Send your hero on a trip, put your phone down, come back to the haul. Real-world focus time earns your hero extra stamina.
An idle skilling RPG that wants you to put your phone down.
Pick a skill, set a trip, close the app. Your hero fishes, mines, forges and fights in real time while you get on with your day. Come back to a summary of everything earned: the XP, the loot, the level-ups, the rare drop you'll pretend you expected.
YOUR HERO WORKS WHILE YOU'RE AWAY
Trips run for minutes or hours. Every action shows the XP and loot you'll earn before you start, so you always know what the next trip is worth.
PUT IT DOWN, EARN STAMINA
The Focus tab times a walk, a workout or a study session, and your hero gets stamina for it. The game is paced by stamina, so real life literally buys you more game.
A GRIND THAT LASTS MONTHS
18 skills, a long level curve and a total level that keeps climbing. Gather ore, smelt bars, forge your own gear, cook what you catch, brew potions, grow herbs, fletch bows.
FIGHT, LOOT, GEAR UP
30+ monsters and bosses, each with its own loot speciality. Melee, ranged or magic. Bounty tasks, quests and blessings. Dying keeps your loot and refunds your stamina.
A BANK WORTH FILLING
Hundreds of hand-painted items, treasure chests, and a market whose prices move through the day. Sell high, buy low, or just hoard.
A PAINTED WORLD
Hand-painted monsters, scenes, portraits and icons. Not a spreadsheet.
Free to play. Membership unlocks the higher tiers and the members skills.
Membership is an auto-renewing monthly or yearly subscription, charged to your Apple ID. It renews unless cancelled at least 24 hours before the period ends. Manage or cancel it in your App Store account settings.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula
Privacy Policy: https://idlefell.com/privacy
You need 63 more XP. You know what you're doing tonight.
I actually enjoy this type of game and concept. It’s just extremely unfortunate that the visible art assets are obviously AI generated. The first npc you’re introduced to, Barnacle Jack, has four fingers. All the other characters are extremely similar in appearance as well. I would implore the developers to add human created to avoid the label of AI Slop.
Developer Response
Hi W0lfbait, thanks for your feedback.Whilst Barnacle Jack having four fingers on a fantasy island full of swords and monsters could just be part of his character, you are absolutely right the artwork is AI generated.As a solo developer who's always been fascinated by the mechanics behind RPGs: how the economy is balanced, how rewards and goals are paced, and why some grinds feel great while others feel like a chore. For this first release, I've put most of my time into getting those gameplay systems right.That said, I know AI is not popular in gaming community. Version 1.0.2 actually includes a significant overhaul of the artwork, moving towards a cleaner, flatter style. It's still AI-generated, but I'm working to give the game a more consistent identity.I'd love to work with a real artist as the game grows, and it's certainly something I'd prioritise.Thanks!
A fresh coat of paint
• New look: monsters, skills and item icons have been redrawn in a new flat, hand-drawn style. Headings use a new font that's easier to read.
• Sunsteel is now called Verdite. Your gear and bars are unchanged.
• New players get a First Tasks checklist to guide their first days, and start on a new title screen on Tutorial Isle.
• Stamina doubled: you start with 200 (up from 100), so your first session lasts over 3 hours.
• While something is running, the Start screen shows its progress and a Stop button, and yields are shown per hour.
• The market is now arranged like your bank, in the same order.
• Corsair set pieces are now found from Sailing 50 and worn at 70 (was 35 and 75). Pieces you already have are kept.
• Spare Corsair and Leviathan pieces can now be sold or alchemised.
• Early monster gear (Quillback Helm, Prowler Boots and others) is now an upgrade for higher tiers.
• Alchemy now pays 115% of an item's average price. Essence binding makes 5 runes per essence (was 10).
• Fixed: you could be signed out when a token refreshed while your iPhone was locked.
• Fixed: iOS reminders sometimes didn't arrive.
Full details: idlefell.com/updates
Version 1.0.3
The developer, EC Digital, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Location
Contact Info
Identifiers
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
EC DIGITAL LIMITED
Size
155.1 MB
Category
Roleplaying
Compatibility
Requires iOS 16.4 or later.
iPhone Requires iOS 16.4 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.