ECHO: The Dark Is Listening

See by sound. Something hears

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

A maze with no light. You are the only light there is. A whisper shows what is near; a call carries across the room and wakes what listens. Twenty levels free, no ads. A maze with no light in it. You are the only light there is. Touch the screen and your voice goes out as a ring. Walls flare where it passes, then fade back into nothing. What you saw, you have to remember — the dark does not keep it for you. TWO VOICES, AND A PRICE A whisper is cheap and shows you almost nothing: a small circle of the world, close to you. A call carries across a room. It charges the resonators that open sealed doors — and it wakes whatever else is down here, listening. A hundred levels are built on that one choice: how much light is worth how much risk. TWELVE ACTS, DEEPENING The first ones teach you your own voice. Then something that sleeps in the dark learns it too. It cannot hear a whisper. A call, it hears. Later the world stops answering at all, and you cross whole rooms from memory while more than one thing follows the sound of you. FELT, NOT ONLY HEARD Every echo fans out under your palm through the Taptic Engine, in time with the sound. Nothing here is a recording: the soundscape is generated live — a calm pad breathing over near-silence, thinning as the dread rises to take its place. Headphones, if you have them. A dark room, if you can. WHAT IT COSTS Levels 1 to 20 are free. That is the whole hunt: both voices, sealed doors, zones of silence, and four acts spent beside things that come for the sound you make. One purchase opens the other eighty and everything in them: the pack that learns your habits, silence laid over whole maps, and the abyss — which is not the bottom. There is nothing else to buy, ever. No advertising. No subscription. No accounts, no sign-in, and no permissions to grant. ACCESSIBILITY Reduce Motion — from iOS or from the game's own settings — stills the camera shake, the parallax and the pulsing. The echo itself stays: it is the game. Sound and haptics have their own separate controls, and the menus and in-game controls are labelled for VoiceOver. iPhone, held either way. Best alone.

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The first twenty levels are rebuilt. Where there were open halls, there are rooms now: roads that turn, and side rooms you can lose time in, many of them holding a light. The dark has to be searched from the very first level, and the road into the later acts climbs without a jump. A light you gathered comes back after a fall. On the screen that follows a win, "walk it again" now sits under THE HEART IS FOUND, so a touch at the bottom of the screen continues instead of starting the level over.

The developer, Dashchynski Dzianis, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Identifiers
    • Usage Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer indicated that this app supports the following accessibility features. Learn More

  • Supported Features

    • Dark Interface

    • Reduced Motion

Seller
Dashchynski Dzianis
Size
3.6 MB
Category
Puzzle
Compatibility
Requires iOS 18.0 or later.
  • iPhone
    Requires iOS 18.0 or later.
  • Mac
    Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 2.0 or later.
Languages
English and 11 more
  • English, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Spanish, Traditional Chinese, Turkish
Age Rating
9+
In-App Purchases
Yes
Copyright
© 2026 Dzianis Dashchynski