Close the game. Your hero keeps fighting.
That Time I Got Stronger by Going AFK is an idle turn-based RPG that does not ask you to
stare at it. Battles run themselves and rewards pile up while you are away — your job is
to make good decisions in the few minutes you spend back in the game: equip something
better, smelt the spares, decide which stage to push next.
■ Idle progress that actually progresses
Auto-battle, auto-loot. Up to 24 hours of offline EXP, gold and materials, claimed in one
tap when you return. Boss attempts recover over time, so there is nothing to log in for on
a schedule.
■ Gear is the game — affixes are the point
Five rarities (White, Blue, Green, Yellow, Orange), and rarity literally means how many
sub-affixes an item has. Star up to add an affix, recast to redistribute the numbers,
reroll to change which stats they use. One good item can carry you a long way.
Do not throw the spares away — smelt them into shards and pour those into the piece you
actually want.
■ Alchemy workshop and villager orders
Three processes — Blend, Distill, Calcine — and 79 potion recipes. Deliver potions to the
sixteen villagers for diamonds and gold. Each of them has their own voice and their own
reasons for asking.
■ Blacksmith
Forge your own gear through a five-step minigame — heat, strike, sparks, quench, engrave —
testing your eye, timing, reflexes, control and memory. The better you do, the bigger the affix bonus (up to +15).
Smith level sets what you can forge; skill points are scarce, so choose.
■ Build your own turn order
Draw skill cards, fuse them into higher tiers, then spend cards to level skills up.
Three skills plus Basic Attack, in whatever order you decide.
■ Arena
An asynchronous ladder. Beat someone ranked above you and take their place. Spend honor
on titles that sit on your nameplate.
■ 20 maps, 200 stages
From the Grassland all the way to Void's End. Stuck? Drop back and farm an old boss for
crystals, or go brew potions for diamonds — there is no dead end where all you can do is
wait.
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· Free to play, with optional in-app purchases
· Some content (gear drops, skill card draws) is randomised — please note this before purchasing
· Please play in moderation
· Privacy Policy: https://rpg.flowtbl.com/privacy
· Terms of Service: https://rpg.flowtbl.com/terms
· Account Deletion: https://rpg.flowtbl.com/account-delete
Ratings & Reviews
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New: the Tavern (Village) — bet in-game gold on the monster arena or try your luck at cards; up to 20 bets and 20 card games a day
Rankings (Village): richest players, this week's top winners, and top power
New in the Village: Offer Code — open the App Store offer code redemption right from the game
Friend requests now need the other player's approval (or turn approval off), and you can add a note to each friend; removing a friend asks first
New systems now show an intro card when they unlock; the Blacksmith lets you pick which gear to refine
Fixes: tapping Challenge Boss mid-battle no longer gets interrupted, and the next chapter no longer opens before the boss victory finishes; the notification toggle in Settings now shows the real state
Version 1.0.38
The developer, BarKur Technology Ltd., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Identifiers
Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Contact Info
User Content
Identifiers
Usage Data
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
BarKur Technology Ltd.
Size
140.6 MB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.