Eagle Cross: Space Shooter

Retro arcade shmup, 10 levels

Only for iPhone

Free · Designed for iPhone. Not verified for macOS.

iPhone

Ten worlds, ten bosses, three lives. Hard on purpose, never unfair: dying on stage eight doesn't send you back to stage one. Free, no ads, no internet. Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.

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Improved controls: the ship now sits closer to your finger, so every move feels instant. Tuned for all iPhone sizes.

The developer, ROBERTO BLANCO GOMEZ, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    ROBERTO BLANCO GOMEZ
    Size
    7.3 MB
    Category
    Action
    Compatibility
    Requires iOS 16.0 or later.
    • iPhone
      Requires iOS 16.0 or later.
    • Mac
      Requires macOS 13.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
    Languages
    English and Spanish
    Age Rating
    13+
    Copyright
    © Roberto Blanco