MechCom 2 is a real-time strategy game inspired by Warzone 2100. Set up new bases, collect resources and design your own mechs to crush the enemy. The game keeps everything you like in the original while adding new mechanics and improvements.

In XXII century multinational corporations have grown in size and become more influential than the world's governments. The most powerful of them explore space for valuable resources. You are a distinguished military commander going to join one of the corporations and take part in a conflict for the planet Tiberius, where some rare minerals were discovered.

• Stylised 3D graphics
• Simple and intuitive controls
• Different game modes
• 16 unique combinations of mechs
• Challenging AI
• No Ads or In-App Purchases

Good luck and have fun!

What’s New

Version 1.16

• Improved compatibility with new devices

Ratings and Reviews

4.6 out of 5
113 Ratings

113 Ratings


Literally perfect... Just needs more!

The perfect mobile RTS. There's not much to say about the gameplay itself other than perhaps small balance adjustments that people have mentioned previously. Just wish there was a bit more to the domination mode. Right now, you can't lose so it's just a matter of how long it takes before you conquer the entire map (again, this is domination... Not the actual skirmishes themselves). The choices you make are kind of superficial, especially since you will ultimately end up with all the technology unlocked. One idea would be to make it turn-based so that you would have to defend against the other factions' attacks on your territory.
Anyways, amazing not-so-little game.

Rigel F ,

Solid game, best RTS available right now.

Makes many improvements over the first version. More interesting map pool, added tech tree, better unit variety and functions. It's a really great game now.

Balance is way off though. The best build at the moment is to go 1 or 2-Refinery, mass Gattling-Wheels and just out-macro every other build. Cost of tech buildings needs to be halved to make other builds viable and to get past the early-game. Also a cost reduction for the armory and the removal of it as a requirement to build turrets would help ward off GattWheel build. So would making other weapons and platforms stronger, or (easier) just drop Gattling attack value by about half, which would also prevent a single 0-upgrade unit from being able to completely shut down mining for 3 refineries.

Other things I would like to see for improvement are visible enemy health bars (so micro matters more), remove zooming to accommodate dragging unit-selection boxes, and select units by type on the left-side buttons.

A much longer campaign, a high score table (and scoring), hard-mode, or a ladder are needed right now because there's no replayability after the first 5 hours of play. Multiplayer will never have enough people playing to reach critical mass if there's no replay value aside from it.

Feel free to reach out to me for balance-testing in the future.

Truk6219 ,

Great RTS with better play in this release

This version adds more structures and planning. The original had zero build time which allowed the computer a real advantage in time awareness. This gives time to allow strategy to develop. It is getting close to the "Red Alert" of mech RTS.

The controls are easy and obvious once you understand them. A little tutorial would be my recommendation for the developers.

Beyond that the play is great on an iPad.

App Privacy

The developer, Game Dev Team, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

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