ENYO is a tactical roguelike about hook & shield combat.
Grab your hook & shield and descent as Enyo, the greek goddess of war, into an ever changing labyrinth to recover 3 legendary artifacts.
ENYO's gameplay is based on the idea of indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or deadly spiked walls.
While staying accessible through the limited amount of actions a player can take, the core of ENYO are highly tactical turn based battles. To enter the highscore leaderboards for each of the 3 game modes you are tasked to master your weapons and create powerful chain combos through clever maneuvers.
this is a small bugfix for the backend issues.
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Ratings and Reviews
Awesome gladiator style strategy
I love how the game is strategic in your moves and attacks with the different enemy attacks, the placement of obstacles, and your own planning abilities. The art style is awesome, and the monsters are really cool in their design.
I have two ideas to add tho
1 - Add power ups such as a sword to be able to run into enemies and kill them with one hit, health power ups, and maybe even bombs like the alligator type bomber enemies. I think adding this mechanic to getting the Golden skull for three kills would be the best way to incorporate power ups like these, and have them drop on a random square that you have to get to so you can get and use them to add a little more challenge to using them.
2 - Add some kind of monetary system to be able to buy power ups to start off with or to buy retries and resurrections
Could you see about adding these ideas? It would really enhance the gameplay
My favorite game
If you take a look at my game downloading history on the App Store, you’ll see a never-ending catalog of games that I’ve tried, of varying complexity and type. This game, however has stayed on my iphone through at least three different device changes. I just keep playing it. It reminds me of chess, with the different players having different abilities, and each move causing reactions and possible danger or advantage. It manages to be quite simple and quite complex at the same time. I hope this game continues to be around for years to come, and I would support and purchase a version of this game for my laptop if it means that I could keep playing it over many years. Thank you for making this wonderful game, and keeping it updated :)
Awesome game got a little worse
Enyo has been one of my favorite games since it came out in 2016. But the November 2017 content update is a downdate in a couple of ways.
First: the new Frogger enemy screws up the core fun of the game. I thought the game had perfect balance before, with powerful but predictable - and most importantly *manageable* enemies. Playing the game feels a bit like playing chess; you have to think several moves ahead to stay alive. The Frogger messes that up by being a very chaotic element. It’s not just a pain to deal with it directly, but it’s also a pain because it is stunning other monsters or blocking their movement in ways that are hard to predict, especially with multiple Froggers in play. And it’s just not fun or satisfying to run around avoiding Froggers for a dozen moves before finally getting a chance to kill one; it loses that tense gladiatorial combat feel.
Second: The first thing I did was play the daily challenge. I got all the way to the last level and then, after killing about 20% of the enemies, the game suddenly crashed. First time I’ve had Enyo crash ever.😟
While I’m at it, one more bug and one feature request:
Bug (unconfirmed if it still exists in this update): expert mode actually has 11 levels and the last one is “11/10”.
Feature request: I really wish you could Jump on your thrown shield to recover it.
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- Arnold Rauers
- 89.3 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © Arnold Rauers, 2022
- In-App Purchases
- Unlock ENYO and remove Ads $1.99
Challenge friends and check leaderboards and achievements.