Arcane Estate: Rune Puzzles

A daily logic puzzle

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

A logic puzzle every day, and a ruined estate that rises as you solve it. You are the Thirteenth Warden of a house that stands in nine worlds at once. The Sundering left it in pieces. Rune Weaving is how you put it back. — THE DAILY RITE — One puzzle a day, the same one for every player, free forever. Monday is gentle. By the weekend it will ask everything of you. Solve it cleanly and the reward is larger; keep the run going and it grows again. — RUNE WEAVING — Fill the grid so every rune appears once in each row and once in each column. A gold bond between two cells means their runes are neighbours. A chevron always points at the lesser of two runes. That is every rule there is. Every puzzle is generated to be solvable by reasoning alone. There is never a guess, never a dead end, and never a puzzle with two answers — a logic solver proves each one before you ever see it. — A HOUSE THAT SHOWS ITS PROGRESS — Spend what you earn on eight chambers, and watch them change. Walls rise, windows light one by one, a telescope turns toward the eleventh star, and the Hall of Mirrors shows you something it should not. Drag to explore, pinch to zoom, tap a chamber to raise it. Sixty-eight levels in all. Each chamber pays you back: the Library reveals runes before you begin, the Observatory grants hints, the Hall of Mirrors forgives mistakes, and the Aetherwell gathers while you are away. — START GENTLY — Five short lessons teach the rules on tiny grids where mistakes cost nothing. Your first rites are gentler than the calendar says. Plain words lead until you have found your feet, and the Estate's own vocabulary takes over on its own. — WHEN YOU WANT SOMETHING ELSE — Five quick diversions — lanterns, pairs, sliding stones, a growing sequence, a network of pipes. One is featured each day and pays double, and carries the Steward's Challenge. — A STORY IN THIRTY PIECES — Letters found in the walls, ledgers, and the Chronicle's own volumes, told to you a page at a time by the people who wrote them. — NOTHING TO BUY — No advertisements, no purchases, no account, no server. The whole game, as it is. — AND ABOUT YOUR DATA — There is no account, no sign-in and no server. Your progress lives on your device. You can write a copy of it wherever you like, whenever you like. No timers on the puzzle. No energy to wait for. One major rite a day, for as long as you want it (and minor rites as much as you would like). Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

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The developer, Wickersham Development Group, LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

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Seller
Wickersham Development Group, LLC
Size
52.4 MB
Category
Puzzle
Compatibility
Requires iOS 15.0 or later.
  • iPhone
    Requires iOS 15.0 or later.
  • iPad
    Requires iPadOS 15.0 or later.
  • iPod touch
    Requires iOS 15.0 or later.
  • Mac
    Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
  • The Complete Archive $4.99
  • The Nine-Rune Weaves $2.99
  • Illuminated $2.49
  • All three skins $5.99
  • Ashen Sundering $2.49
  • Verdant Estate $2.49
  • Patron for good $24.99
  • Patronage, by the year $29.99
  • Warden's Patronage $3.99
Copyright
© 2026 Brewster Wickersham Publications