Dicedelve: Dice Roguelike
Dungeon dice deckbuilder RPG
$2.99 · Designed for iPhone. Not verified for macOS.
Loot hands you dice, not stat points. Commit them as poker hands, chase the combo, and take the Hollow Crown. No ads, no timers.
Your dice bag is your character sheet.
Dicedelve is a dungeon crawler where loot does not hand you stat points — it hands you dice. A hand axe is a d8. A keen kris is a d4 that crits on two faces. What you carry is what you are, and curating that bag is the whole game.
ONE ROLL PER TURN
At the start of your turn you pull dice out of the bag until your slot budget runs out, and they all land at once. That is every die you get — but you may play as many separate hands from them as you like before ending the turn.
COMMIT DICE AS HANDS
Dice are played together, not one at a time. Matching values multiply the whole hand: a pair is ×1.5, three of a kind is ×2, four is ×3. A run of three consecutive values pierces armour outright. Rolling a die's highest face counts double; rolling a 1 kills it for the turn. Small dice do both far more often, which is exactly the trade.
HOLD WHAT YOU NEED
A lone 6 is worth little now. Hold it, and two more 6s next turn is a Three of a Kind. Held dice keep their faces but still cost their slots, so holding thins the hand you draw. Greed has a price.
FOCUS AND SPELLS
Landing a combo earns focus — a plain hand earns none. Spend it to mend your wounds, harden your skin, curse a foe into taking half again as much, or burn the whole room down. Chasing a combo can be worth more than the damage it deals.
FIVE FLOORS DOWN
Forty-five rooms of branching choices: fights, elites, campfires, forges that grind away dead weight or temper a die a size larger, traders, and unknown rooms where you roll a d20 against a difficulty the old-fashioned way. A natural 20 is always a triumph. A natural 1 is always a disaster.
Fourteen foes and five bosses stand between you and the Hollow Crown. Clearing a floor lets you choose what you become: more dice each turn, more health, a new spell, or a steadier grip.
FOUR WAYS TO PLAY
The Warrior carries steady dice and heavy shields. The Rogue throws a fistful of tiny dice that crit constantly and fold under armour. The Mage's arcane hands ignore armour entirely. The Cleric simply refuses to die. Each is a different starting bag and a different way to break the maths.
BOUGHT ONCE, YOURS ENTIRELY
No ads. No in-app purchases. No energy timers, no daily rewards, no account. It works offline and collects no data about you whatsoever. Your delve is saved between rooms, so you can put it down mid-floor and pick it up later.
Plays on iPhone, iPad and Apple TV with one purchase — with a Siri Remote, a game controller, or your thumbs.
Ratings & Reviews
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The developer, Volkan Emrah Sumer, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
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Information
- Seller
- Volkan Emrah Sumer
- Size
- 31.8 MB
- Category
- Roleplaying
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later. - Apple TV
Requires tvOS 17.0 or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Infrequent
Cartoon or Fantasy Violence
Horror/Fear Themes
- Copyright
- © 2026 Volkan Emrah Sumer

