Indies' Lies 12+

Erabit Studios

Designed for iPhone

    • 4.7 • 368 Ratings
    • Free
    • Offers In-App Purchases

iPhone Screenshots


Legend has it that the old gods were the source of creation.

Lord God Strockanos, the god of the universe, created the Mekaa continent out of chaos and formlessness. He poured his own blood into this land, underneath its thick crust of rocks. The gods of agriculture, destiny and death are all guardians of Mekaa, and the source of arcane magic. Therefore God´s Blood and arcane magic form the essentials of life in this world.

Over the years, humans have become the "lords of all things" in Mekaa, from the original ancient clan of the Alrayans, the migrating Elruips, to the Normaasts who were "exiled" to the end of the world. Humanity has developed a variety of civilizations among mountains, on plains, or in the form of nomad tribes. Although there were conflicts between civilizations and different religions over time, the belief in the old gods, mainly Strockanos, has remained dominant.

However, the advent of the "new god" Indies introduced to Mekaa a new faith, and a new "era" for the whole continent and human civilization.

Indies' Lies is a single-player game that combines deckbuilding with Roguelike and RPG elements. It features procedurally generated maps, diverse talent/rune/partner mechanics, and hundreds of cards for different classes to ensure a refreshing experience each run. Indies’ Lies also has a thick plot set in a medieval fantasy world, with story adventures for each character.

- Fun for Beginners, Depth for the Experienced
With the hope to introduce the fun of the deckbuilding strategy to more players, we have adjusted and optimized traditional deckbuilding mechanics to create a smoother and more beginner-friendly gameplay. Meanwhile, more experienced players will find gameplay less restrictive yet challenging enough.
- Take 9 Characters with Unique Traits on a Roguelike Journey
Indies’ Lies now has 9 playable characters from 3 classes: Wizards, Rangers and Mechanists, with each character coming with a unique set of cards and talents. It will be a different journey each time on the procedurally generated maps, where you pick different cards, learn different talents, encounter different events and enemies. Explore the possibilities and find your favorite strategy!
- A Partner System to Spice it Up
Indies’ Lies puts you in command of a team of 1 hero and up to 2 partners. There are over 10 partners, all with distinctive cards and strengths. You can match the hero deck with hundreds of partners’ cards to try different tactics. Instead of acting as a mere tank, the partner brings on more room for flexible strategies and team tactics.

- Craft Your Talent Tree
A unique talent tree is procedurally generated for each run, and talents were designed to suit different classes and builds. There are over 200 talents in total, designed to meet the need for deck development at different stages and for different builds.

- Explore a Medieval Fantasy World
Step into Mekaa, a world caught in the clashes of Gods. By collecting clues for each character, you can unlock each story mode and dive into their quests, whether it is chasing a lost love, fighting the Seven Nightmares, or finding the culprit behind Mekaa’s fall into this dark frenzy.

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What’s New

Version 1.6.3

Update Log 1.6.3
Added keyword info for items
The buff info window can now be dragged
Bugfixes & text optimization

Ratings and Reviews

4.7 out of 5
368 Ratings

368 Ratings

OhSoOh ,

Bad Grammar Great Gameplay!

I figure this must be a translation or make by brilliant small children, because the grammar is horrible and the card mechanics are confusingly worded, but the game is amazing. It's pretty close to slay the spire, which I paid like 20$ for on three seperate platforms. This game is free and I think it's a better game. If you want to unlock the whole story you can pay for the DLCs (3$ a pop) and once you pay for the first one you can turn off the ads, but you may not want to, you only watch ads to gain a benefit. Really, the game is 5/5 with or without paying for it. I was really impressed by it. My wife and I have been sick for weeks and I must have sunk 70 hours or more into it so far, and I don't think I'll be slowing down anytime soon. Which brings me to my one complaint, I have been playing Daniels roguelike to unlock his story for about 30 hours. He's not my favorite character, but I'm a completionist and I want to unlock his story to unlock his optional starting talents. I take every ? I can and make it impossible to encounter enemies half the time. And I have not seen Funky Brew quest prompt yet. At this point either I have the worst rng imaginable or its broken. If it's broken please fix.

aconfusedkender ,

Wasn’t ready!

I was NOT ready for the fun I was delving into when I downloaded this. This game has your StS type game mode but also has a Story Adventure for each hero that adds more depth to the game. You have to unlock certain achievements for each hero to unlock the story. Once you finish the story, you unlock other cool things…not going to spoil it…that make for more fun runs later. The story is narrative and choice based! On top of that the talents you get every run are randomized so there is no short of potential here for some really awesome runs. You also get teammates in this game, unlike StS. If you’re a fan of Steamworld Quest and Slay the Spire, then here is your hybrid alien baby waiting for you to pick it up and play with it!
You will not be disappointed!

Developer Response ,

Thank you for your support! Glad you're enjoying the game! We're inspired by Slay the Spire but we wanted to create a new deckbuilder experience with more depth and unique storylines!

Bob Dewalrus ,

Nice game, bad translation

Mechanically this is a nice deck builder with plenty of depth and content to keep it engaging. The art and polish are impressive and it has enough originality and distinction from other games in the genre to earn a spot on my tablet. But the translation to English is so unwieldy it gets in the way of the experience. The tooltips, card text, and lore references make it hard to know what’s going on, both due to grammar and word choice and also some flat out bizarre associations between one thing and another. For instance the Event nodes always come with some quote from the game world’s historical archives that seems completely out of context with the event it’s supposed to illuminate. I’m sure these references make perfect sense in the developer’s native culture, but that sense is utterly lost in translation. (What are all these “camps”?) This continual weirdness makes a well designed and beautifully produced game feel confusing and disjointed to play. Just one good localization pass could fix this completely if done by someone with the proper linguistic and cultural comprehension. I’d like to see that because this is a really nice game that deserves to succeed.

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