APORIA: The Last Castle

Nine Fronts. No Victor.

Free

Two kings wanted to win. No one did. Before he wore a crown, Leon made a promise to Aporia. When the nobles of two kingdoms forced her into marriage with Napoli, that promise became the spark of a ten-year war. Enter the fictional realms of Theryndia and Nerathion, where ruined fortresses, broken banners, and a shared field hospital tell a story far larger than either crown. COMMAND NINE FRONTS Place unit cards across nine contested forts. Build formations from colour and number, read the visible cards, and decide where to commit your next move. Take five forts or three neighbouring forts to win a round; a special fort event can change how a front is fought or counted. CHOOSE YOUR NEXT CARD After a move, draw from the unit or tactic deck. Sixty unit cards span six colour families. Seven tactic cards include the wild commanders Leon and Napoli, along with effects that can reveal cards, break formations, block a front, steal a card, or destroy a fort. Timing matters: tactics follow their own turn restrictions. MAKE YOUR CASE A complete formation is only part of the decision. When the visible evidence is sufficient, claim a fort before your opponent finishes their formation. Learn the rules, judge what remains possible, and choose the right moment. ALONE OR WITH A FRIEND Play three-round matches against the computer, or create a room, send the code to a friend, and fight a one-, three- or five-round online duel. The How to Play guide walks you through card placement, formations, drawing, and claims. Drag a card onto a front, or select a card and tap its banner. A WORLD BEYOND THE SCORE Read the illustrated prologue and the stories of the nine forts. From Marble Ramparts to Bronze Gates, each front carries a memory of the war. The score can name a winner. The story asks what that victory cost. Designed for landscape play, with richly illustrated cards, animated card movement, a bronze-and-stone battlefield, and English and Turkish text. APORIA: The Last Castle A War Neither King Could Win.

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Fixed the on-screen timer freezing while fort information is open in online games. Haset now explains when the selected card has no valid destination.

The developer, SAFIYE KAYTAN, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • User Content

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
SAFIYE KAYTAN
Size
73.4 MB
Category
Card
Compatibility
Requires iOS 16.4 or later.
  • iPhone
    Requires iOS 16.4 or later.
  • iPad
    Requires iPadOS 16.4 or later.
Languages
English and Turkish
Age Rating
9+
  • 9+
  • Infrequent
    Cartoon or Fantasy Violence
    Guns or Other Weapons
Copyright
© 2026 Safiye Kaytan