Sea Sprint

Retro river dodge, solo or duo

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

One thumb, one river, now up to four ships. Dodge the mines solo or sail the same water, same moment, with friends: co-op or head-to-head. Only the bravest make Captain. Do you have what it takes to survive the treacherous waters? Most skippers don't. They set sail full of confidence, clip a mine before level 5 and slink back to shore. The river doesn't care about your reflexes, your excuses or your high score in some other game. It just keeps coming, faster and faster, and it only takes one mistake. Your battleship sits low in the water and the current drags you upriver. Drag your thumb to thread between the mines and the embankments. Slide it up for more speed if you've got the nerve. Slide it back down when the channel tightens and your heart starts hammering. Tap, and the bow gun fires: one shell at a time, and if you bury it in the bank you've lost your gun until the land has passed. The further you get, the faster it comes. There is no finish line. There is only how far you got before the water took you. And now you don't have to go alone. Host a river for two, three or four ships and hand your friends the four-letter code, or tap ANYONE and get matched with whoever's online right now. The same water, the same moment, side by side, every ship in its own colour. Play co-op and see how far the crew gets, or head-to-head, where the last ship afloat wins and everyone is ranked 1st to 4th. Sink early and you watch the rest sail on. Survive 20 levels and you've earned a stage: a moment to breathe, a burst of confetti, then new waters and a river that's a touch faster than the one you just beat. Complete a stage and you're promoted. The ladder runs from Recruit all the way to Captain, and rank is earned by your single best run. Nobody gets there by grinding. You get there by being good when it counts. WHAT'S WAITING FOR YOU Two looks, two soundtracks. Raw 8-bit pixels with a rolling sea shanty, or a sharper 16-bit style with a pulsing arpeggiated synth score. Swap any time. One thumb. Steer, speed up, ease off, fire. No excuses. Play with friends, or anyone. A four-letter code links up to four phones to one river; ANYONE matches you with whoever's looking. Co-op or head-to-head, with a rematch button when it's over. A new stage and landscape every 20 levels, with a progress bar counting down to it. River, Arctic, Jungle, Lava Delta, Night Harbour, Desert, Deep Space and a Negative where every colour is inverted. Getting close is the worst time to blink. A global leaderboard. Pick a handle and see the top ten, then exactly where you sit against every other skipper on the water: #34 of 1,075, say. See how long it lasts. A promotion for every stage you complete, from Recruit to Captain. Few will see the top. Reach level 111 and the river turns. From there you sail it the other way, ship at the top and everything rising to meet you, for a hundred levels at a time. Same controls. Your reflexes won't believe you. Went down just short of a stage? Watch a short video to revive and finish what you started: one revive a run, three a day. Finish stage 1 seven days running and bank five free revives. No video, used first, and they roll over until you spend them. Out of revives? A 24-hour ad-free pass switches the ads off and gives you a free revive every run for a day, or go ad-free for good and get the banner's space back for the river. Take the top spot on the world leaderboard and the fireworks go up — share the news there and then. Every note and every explosion is synthesised live in the game. Proper chiptune, no loops. Sea Sprint is free to play and supported by ads. A single one-off purchase removes them for good. The water is waiting. Only the bravest survive.

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• Shoot the green verge on the water end of an island and the island goes up: +3, sail straight through. The level sign stays. • The green mine: one per stage. Ram it and you're invincible for the rest of that level and the next two. • Six quick tips in level 1 for your first three runs, then straight into the river.

The developer, myInnerCircle.io, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
    • Usage Data
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    The following data may be collected and linked to your identity:

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  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

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Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
FutureProof Sales LTD
Size
16.2 MB
Category
Action
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
13+
  • 13+
  • Frequent
    Cartoon or Fantasy Violence
    Contests

    Infrequent
    Guns or Other Weapons

    Contains
    Advertising
In-App Purchases
Yes
  • 24-Hour Ad-Free Pass $0.99
  • Remove Ads $9.99
Copyright
© 2026 FutureProof Sales LTD