win rate and expected profit in view.
Short of staff? Hire mid-career at the same time - enough to cover winning them all, charged when you bid.
■ Fixed: "Next month" could stop working
With the maximum number of trade partners signed up in all six trades, you could not advance past that month - nothing appeared on screen and the date did not change. Thank you to everyone who reported it. The limit per trade is also raised from 6 to 12.
If a month ever fails for another reason, the game now rolls back and retries on the spot, and tells you what went wrong if it still cannot. Your progress is never lost.
■ A tidier screen
・Selected tabs and toggles are no longer filled in solid
・On the home city, the company name could dissolve into a bright sky
・Small tab icons are now line art rather than emoji
・Every firm in the world ranking now has a crest
・The share-price chart has gridlines and marks the current price
■ Fixes
- Amounts over 9,999 trillion yen were hard to read; they use the next unit up
- On shorter screens (iPhone SE and similar), the investment, property and HR lists were barely visible
- Some screens drifted sideways with nothing to scroll
- Pressing + on headcount shifted the layout, so you could hit the wrong one
- A client's share price only moved once you owned it; you can now see the chart first
- In takeover defense, the "safe" figure was a yen short, so the risk never reached zero
- Three checks that run when a save loads had stopped working (from 1.5)
- On the free version, the pay screen stayed in Japanese when the app was set to English
1.6 Sep 23
A proper introduction for new players
You asked for more of a tutorial. Three things are new:
- When you start a company, five swipeable cards explain what the game actually lets you do (re-read them any time from Menu → What you can do)
- The home screen now shows your next step, in five stages: bid → next month → watch the site and the money → grow departments → hire, because people are what let you run more sites
- The first time something trips you up, you get one short explanation: losing a bid, mobilization money being tied up, and a site going into the red
The screen no longer jumps back to the top
Investing, trading shares and working with subcontractors used to throw the scroll back to the top every time. It stays where you were.
Staff no longer pile up in the late game
You told us staff pile up late in the game, and that thinning them out by hand is punishing. Headcount never fell when the work did: every leaver was replaced with a new graduate, even far above the right size. People & org now has a staffing policy. Right-size (1) stops hiring into over-strength departments and (2) trims what is still well above the mark through voluntary redundancy. Hold is the default and behaves exactly as before.
Assistants: late in the game, train juniors on the big sites
You told us that small T1-T2 jobs stop appearing as you progress, leaving juniors with nowhere to learn. You were right: once you reached major-contractor scale there was no site at all a junior superintendent could run alone.
Every stage now keeps a few jobs one tier down - and there is a second way to train them. A spare superintendent can be attached to a large site, T5 or T6, as an assistant, earning 70% of the lead's experience at that size. The bigger the site, the faster experience comes in, so this beats waiting for small work. Late in the game it is the fastest way to bring a junior on. The site's cost also tightens by 0.6%, and you are never penalised for not placing one.
People leave every month
Alongside normal turnover, idle staff resign of their own accord (morale is unaffected) and short-handed departments lose people to burnout (morale drops). These are people choosing to go, which is separate from the staffing policy above. Neither happens while the firm is still small.
Invest in bulk
You asked to be able to put a set amount into investment projects in one go. Set a budget, choose the order (highest yield, cheapest first, or largest first), and it invests as far as the budget goes. If you are short of Investment & Dev. staff it hires for the shortfall. You see the count, the total, the extra monthly income and the staff used before you commit.
Name your own properties
You asked to be able to name the buildings you own. Give a development a name when you break ground, and change it while it is building or after handover.
Read past release notes
Menu now has Update history, so you can look back at what changed in earlier versions.
Fixed
- The cash-runway warning only appeared before your first contract. It never showed in the situation that matters most, when work dries up and payroll keeps running.
Also in this release
- Technology now cuts the crew you need by 1.2% per level instead of 2%
- Superintendents and assistants show XP and this month's gain on the site card (experience builds every month, not at handover)
- American construction terms throughout the English build, and the screens that only broke in English are fixed
1.5 Sep 19
ver 1.4 - English, a city that looks like it is being built, and an end to the shortages that never went away.
■ English support
- The whole game is in English. Switch under Settings > "Language". Money is shown in dollars.
■ Sites under construction, with tower cranes
- Each site on the home screen now matches its stage of work: bare hoarding, earth retention and excavation, foundations, the steel frame, then scaffolding and sheeting.
- A tower crane stands over it - the jib slews, the trolley runs out, the hook raises and lowers loads, and the mast climbs with the building.
- The city shows a limited number of your sites, rotating every few months and placed by land use.
■ Completed buildings stay in your city
- What you build appears as itself (71 types). The city now keeps 140 of them, newest first.
■ Site managers grow at a sensible pace
- The bigger the site you gave a manager, the slower they used to grow. Experience now accrues every month worked, so large jobs develop people faster.
- Delegated bidding no longer bids on work no available manager can take.
- People & organization gained "Reassign all managers" and "Post a job ad". The better your salary, manager allowance and welfare are than rival firms of the same class, the more people apply - and the more veterans among them.
■ Trade partners keep up as you grow
- Their numbers could never catch up with a growing company. They now grow every month towards what you will need, and catch up faster the further behind they are.
- Bring them into your partner association and you will be covered; leave them alone and you will not.
■ Also
- Deep mode (subcontractors, shares, site managers, pay by grade) can be turned off in Settings. Ad removal stays either way.
- You can rename your company.
- Tab headers fit on one line, tap the top of the screen to jump to the top, the Site tab warning links straight to the site with a problem, the world ranking keeps its header pinned, and salary moves in 10,000 yen steps.
1.4 Sep 14
ver 1.3 同じ物件でも、現場ごとに違う建物が建つようになりました。
■ 案件の絵を1種につき3パターンにしました
・これまでは建物の種類ごとに絵が1つだったため、学校を3件受注すると3件とも同じ校舎でした
・完成予想図と施工中の絵を、1種につき3パターン用意しました
・たとえば学校なら、鉄筋コンクリートの校舎、木造の新しい校舎、時計塔のある昭和の校舎に分かれます
・橋なら斜張橋・吊橋・アーチ橋、発電所ならLNG火力・石炭火力というように、構造そのものが変わります
・どの絵になるかは案件ごとに決まっているので、入札一覧から現場、竣工まで同じ建物のまま進みます
■ 小規模な現場の施工中アートを作り直しました
・戸建住宅や美容室の現場に、3階建ての鉄骨とタワークレーンが立っていました
・規模に合った工程で描き直しました。木造は基礎から上棟、屋根、外装へと進みます
・タワークレーンではなくラフタークレーンが入り、足場もメッシュシートで覆われます
・戸建、個人邸、アパート、店舗、コンビニ、保育所、倉庫、町工場、診療所など23種が対象です
■ 設計変更・追加工事が起きるようになりました
・工事中に発注者から仕様変更や追加工事の相談が入ることがあります
・「変更契約を結んでから着手する」「先に着手してあとで精算する」「当初契約どおりで通す」から選べます
・書面で合意すれば増額は確実ですが、協議のぶん工期が延びます
・先に着手すると工期は延びませんが、竣工時の精算で認められないことがあります。施主との関係と管理本部が効きます
・公共工事では発注者の指示を断ることはできません
・中規模以上の案件で、ひと月にひとつまで起こります
■ セーブデータをiCloudで同期するようにしました
・同じApple IDの端末どうしでセーブデータを共有できるようになりました
・機種変更のときも、新しい端末で続きから遊べます
・端末のなかの保存が正本で、iCloudは控えです。iCloudにサインインしていない端末でも、これまでどおり動きます
■ 働き方と労務リスクを追加しました(無料でお使いいただけます)
・現場を閉める日(閉所)を「なし」「4週6閉所」「4週8閉所(週休2日)」から選べます
・休みを増やすと原価と工期は増えますが、士気・定着率・信用が上がります
・工期優先(突貫)や人手不足が続くと残業が積み重なり、是正勧告、さらには書類送検(指名停止)に至ります
■ 給与を月給・賞与・残業代の形にしました
・賞与は6月と12月にまとめて出ていくので、その月は人件費が3倍近くになります
・残業代は係員と主任にだけ支払われます(課長以上は管理監督者)
・標準的に運営していれば年間の人件費はこれまでと同じで、残業を減らせば下がります
■ プレミアムに「やり込み」の要素を追加しました
・現場所長:新米・中堅・ベテランの3段階。現場に専任で置き、竣工を重ねて育てます。研修と中途採用、所長手当で引き止めます
・等級別の給与:係員・主任・課長・部長の月給と賞与月数を自分で決められます
・協力会社との関係:職長会を開いて関係を深めると、外注費・工期・安全が変わります
・政策保有株:施主の株を持つと取引関係が深まります。いつでも売って現金にできますが、関係は下がります
・上場と増資:会社を上場させ、銀行借入に頼らない大型の資金調達ができます
・業績予想と株主総会:期初に今期の利益見通しを公表します。守れば株価と信用が上がり、外すと下がります
・敵対的買収:割安なまま放置すると経営権を狙われます。政策保有株・自社株買い・配当で防ぎます
・すでにご購入いただいている方は、追加のお支払いなくそのままお使いいただけます
■ そのほかの改善と修正
・月次レポートの竣工した物件に利益率を並べました。月次グラフに利益の折れ線を足しました
・給与が同格の相場と比べて高いか安いかで、士気がはっきり動くようにしました
・新拠点の開設コストを地域ごとに固定しました。地方が安く都市部が高くなり、どの順番で開いても同じ値段です
・海外拠点の継続収入を、拠点が増えるほど大きくなるようにしました
・月次レポートに、その月に特命で受注した物件と金額を表示するようにしました
・入札画面の開札待ちに、特命受注ぶんの着手金(翌月に必要な額)を表示するようにしました
・新拠点の画面で、地域の単価が正しく表示されない不具合を修正しました
・その他、表示の不具合をいくつか修正しました
1.3 Sep 8
ver 1.2 セーブデータの保存を作り直しました。
■ セーブデータが消えることがある問題を修正しました
・「タスクを終了した」「タイトルに戻った」あとに進行が失われることがある、というご報告をいただき、保存の仕組みを作り直しました
・セーブデータの置き場をアプリ専用の領域に変更し、これまでの置き場と二重に持つようにしました。片方が失われても、もう片方から自動で復元します
・保存のたびに、ひとつ前の状態を控えとして残すようにしました。万一データが壊れていても、直前の記録から復帰します
・保存できなかったときは、その場でお知らせするようにしました。これまでは失敗しても何も表示されませんでした
・アプリが終了させられる直前にも保存するようにしました
・「保存してタイトルへ戻る」を押したとき、保存できたことを表示するようにしました
・これまでのセーブデータは、アップデート後の初回起動時に自動で新しい保存先へ移ります。操作は不要です
■ 設計案件の物件画像を追加しました
・設計案件のサムネイルが、物件ごとの建築模型で表示されるようになりました
・オフィスビル、分譲マンション、学校、病院、ホテル、商業施設、図書館、市庁舎、スポーツジム、研究所、ショッピングセンター、斎場の12種を追加しました
・これまで中規模の設計案件は、どの物件でも同じ製図台の絵で表示されていました。設計案件が解禁される「中堅ゼネコン」の時期にいちばん多く出る規模だったため、物件ごとの絵に差し替えています
■ 「今月のニュース」を新設しました
・資材の高騰、職人不足、労災など、原価や信用に影響する出来事を、月の初めにポップアップでお知らせします
・これまでは数秒で消えるお知らせだけだったため、原価が上がったことに気づけませんでした
・設定でOFFにできます(従来どおりのお知らせ表示に戻ります)
■ 投資開発をSTAGE4から解禁しました
・投資開発部の設置が、STAGE5からSTAGE4(準大手〜大手)に早まりました。海外展開より先に、施工以外の継続収入を育てられます
・あわせて経営画面の並びを整理しました。毎月見る「収支報告書」と「銀行・借入」を上段に移し、解禁される順に下段を並べ替えています
■ 技術開発の費用を引き下げました
・STAGE3(中堅ゼネコン)で解禁されるにもかかわらず、最安でも140億円と手が届かない金額でした
・最初の1つに手が届く水準(25〜60億円)まで引き下げました
・レベルを上げるほど高くなる度合いは変えていないので、終盤の重さは従来どおりです
■ 設計完了後の特命受注を一定確率にしました
・設計をやり切った案件は必ず施工まで特命(競争なし)で受注できたため、設計を続けると入札一覧が特命で埋まってしまっていました
・およそ半分になるよう変更しました。特命にならなかった案件は、施工が改めて競争入札にかけられます
・入札画面の説明も「設計完了後、一定確率で施工を特命で受注できます」に改めました
■ 世界ランキングを売上主軸に見直しました
・ほとんど技術評価点だけで順位が決まっていたのを修正しました
・売上は数億〜数十兆と桁が違うのに、指標を「最大値で割る」形で揃えていたため、中位以下では売上の差がほぼ消え、値域の狭い技術評価点だけが順位を動かしていました
・桁で効く指標(売上・利益・資産・人員)を対数で正規化し、あわせて年間売上高の比重を上げました
・技術を最低から最高まで上げたときの順位変動は143位分から7位分に、売上を8倍にしたときの変動は26位分から45位分になります
■ 現場の「稼働まとめ」を見直しました
・合計請負金額・合計見込利益・平均進捗のまとめを、2件以上あれば常に表示するようにしました
・個別の現場カードを全件表示に変更しました
・これまでは11件以上のときだけまとめが出て、そのとき個別の表示は上位10件で打ち切られていました
■ その他の修正
・M&Aで、小規模な会社を買収したときに継続収入が「+0円/月」と表示され、実際にも増えていなかった問題を修正しました
・銀行から借りた直後に、画面上部の残高が更新されない問題を修正しました
・当座借越があるとき、実質資金が「−−7億円」と二重のマイナスで表示される問題を修正しました
・決算画面で、決算期の変更により短くなった年度を「設立初年度」と表示していた問題を修正しました
・決算画面の売上の内訳を、費用の内訳と対になるよう緑色で表示するようにしました
・経営画面で、解禁前の項目だけボタンの高さが違っていたのを揃えました
・経営画面の福利厚生費を、マイナス表示ではなく金額そのままで表示するようにしました
1.2 Sep 5
ver 1.1 見た目と手触りを大きく更新しました。
■ 現場が建っていく様子を表示(新機能)
・施工中の現場が、進捗に応じて姿を変えます。更地から基礎、躯体、外装、そして竣工へ
・物件ごとに専用の絵を用意しました(約280点)
・仮囲いと地縄張り、山留めと杭打ち、鉄骨建方とタワークレーン、外装の取付と養生ネットまで描いています
・橋梁は下部工から張出し架設へ、トンネルはシールド機の搬入から掘進へ、洋上風力はモノパイル基礎からブレード取付へ。工種ごとの工程で変わります
・段階が進んだときはゆるやかに切り替わります
・サムネイルをタップすると大きく表示され、いま何の工事をしているかが分かります
■ 物件の絵を一新
・入札・現場・実績に、案件ごとの完成予想図を表示(約70種)
・戸建て、コンビニ、倉庫、保育所、タワーマンション、空港、橋梁、宇宙関連まで、規模と用途に応じた専用の絵
・設計案件は白い建築模型で表示されます
・下部タブ、難易度、創業者特性、技術開発、実績バッジなどのアイコンを刷新
■ ステージ昇格の演出を新設
・会社の格が上がったとき、専用の画面でお祝いするようにしました
・ステージごとに専用の絵を用意(町の工務店の社屋から、超高層、そして海上の巨大都市まで5点)
・そのステージで新しくできるようになったことを一覧で表示します。受注できる工事の規模、新設できる部署、解禁される技術開発・M&A・海外展開・自社不動産・国家的メガ事業
・これまでは短いお知らせが1本出るだけで、何が変わったのか分かりませんでした
■ 「今月の竣工」を新設
・竣工した物件を、完成予想図つきで一覧表示
・予定利益と最終利益を並べ、見積りをどれだけ超えたかが一目で分かります
・国家事業・大型・設計完了には専用の完了印
■ 毎月の報告を1枚にまとめました
・開札結果、竣工、四半期決算を「経営レポート」に統合
・確認のためのタップ回数を減らしました
・冒頭に「今月の資金の増減」を大きく表示し、その内訳を費目別に並べました
・工事代金の入金、工事原価、人件費、着手金の拘束、借入利息はもちろん、部署の育成・技術開発・新拠点・M&A・海外進出・自社不動産・銀行の借入と返済まで、その月に資金を動かしたものがすべて出ます
・「本業は黒字なのに資金が減った」という月も、理由が読めるようになりました
■ 年度決算を新設しました
・毎年3月末に、その年度の決算を1画面で表示します(日本の建設会社と同じ4月〜翌3月の年度)
・売上高と営業利益を大きく表示し、売上の内訳(施工・設計・投資開発・自社不動産・海外・買収)と費用の内訳(工事原価・人件費・人材確保費・借入利息)を並べます
・前年度からの増減、年度末時点の会社の格・世界ランキング・総資産・信用も表示します
・見出しに「創業◯年目・第◯期」を表示します
・これまでは12月末に、月次レポートの末尾へ小さく足していただけで、1年の総括が開札結果の下に埋もれていました
・あわせて新卒社員の入社が4月になりました
■ ゲームバランスを調整しました
【序盤】
・創業直後の落札率が低すぎた点を改善(新規参入補正)。竣工8件で消える一時的な補正なので、中盤以降の手応えは変わりません
・応札画面に補正の残り件数を表示
・創業時の平均年収を500万円に見直しました。人件費が重く、序盤の黒字化が難しかったためです
・給与の相場が会社の規模に応じて変わるようになりました。町の工務店の500万円は普通ですが、大手の500万円は薄給です。経営画面に同格の相場を表示します
【技術評価点】
・竣工実績の反映が15件で頭打ちになっていたのを、100件を超えても伸び続けるように変更しました。実績を積むほど強くなります
・技術評価点の上がり方をなだらかにしました。序盤に一気に上がって以降ほとんど動かない状態を解消しています
・幹部(キーパーソン)1人あたりの技術評価点への影響を抑えました
・到達する強さは従来とほぼ同じになるよう調整してあるので、難易度は変わりません
【工事の原価】
・工事の原価が毎月わずかに変動するようになりました。これまでは順調に進むかぎり見積りどおりの原価で終わり、竣工レポートの「予定利益 → 最終利益」が毎回まったく同じ数字になっていました
・積算部のレベルが高いほど見積りの精度が上がり、ぶれ幅が小さくなります
・平均では損得が出ないようにしてあるので、収益の期待値は変わりません
【部署】
・竣工するたびに部署レベルが確率で上がる仕様を廃止しました。気づかないうちに数値が動くのは分かりにくいため、部署は投資して育てるものに一本化しています
・あわせて部署への投資コストを1割引き下げました
【拠点と海外進出】
・国内拠点の開設コストを引き上げ、1拠点増えるごとに1.2倍の等比で上がるようにしました。地方の1拠点目が安すぎて、序盤に全地域を買い揃えられてしまっていたためです
・地域ごとの開設コストを、扱える案件の規模と単価に見合う額に見直しました(三大都市圏は高く、地方は控えめに)
・新拠点の一覧を開設コストの安い順に並べました
・海外進出のコストも同じ考え方で引き上げ、1地域ごとに1.2倍としました
・どちらの画面にも「1つ増えるごとに1.2倍」と明記し、次にいくらかかるか見通せるようにしました
■ 昇格条件が分かりやすくなりました
・足りない条件だけを抜き出し、遠い順に表示
・いちばん遠い条件には具体的な打ち手を添えました
■ 経営画面で、先に何があるか見えるようにしました
・技術開発、M&A、海外展開、投資開発、自社不動産を常に表示します
・未解禁のものは灰色で並び、タップすると解禁条件をお知らせします
・これまでは条件を満たすまで項目ごと表示されず、この先に何があるのかが分かりませんでした
■ 広告を見て使える機能を追加しました
・入札一覧の「追加公告」:今月の一覧を引き直せます。案件の母集団は同じなので、有利になるものではありません
・キーパーソンの「別の候補を探す」:入社希望の人物を引き直せます。いまの候補は辞退するため、評価が下がることもあります
・いずれも1日2回まで。プレミアム(広告除去)をご購入の方は、広告なしで同じ機能をお使いいただけます
■ 不具合の修正
・開札のあった月の経営レポートで、物件名が「undefined」と表示され、落札件数が正しく出ない問題を修正
・ホーム画面の街で、川の上に建物が建ってしまうことがある問題を修正
・長期プレイでセーブデータが肥大化する問題を修正
・広告非表示のプレミアム購入後に空白が残ることがある問題を修正
■ その他
・アプリアイコンを刷新しました(建設中のタワーとタワークレーン)
・アップデート内容をお知らせする画面を追加しました
・触覚フィードバック(振動)に対応。設定でON/OFFできます
・効果音を追加
・工事車両と作業員の描き分けを改善
1.1 Sep 3
■ Pay can now be typed in
A player told us they could not raise or lower staff pay after buying Premium. In 1.7 the −/+ buttons for grade pay did not update the numbers on screen (fixed in 1.8), and each press moved pay by only $100, so catching up with the market rate after a stage-up took dozens of presses.
On the Premium pay screen you can now type the monthly pay for staff, seniors, managers and directors directly (in units of $100, from 18 to 300). The −/+ buttons still work.
There are also new buttons to move every grade's pay by ±1% or ±5% while keeping the ratios. And when a stage-up raises the market rate above your pay, the stage-up screen now tells you, with a "Review pay" button.
■ Expert difficulty: a fairer start
A player told us that on Expert, winning two or three jobs at the start meant going bankrupt from start-up costs and payroll, and asked for the right starting funds. Over 7,000 simulated games showed that more starting cash alone did not reduce bankruptcies. There were two causes:
• The month after your first jobs, the game warned that cash was about to run out (86% of Expert games), even though payment for the work simply arrives a month later. The warning now judges "if this month carried on", and the temporary dip right after starting work is shown separately as "⏳ Start-up costs on new sites", together with the payment due next month.
• Even with no work coming in, April's graduate intake kept adding staff. While your company is starting out (up to STAGE 2 and 24 completed jobs), graduates are hired only in line with your order book.
Expert's starting funds also rise. In the simulations, taking three jobs at the start and then advancing the months led to bankruptcy within three years 2% of the time instead of 66%.
■ Banks and cash flow (new companies)
A player found that refinancing over and over meant you could never go bankrupt.
• The overdraft now has a limit, set by revenue and net assets. Go over it and you are warned; still over at next month-end and the company goes bankrupt from running out of cash.
• Banks now look at what you owe the other banks. You can refinance, but not borrow past the three banks' combined limit.
So games in progress are not suddenly ended, these rules apply only to companies started after this update.
■ ¥50T and ¥200T investment projects
A player wanted to invest all their spare cash but could only put in a few trillion at a time. Investment Development now offers projects up to ¥50T from Lv21 and ¥200T from Lv25, including a new "Space & cities" type (space solar, floating cities, lunar bases and more).
■ Rivals chase you after No. 1
A player said the game turned into mindless tapping once they were No. 1. Now the top three rivals close the gap every year after you take the crown. Keep growing to stay on top; stand still and they overtake you. How hard they push depends on difficulty.
■ Also
• Privacy policy added to the App section of the menu (opens in your browser)
• Fixed the World Ranking screen in English showing "Overall{0}" instead of the help icon
• Long company names in the World Ranking now wrap onto two lines instead of being cut off
• Fixed "latest" running into the version number on the update-notes tabs
more Version 1.9 3d ago
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