طوق الصحراء
Aim. Survive. Ascend.
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
One arrow at a time, twenty-five rooms deep. Every run deals you a different build, and the sand never deals the same hand twice. No wifi. No energy bar.
You draw. You loose. You do not stop moving.
Desert Rogue is a one-thumb roguelite set in a desert that wants you gone. Stand still and you shoot. Move and you live. Twenty-five rooms stand between you and the far side of each world, and nothing you carry into them is the same twice.
EVERY RUN IS A DIFFERENT ARCHER
Rooms pay out in cards, rarer the deeper you go. Twin arrows. Arrows that pierce a whole rank. Arrows that ricochet off walls into the thing behind you. A falcon that hunts on its own. A blade that orbits and cuts down whatever closes.
Sixty-two upgrades, and they stack. The run where pierce met the twin volley is not the run where the falcon met the ricochet. You will find combinations we did not plan for. That is the point.
FIGHT WHAT THE SAND SENDS
Chargers that wind up before they commit. Snipers that punish standing still. A thornling that travels underground and warns the ground before it erupts. Wardens that shield the ranks behind them — kill the warden first.
Ten worlds. Ten bosses, each with a pattern to read rather than a health bar to out-damage.
KEEP WHAT YOU EARNED
Death costs you the run, not the progress. Coins and the copies you find raise your gear's levels and stars, and it carries into the next attempt: a bow that hits harder, a vest that takes one more hit, boots that get you out of the way. Thirty pieces to find, and a market, the Souk, that trades in them. Talents that compound. Seven heroes with sheets of their own: the first is free, the others are bought with coins or in the Store, and every hero the Store sells can be tried for free first. Allies you summon and equip separately.
FREE TO PLAY, AND HONEST ABOUT IT
Every world can be finished without spending anything. The Store is optional: coins, packs, heroes and the Caravan Pass subscription, and each offer says how many days of play it is worth before you buy. Nothing random is sold; item boxes are earned by playing.
BUILT FOR A PHONE, AND FOR NO SIGNAL
One thumb. Portrait. Sixty frames a second, in a painted desert.
No internet. No account. No login. No daily timer standing between you and a run. Nothing is collected about you, because nothing leaves the device — the game's own code makes no network requests; only the optional Store talks to the App Store.
Play it on a plane. Play it underground. It does not notice.
ARABIC AND ENGLISH
Written in Arabic first, with a full English translation. Right-to-left throughout, not bolted on.
Draw the bow.
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
• A new painted look across the whole game: a sunset over the hub, paintings behind the title, the victory and defeat screens and every world, and cards on torn paper.
• Gear has stars. Find copies of your gear in chests, boxes, the Wheel of Fortune and the Souk to raise its stars; every star makes it stronger, and the third adds a trait. 30 pieces of gear to find across the worlds, and a sixth slot, the Charm, that opens after world 2. Nothing you owned was lost: your gear became stars and copies.
• Worlds are now 25 rooms long, with a boss at rooms 10, 20 and 25, and a whole world still pays about what a fifty-room one did.
• Cards come on a steady rhythm: after rooms 1, 2, 3, 4, 6, 8 and 9, then rare cards after rooms 12 and 17 and epic cards after rooms 22 and 24, besides the boons and the boss rewards. The room path shows which rooms end in a card. You have 20 seconds to choose.
• The Souk: a market in the Shop that changes every 8 hours and sells copies of gear you have found, for coins.
• Three new heroes: the Falconer, whose falcon hunts beside him from the first room; the Pearl Diver, whose pearls skip on to two more enemies; and the Nakhoda, a pearling captain who shoots two arrows. Every hero the Store sells can be tried first: one free run a day for a week, from the day you first see him on the Heroes screen.
• New in the Store: a Starter Pack and the packs that follow it, two Growth Packs that pay for every world you clear, packs that appear after clearing worlds 2, 5 and 8, a Deal of the Day and a Bundle of the Week, and the Caravan Pass by the month or by the year: daily coins, more coins from every run, and one missed streak day forgiven each week. The coin packs pay double the first time you buy each, and a fifth more on Fridays and Saturdays. Every offer says how many days of play it is worth before you buy, and everything in the Store except the heroes can also be earned by playing.
• The Gulf national days, 1 to 18 December: event goals with free rewards, a gift on each country's day, and a palm for your portrait when you finish them all.
• The later worlds are fairer: enemies stop hitting harder after world 5, and the Vine Giant plants fewer thorns.
• Fixed the Mirage King sometimes landing out of reach, so the fight could never end.
• Fixed enemies freezing at the corner of a block of stone when you stood behind it.
• Fixed the gate not taking you through if you were already standing in it when it opened.
• Item boxes are earned by playing, never bought.
The developer, Mohammed Alsadi, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Mohammed Alsadi
- Size
- 179 MB
- Category
- Action
- Compatibility
Requires iOS 17.0 or later and a device with the A12 Bionic chip or later.
- iPhone
Requires iOS 17.0 or later and a device with the A12 Bionic chip or later.
• iPhone XS
• iPhone XS Max
• iPhone XR
• iPhone 11
• iPhone 11 Pro
• iPhone 11 Pro Max
• iPhone SE (2nd generation)
• iPhone 12 mini
• iPhone 12
• iPhone 12 Pro
• iPhone 12 Pro Max
• iPhone 13 Pro
• iPhone 13 Pro Max
• iPhone 13 mini
• iPhone 13
• iPhone SE (3rd generation)
• iPhone 14
• iPhone 14 Plus
• iPhone 14 Pro
• iPhone 14 Pro Max
• iPhone 15
• iPhone 15 Plus
• iPhone 15 Pro
• iPhone 15 Pro Max
• iPhone 16
• iPhone 16 Plus
• iPhone 16 Pro
• iPhone 16 Pro Max
• iPhone 16e
• iPhone 17 Pro
• iPhone 17 Pro Max
• iPhone 17
• iPhone Air
• iPhone 17e
• iPhone 18 Pro
• iPhone 18 Pro Max
• iPhone Duo - iPad
Requires iPadOS 17.0 or later and a device with the A12 Bionic chip or later.
• iPad Pro (11‑inch)
• iPad Pro (11‑inch) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (3rd generation)
• iPad Pro (12.9‑inch) (3rd generation) Wi‑Fi + Cellular
• iPad mini (5th generation)
• iPad mini (5th generation) Wi‑Fi + Cellular
• iPad Air (3rd generation)
• iPad Air (3rd generation) Wi‑Fi + Cellular
• iPad Pro (11‑inch) (2nd generation)
• iPad Pro (11‑inch) (2nd generation) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (4th generation)
• iPad Pro (12.9‑inch) (4th generation) Wi‑Fi + Cellular
• iPad Air (4th generation)
• iPad Air (4th generation) Wi‑Fi + Cellular
• iPad (8th generation)
• iPad (8th generation) Wi‑Fi + Cellular
• iPad Pro (11-inch) (3rd generation)
• iPad Pro (11-inch) (3rd generation) Wi‑Fi + Cellular
• iPad Pro (12.9-inch) (5th generation)
• iPad Pro (12.9-inch) (5th generation) Wi-Fi + Cellular
• iPad mini (6th generation)
• iPad mini (6th generation) Wi-Fi + Cellular
• iPad (9th generation)
• iPad (9th generation) Wi-Fi + Cellular
• iPad Air (5th generation)
• iPad Air (5th generation) Wi‑Fi + Cellular
• iPad (10th generation)
• iPad (10th generation) Wi‑Fi + Cellular
• iPad Pro (11‑inch) (4th generation)
• iPad Pro (11‑inch) (4th generation) Wi‑Fi + Cellular
• iPad Pro (12.9‑inch) (6th generation)
• iPad Pro (12.9‑inch) (6th generation) Wi‑Fi + Cellular
• iPad Air 11-inch (M2)
• iPad Air 11-inch (M2) Wi-Fi + Cellular
• iPad Air 13-inch (M2)
• iPad Air 13-inch (M2) Wi-Fi + Cellular
• iPad Pro 11-inch (M4)
• iPad Pro 11-inch (M4) Wi-Fi + Cellular
• iPad Pro 13-inch (M4)
• iPad Pro 13-inch (M4) Wi-Fi + Cellular
• iPad mini (A17 Pro)
• iPad mini (A17 Pro) Wi-Fi + Cellular
• iPad (A16)
• iPad (A16) Wi-Fi + Cellular
• iPad Air 11-inch (M3)
• iPad Air 11-inch (M3) Wi-Fi + Cellular
• iPad Air 13-inch (M3)
• iPad Air 13-inch (M3) Wi-Fi + Cellular
• iPad Pro 11-inch (M5)
• iPad Pro 11-inch (M5) Wi-Fi + Cellular
• iPad Pro 13-inch (M5)
• iPad Pro 13-inch (M5) Wi-Fi + Cellular
• iPad Air 11-inch (M4)
• iPad Air 11-inch (M4) Wi-Fi + Cellular
• iPad Air 13-inch (M4)
• iPad Air 13-inch (M4) Wi-Fi + Cellular
• iPad mini (A20 Pro)
• iPad mini (A20 Pro) Wi-Fi + Cellular - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later and a device with the A12 Bionic chip or later.
- iPhone
- Languages
- English and Arabic
- Age Rating
13+
- 13+
- Frequent
Cartoon or Fantasy Violence
Guns or Other Weapons
- In-App Purchases
Yes
- Yearly Caravan Pass $24.99
- Event Bundle $4.99
- Nakhoda $9.99
- Pearl Diver $4.99
- Growth Pack II $9.99
- Bundle of the Week $9.99
- Bundle of the Week $4.99
- Deal of the Day $1.99
- Deal of the Day $0.99
- Explorer Pack $9.99
- Copyright
- © 2026 Mohammed Alsadi
