Maze Machina is a turn based swiping puzzler.
In Maze Machina you play as a tiny hero trapped by the evil Automatron in his ever-changing mechanical labyrinth.
Jailed for the Automatron’s amusement and bound by his electric force, you have to use the tools and tricks that the labyrinth is offering you to overcome it’s endless dangers. Instead of conflict only smart decisions and clever moves will allow you to escape.
Maze Machina combines a simple turn based swipe to move mechanic with a tile based item system that allows for endless combinations of tactical attack, defense and utility moves on a small 4x4 grid. Short game sessions allow for quick bursts of tense gameplay which you can hop in and out of at any point. In various modes and high score challenges you can measure your skill against other players.
- Simple swipe to move gameplay
- Deep tactical tile based item system
- 5 distinct game modes
- 5-10min game sessions
- Online high scores and leaderboards
Visit www.tinytouchtales.com & www.maze-machina.com to learn more.
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Ratings and Reviews
All About the Cheese
Pretty fun game, but the cheese mechanic is way OP. Whatever you do, make sure you get the cheese (which is sometimes impossible to do), or you will not make it far because it doesn’t show up enough.
Developer: nerf the cheese mechanic! Put a slice on each level or maybe every other level instead of every 3. It is vital to survival and ruins the strategy of battling the bad guys. Your otherwise solid design becomes a game of Capture the Cheese or Die.
Update: Just found Limit Mode which removes the cheese altogether. Better, but I think the cheese is a good mechanic, just overpowered, like I said originally. 1 star added.
The best mobile developer’s worst game
Tiny touch tales is the best mobile game developer, and frankly one of the best game developers out there. So my two stars are possibly more informed by disappointment than the game actually being bad.
The core ideas at play are really great but they are executed poorly. In the game all of your weapons are decided by your position on the board. Every tile gives you a weapon. The only thing is, the tiles are entirely random. This causes everything to be confusing (not challenging). There are so many different weapons to learn that it become impossible to properly strategize. Rather than a couple of mechanics that can be combined in many ways, you get hundreds of mechanics that don’t really combine at all. Some of the weapon animations are a little slow for my taste as well.
I really like the concept of the game but I just think the core gameplay needs to be tweaked. Maybe make it so that only certain weapons show up on certain levels. Maybe scrap the randomizer and make each stage by hand. The game has great ideas, and I can tell the creator worked hard on this one, but It just needs to be a little more balanced.
Best game in a long time!
This is one of the best designed games I’ve ever played. I liked Threes but got bored with numbers. Imbroglio was confusing and frustrating to me. This game combines the best elements of both. The entire play experience is incredible. And with different modes, it’s accessible for casual players but challenging for experienced ones. Thank you for thinking of different kinds of players! I’m a casual gamer and this is perfect for me!
This developer makes great games, and this may be my new favorite of his. And with such a fair premium price and no IAPs, this is a great buy. And he always keeps his games updated so they function well over time. Thank you for a great game, developer! We need more developers like this out there. This is honestly one of my favorite gaming experiences.
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- Arnold Rauers
- 168.9 MB
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
English, German, Japanese, Russian
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Frequent/Intense Cartoon or Fantasy Violence
- © 2022, Arnold Rauers
- In-App Purchases
- Unlock $1.99
- Donation $0.99
Challenge friends and check leaderboards and achievements.