Your enemies become your army. Your memories may belong to someone else.
Wake beneath the broken orbital ring of Nacre-9 as a necromancer who can read the dead through bone and circuitry. Follow Aydin, a courier in a red scarf, through a colony that buys names, sells memories and calls obedience protection.
BUILD AN ARMY FROM WHAT YOU DEFEAT
Arrange your six allies before battle. Learn frontline and backline tactics when ranged allies join your army. Open lanes so melee fighters can advance and flank the enemy; protect your ranged fighters. Your army keeps fighting while you command the battlefield. Cast the Necromancer's spells yourself, then choose when to strike again after each cooldown. Every body creates a choice: resurrect an ally, harvest Souls, strengthen your necromancer, fuse a trait or risk corruption.
LEARN ONE POWER AT A TIME
Twelve guided lessons unlock across the first 30 battles, integrated into the story as you discover each new power.
SIX CHAPTERS. SIX CROWNS.
Play 60 battles with a visual novel told through character dialogue, contextual backgrounds and portraits that light up as each person speaks. Follow Aydin through six chapters of secrets and stolen memories. Each scene makes your next opponent and immediate objective clear. Six chapter bosses have their own music and counterattacks on the battlefield: charge a core, time a strike or break a sequence of seals. A single-tap assist offers the same bonus.
CALL THE SIGNAL RELAY
At battle 20, spend earned Signal to summon eight permanent combat operators, including the Ward Archer. Deploy operators before a battle. Each has a 12.5% chance per draw; duplicates grant 60 Signal. Optional packs provide ten draws, with duplicates possible.
MARK EACH CHAPTER
Finish a chapter with its own journey map, a highlighted party route and your recorded chapter statistics. Explore the map with pinch and pan. Short cinematic introductions from Chapter II onward reveal the next location, with original music and offline playback.
CHOOSE HOW TO CONTINUE
The first three chapters and 30 battles are included. Chapters IV, V and VI are separate permanent purchases. All purchases are available from Shop; campaign play remains in story order. On defeat, restart the current chapter for free or use an optional Continue credit to retry the failed battle with your saved army and resources.
Designed for portrait play, with fixed screens, distinct attack sounds and adjustable music, effects and haptics. No ads. Play the campaign offline; the App Store connection is needed for purchases and restoring chapter access. Progress, operators, Signal and consumable balances are saved on this device. New game restarts the story and tutorial while preserving your purchases and collection.
Send feedback from the sanctuary or during a story scene. Optional story reminders can invite you back after 24 hours away. Notifications require your permission.
The sixth crown is only the beginning of what lies beyond the ring.
Really good style, probably my most favorite. Battles are cool and love the story line in each chapter
A new defining moment for the Necromancer in Chapter III, with distinct dialogue presentation and music.
Clearer story continuity, improved memory recordings and object close-ups, and corrected skeletal-hand illustrations. Existing progress and armies are preserved.
Version 1.0.13
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