HALL PASS: Survive the Night

Curse-hunting roguelike action

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

Survive the night. The school comes to life, and you have the Hall Pass. Gather your crew. Expel the curses with Shikigami, Domain and Cursed Energy before First Bell. HALL PASS is a survivors-like set in one night at a haunted school. Four students of the Occult Club hunt the curses that lock the doors at 9 PM, one room per hour, until First Bell at 7 AM. Every hour is a run. Move with one thumb, fire with the other, and let the crowd come to you. Level up, choose a technique, build the student you brought, then open a Domain and erase the room. • TEN ROOMS, ONE NIGHT: the yard, the halls, the library, the cafeteria, detention, the boiler room, the lab and the roof. Each one is an hour of the night with its own curses and its own boss. • FOUR STUDENTS: Ren, Yui, Kaito and Sora, each with a signature weapon, a Domain that changes the rules of the room, and an elective you enrol them in between runs. • THE BLUEPRINT: the school itself is your map. Pan the plans, see what is cleared, what is still haunted and what is locked. • TONIGHT'S RUN: one seeded night for every player, every day at 9 PM. Same room, same twist, one ladder. • A REAL ENDING: survive the tenth hour and the sun comes up. • Made for phones: twin-stick touch, tap the fire stick to flash-step, tilt your phone and the room leans with it. Fair by design. Fragments, the currency that unlocks students, perks and electives, are only earned by surviving. Nothing in the store gates anything play can reach. Buy a Second Heart before the run and it carries you through your first fall with everything you were holding. Never in Tonight's Run. Free to play, with no ads at all. Optional coin boosts let you bank more from every night you survive.

  • 5.0
    out of 5
    1 Ratings

- Better landscape layout on phones: menus, the deck and the HUD fit the screen - Visual polish across all ten rooms of the night - Smoother performance and faster loading - Bug fixes

The developer, Christopher Sands, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Purchases
    • User Content
    • Identifiers
    • Usage Data
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Christopher Sands
Size
122.9 MB
Category
Action
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
13+
  • 13+
  • Frequent
    Cartoon or Fantasy Violence
    Horror/Fear Themes
    Guns or Other Weapons

    Infrequent
    Contests
In-App Purchases
Yes
  • 2x Coins, 30 Runs $1.99
  • 1.5x Coins, 10 Runs $0.99
Copyright
© 2026, Very Bad Games