EYT Mr Ant

Education

$9.99

iPad

Early Years Toolbox (EYT) Mr. Ant is an iPad-based assessment of children's working memory (i.e., the amount of visual information that they can concurrently coordinate in mind). In this game, children encounter a cartoon character – Mr. Ant – who has placed a number of coloured stickers on different parts of his body. After a short time Mr. Ant disappears and, once he reappears without any stickers, the child is asked to recall the locations of the stickers by tapping where the stickers used to be. Trials are presented in order of difficulty, with a stop rule after a prescribed number of incorrect responses to prevent frustration associated with overly difficult items. This game takes approximately 5-8 minutes to complete. Scores are presented on the final assessment screen. For more precise research applications, there are options to have the item-by-item data sent to a user-specified e-mail address or database. For more information, training videos and analysis resources, please visit http://www.eytoolbox.com.au Languages embedded: English, Arabic, Afrikaans, Chinese (Simplified and Traditional), Danish, Dutch, Finnish, French, Indonesian, Japanese, Korean, Mandinka, Mongolian, Norwegian, Portuguese, Shangaan, Sotho, Spanish, Swedish, Xhosa, Zulu, and more in progress About the Early Years Toolbox: The 'Early Years Toolbox' (EYT, for short) is comprised of brief, engaging game-like assessments of children’s self-regulation, executive functioning and vocabulary. These assessments are based on well-established and widely used measures, yet have been adapted and optimised on the basis of 20+ years of research experience working with young children. NOTE FOR RESEARCHERS: If using this app for research and/or publication purposes, please cite the following as the original source article: Howard, S. J., & Melhuish, E. (2017). An Early Years Toolbox (EYT) for assessing early executive function, language, self-regulation, and social development: Validity, reliability and preliminary norms. Journal of Psychoeducational Assessment, 35(3), 255-275.

  • 5.0
    out of 5
    1 Ratings

- Ability to export game data played using .plist files stored locally to CSV file. - QR study code now (via database) can set preference for game progress status - UI/UX and workflow improvements to settings, connection code, and data queue manager - Camera permission check before allowing QR scanning - Other minor bug fixes

The developer, University of Wollongong, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

  • Seller
    • The University of Wollongong
  • Size
    • 267.2 MB
  • Category
    • Education
  • Compatibility
    Requires iPadOS 15.6 or later.
    • iPad
      Requires iPadOS 15.6 or later.
    • Apple Vision
      Requires visionOS 1.0 or later.
  • Languages
    • English
  • Age Rating
    4+
  • Copyright
    • © University of Wollongong