Celestrike

Spy satellite strategy

Only for iPhone

Free · In‑App Purchases

iPhone

A cold war in orbit. Spy on secret sites, shoot down rival satellites, and hunt the UFOs nobody admits are up there. Then build a craft that can catch one. They came to shut your black-budget satellite programme down. Something didn't smell right, so you took it rogue: the satellites, the stealth launch site, all of it. Now you spy on the world from orbit, fight a cold war nobody admits is happening, and chase the UFOs everyone says aren't there. Celestrike is a spy-satellite strategy game played on real orbits, over an Earth drawn from NASA imagery, with drifting cloud and city lights after dark. SPY Secret sites are invisible from orbit until you zoom in and hunt for them. Pick a satellite, pick a site, and collect intel every time it passes overhead. Collection carries on with the app closed. Sell the intel for credits, then spend them on better parts or another satellite. STRIKE Other satellites share your sky. Fly past one for a look, or fall in behind it and shadow it. Hold close and you steal its technology; hold at any range and you drain the data it has collected. Arm your satellites with mines, a railgun or EMPs and bring rivals down. Some targets fire back. INVESTIGATE Not everything up there is ours. UFOs circle faster than any orbit allows and answer to no registry. Your camera catches them as blurs at first; a better camera shows shapes nobody has on file. Plot your sightings and they lead you to alien bases hidden under open ocean and polar ice. Craft come down, sit on the ground for days, then leave: find one from orbit and send a recovery team to take what it leaves behind. Enough recovered hardware builds the TRB-01, a strike craft fast enough to catch a UFO in flight and bring it down in a real-time dogfight. Then send a team to collect the wreckage. Alien technology unlocks parts no human factory builds. EVERY MOVE COSTS Where a satellite flies decides what it can see and how often it comes back. Every manoeuvre burns propellant, and only a paid servicing flight puts any back. Imaging satellites need daylight, and a storm under the pass slows them down; signals satellites work at three in the morning, in any weather. You never need to know orbital mechanics: every option says what it costs and what it buys. BUILD YOUR FLEET Start with one satellite; your first finished site pays for a second. Three hulls, and every bay is an upgrade ladder researched from the intel you collect, so the targets you chase decide what you unlock. No level gates. Satellites, parts and propellant are only ever bought with credits the fleet earns. SKIP THE WAIT, IF YOU WANT TO One real minute is one game hour, and waiting always works. If you would rather not wait, an optional purchase sells packs of in-game hours that fast-forward the whole world: every satellite collects, every mission lands, every tank burns. You choose how many hours to spend each time, and the game never spends them for you. New campaigns start with 200 hours free. Single player. Fully offline: no account, no sign-in, no server, no ads, no tracking.

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A real Earth, and weather to go with it. • The globe is now NASA imagery: Blue Marble by day, and city lights coming on along the night side. • Weather. Clouds drift, form and clear across the globe, and storms roll through. A storm over a target slows imaging satellites passing under it; signals satellites don't care. The target panel warns you a day ahead. You can hide the cloud from Profile if you prefer a clear view. • Tougher dogfights. UFOs now fire back down the arena after a visible warning: move or jam it with an EMP. The EMP slow wears off, so keep it up. Craft weave nearer and further, and both sides take visible damage and trail smoke. • Decommission a satellite or a TRB-01 when you no longer want it.

The developer, ANDREW IRELAND, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Purchases

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
ANDREW IRELAND
Size
71.6 MB
Category
Simulation
Compatibility
Requires iOS 15.1 or later.
  • iPhone
    Requires iOS 15.1 or later.
  • iPod touch
    Requires iOS 15.1 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
  • 3 Months of Game Time $9.99
  • 1 Month of Game Time $4.99
  • 2 Weeks of Game Time $1.99
Copyright
© 2026 Andrew Ireland