MechCom 2 is a real-time strategy game inspired by Warzone 2100. Set up new bases, collect resources and design your own mechs to crush the enemy. The game keeps everything you like in the original while adding new mechanics and improvements.
In XXII century multinational corporations have grown in size and become more influential than the world's governments. The most powerful of them explore space for valuable resources. You are a distinguished military commander going to join one of the corporations and take part in a conflict for the planet Tiberius, where some rare minerals were discovered.
• Stylised 3D graphics
• Simple and intuitive controls
• Different game modes
• 16 unique combinations of mechs
• Challenging AI
• No Ads or In-App Purchases
Good luck and have fun!
• Multiplayer mode.
• Updated balance.
• Optimization and improvements.
Ratings and ReviewsSee All
Solid game, best RTS available right now.
Makes many improvements over the first version. More interesting map pool, added tech tree, better unit variety and functions. It's a really great game now.
Balance is way off though. The best build at the moment is to go 1 or 2-Refinery, mass Gattling-Wheels and just out-macro every other build. Cost of tech buildings needs to be halved to make other builds viable and to get past the early-game. Also a cost reduction for the armory and the removal of it as a requirement to build turrets would help ward off GattWheel build. So would making other weapons and platforms stronger, or (easier) just drop Gattling attack value by about half, which would also prevent a single 0-upgrade unit from being able to completely shut down mining for 3 refineries.
Other things I would like to see for improvement are visible enemy health bars (so micro matters more), remove zooming to accommodate dragging unit-selection boxes, and select units by type on the left-side buttons.
A much longer campaign, a high score table (and scoring), hard-mode, or a ladder are needed right now because there's no replayability after the first 5 hours of play. Multiplayer will never have enough people playing to reach critical mass if there's no replay value aside from it.
Feel free to reach out to me for balance-testing in the future.
Literally perfect... Just needs more!
The perfect mobile RTS. There's not much to say about the gameplay itself other than perhaps small balance adjustments that people have mentioned previously. Just wish there was a bit more to the domination mode. Right now, you can't lose so it's just a matter of how long it takes before you conquer the entire map (again, this is domination... Not the actual skirmishes themselves). The choices you make are kind of superficial, especially since you will ultimately end up with all the technology unlocked. One idea would be to make it turn-based so that you would have to defend against the other factions' attacks on your territory.
Anyways, amazing not-so-little game.
Could be great, but....
Love the genre and always try out any new games that are out there. This is fun, I like the simple controls and it makes it a quick one to start with. However, the developers allow the AI to know too much about the limits and advantages to the game. The units that the computer controls are comical in the way that they know exactly the distance where they can hit you, but you can't hit them. The jittering they do just to stay out of range is something a human player could never master. As for the fog of war, when it comes to the AI there is none, they always know where you are and systematically attack each base you have. Again, fun game, but disappointing that the developers don't add a more human point of view to the AI.
With Family Sharing set up, up to six family members can use this app.