Interloper 12+

Intense space combat sim

Mathew Purchase

    • $5.99


*The* space flight combat simulator, developed by Anchorite.

FLY like you've never flown before on your mac with a full six degrees of freedom. Play it your way with touchpad, controller or HOTAS support.

DEFEND your people against the oppressive COMMONWEALTH. ENGAGE in a selection of fast-paced missions and beautiful environments.

IGNORE THE ODDS and go toe to toe with swarms of fighters, frigates armed to the teeth or hulking capital ships. DON'T GO IN ALONE, bring your own elite fighter squadrons.

CUSTOMISE your fighter with an array of load-out options. BALANCE your choice of weapons, utilities and wingmen. Experiment with new equipment or get comfortable with favourites.

BUILD UP your arsenal with salvage from each successful run. EQUIP potent salvaged items to take on the heavily armed COMMONWEALTH fleets.

KEEP YOUR COOL and you'll make it out alive. Getting wiped out means giving up on your current gear and loot. BAIL OUT early if things are looking tough and live to fight another day.

What’s New

Version 1.506

Performance, Performance, Pariah...?

Given the lack of features in the last update, there's a relatively big one in this update.
A light, nimble scout ship that packs a punch, the Pariah has a mini jump drive as it's ability on a fast cooldown, allowing it to quickly manoeuvre around the field sowing chaos and destruction wherever it flies. All this power comes at the cost of a fleet beacon, Pariah's aren't known for roaming in groups.

There's also another round of hefty performance improvements in this build, with a new look for pilots, changes to ship materials and a slight rework of the game's hangar view. All of this has been edited to bring down its impact on the games performance.

The bomber has also gotten a bit of love with a new missile salvo ability that you'll have to check out.

New Features
• New look for pilots, hangar, and some other bits and bobs.
• New bindings available for reloading individual weapon groups for controllers.
• New setting for single click mice
• Added yaw as a binding for controllers.
• Most player ships have been renamed

Updated Features
• Updated UI + Graphics to hopefully improve performance some.
• Cleaned up input code a bit
• Added SFX to bomber missile massacre ability
• Made ship to ship collisions less janky (especially for the player)

Bugs Squashed:
• Mission menu now only animates in once per session.
• Fixed issues around players targeting capital ships and stations.
• Fixed mission update banner from appearing wherever it pleased.
• Fixed missing icon for loot in tutorials
• Fixed Vulcan idle noise doubling up over time
• Fixed Pilot animations having slidey feet (sorta)
• Re-added a visual bar timer for mission time
• Mission time and loot icons no longer overlap
• Tutorial health indicator is now properly aligned
• Fixed a bug where the enemy direction line would hang around when switching to radar mid game
• removed legacy option for AppleTV Remote (hasn't been supported since pre-launch, but icons would appear on appleTV)
• Fixed bug that had music always playing in the menu, despite having it's volume set to zero.
• A metric ton of other tiny tweaks.
• Fixed a handful of AI issues.

Ratings and Reviews

4.3 out of 5
15 Ratings

15 Ratings

jkeitz ,

Want to like it, but... (updated)

Latest Update (the developer keeps updating the game 😁): Now it’s awesome! The tutorial works, but I’ve kinda got it now. Definitely a 5 star game now.

Update: quick developer response, still have high hopes. Discovered that by inverting the axis and pitch/yaw controls (something I never do, but it helps here) I can actually get somewhere with the game. I’ll keep at it...

I really want to enjoy this game, but the tutorial appears to be broken so I’m a little lost. I get to the point where it tells me to push the throttle to accelerate, which I do, but the message just stays there. So I fly along, eventually find something to kill, auto guns take it out, and I still have the instruction to accelerate. After about 20 minutes of that, I bailed on the tutorial and tried figuring it out myself. Not much luck there. Bumble around, auto-kill anything that gets in your sights until some missiles take you out. I’ll keep at for awhile, but if that’s all there is I don’t see myself playing this much.

Developer Response ,

Thank you so much for updating your review! It really makes a difference. Also worry not, there's more updates in the pipeline (though I'll probably have to slow down a bit! something something sleep)

(original response below:)
Really sorry about the tutorial problem, Version 1.05 finally solves the tutorial issues, If you’d like to replay the tutorial, you can from the main menu’s settings page.

As for the gameplay issues, I’ve definitely got plans to expand the scope of the game over time, just need to focus on ensuring the current build is as stable as possible first!

Feel free to reach out to me on twitter (you can find a link on the developer website) if you’d like to provide more feedback.

Zocasey ,

Amazing game, but could use some balance

Firstly, this is one of the more entertaining FPS games that I’ve played and certainly worth the money. The graphics are a little rustic, but in my opinion that only adds to the character of the game; straightforward and action packed. Secondly; I think there are many things that this game could include, but doesn’t. But it is a recently released game and NO game produced by independent developers is complete upon release. My first suggestion is adding a third utility slot. On the easier game runs, I’ve been destroyed within seconds of warping into the battle by missiles, plasma bombardments, and enemy fighters. Even after using a shield boost and repair upgrade. Having an afterburner or warp utility upgrade is necessary in all battles IMO, leaving only one other utility slot for other essential upgrades. Adding an additional slot, I think, would help balance the game.

Also, there is a bug on some transport missions, that causes the transporter to get stuck on an asteroid.

Thanks for making such an awesome game!

Developer Response ,

Hey thanks so much for the great review and rating, I really appreciate it!
As for being killed quickly, I've got a patch in the works now to reduce the likelyhood of that happening.
And with your suggestions, I'm hearing them loud and clear, and already have plans to implement some of them!

Donuts4Devin ,

Fun game, but some concerns/suggestions

First of all, I really like this game. Unique, immersive, and intense. I downloaded it not too long ago, but I have already encountered some bugs.

Edit: A few hours after I wrote this, the developer released an update for the game and addressed many of the concerns.

(ADDRESSED) Sometimes the game would just end unexpectedly, leaving me confused. It doesn’t reward loot either when this happens. Sometimes I get stuck in warp, and I have to restart the game. This also leads to me not getting any loot.

(ADDRESSED) I think there should be some sort of “mission report” at the end of every game. It would make dying a little more apparent, instead of just getting thrown back into the menu.

Along with that, I think there should be some form of pilot progression, where the player can earn XP for their efforts. At the moment, it doesn’t feel like progress if I get bad RNG and end up with no good loot. Like maybe when the player “levels up”, they get some minor stats and perks. Some confirmed progress would be helpful.

I know this is a long response, but this game has so much potential. It’s perfectly set up for multiplayer too, but if you decide to add multiplayer, please don’t take away players’ loot if they die in MP. It would discourage the mode too much. Thanks for reading this and I hope you decide to implement some of these suggestions.

Developer Response ,

Thanks so much for the detailed response and the great rating! Much appreciated.

Thanks for your patience with the bugs, I’m working through them as fast as I can!

The latest patch for the game should’ve added an after mission report showing what you’ve lost, but maybe more can be added here?

Re: Pilot progression. .... you’ve read my mind haha. Keep an eye out for this!

as for multiplayer unfortunately it’s unlikely I’ll add that.. a little beyond my skillset.

Thanks again so much!

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