Notebook Artillery 4+

Austin Ivansmith

Designed for iPad

    • Free

Screenshots

Description

A game made by almost entirely by AI !!!!!

AI, as in me, Austin Ivansmith.

Once upon a time in the late 20th century AD,
near the turn of the penultimate decade of the millennia,
a magical confluence occurred in Middle School computer labs across the globe…
Artillery!

Infamously known by teachers as the scourge of attention -- countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren's call of the game's accurate physics model and competitive nature.

Notebook Artillery is a love letter to hours wasted playing video games in Middle School computer labs instead of working on class assignments. And sure, maybe if I would've spent more time paying attention in class and less time playing video games I wouldn't be making indie games as a means to pay off insane amounts of student debt. But hey, its 2024 and maybe this can be one last beacon of hope for myself and everyone who loves this kind of game.

Players choose their "firing angle" and "powder amount" to fire cannonballs at opposing player's towers, or break floating targets in a solo player target practice mode. The randomly generated stage layouts will change strategy from round to round, and wind strength has an effect on a cannonball's trajectory which players must account for. It's simple arcade-simulation-action, fun for all ages, with completely hand drawn game art. It's like you're looking directly into a Trapper Keeper and the imagination of every middle school kid. Whats not to love?

* Hand drawn game art.
* Unlockable stickers to showcase your progress and accomplishments.
* Play Solo target practice, against a CPU opponent, or challenge local friends and family in vs mode.
* 3 unique world styles fashioned after various wild west motifs.
* Stage layouts are randomly generated to make no two games the same.
* Fight the wind and dodge trees to destroy opponents strongholds.

This was such a fun game to make, and it's so much fun to play with my kids, I hope you find it as fun as I do. And for fans of the original Macintosh classic, I hope this fulfills the desire to play this game again.

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Notebook Artillery is a solo indie developed game, with the help of:
Audio design by - Kevin Samuels
Additional programming and console ports - PolyCrunch Games
Art, Programming, and Design - Austin Ivansmith

Notebook Artillery is a superchill game inspired heavily from the computer classic Artillery.
The game was originally developed in the early days of lockdown during the Covid-19 pandemic in mid 2020. I had wanted to play Artillery with my kids but couldn’t find a version that matched the casual aesthetic of the original I grew up on, so I made one.
I had wanted to make a game from hand drawn art, inspired by artists like Dom2D (https://twitter.com/dom2d), and this felt like the perfect opportunity. I got a “Pencil” for my iPad, and a copy of Procreate, and doodled until I found my own style which became the look of the game.
Development was fairly quick, eating up most of my spare time in lockdown not spent huddled up with my family or scouring grocery stores for toilet paper, pasta, and flour dressed like a doctor going into surgery.

Other notes:

* No AI tools were used in the development of this product. Bleep that noise.
* Developed in GameMaker Studio.
* All art hand drawn in Procreate.
* The human head weighs between 10-12 pounds.
* Featured in the GameMaker showcase - November 2020

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Features coming soon to a future update!
* Leaderboards and achievements (save data from this update will be valid when that update comes.)
* Sticker collection inventory - get a list of all the stickers collected
* More secret surprises!

What’s New

Version 1.2.1

1.2.0
* New unlockable stickers! Perform key actions and be rewarded with a sticker which adorns the title screen binder cover.
* Fixed scale issue with GUI being too big on some older devices
* Tumbleweeds always come back (I can't believe they were disappearing never to return!)
* Inaccurate touch control of cannons and powder boxes fixed at smaller scale
* Audio mute setting now loads correctly on additional playthroughs

1.2.1
* Fixed stickers showing up off of the binder at the start
* Updated binder art for iPad devices
* Fixed multitouch issues in multiplayer
* Other minor bug fixes

Ratings and Reviews

3.9 out of 5
25 Ratings

25 Ratings

Editors’ Notes

Pencil in time for nostalgic cannon duels in this hand-drawn reimagining of an old-school classic, where cannonballs fly while scribbled tumbleweeds bounce across graphite landscapes.

CSPDR ,

Needs a kick

Everything the game set out to do was succeeded. Brings me right back to those hours I wasted not doing the assigments I should have been doing. Fancy Pants, Papa’s -ria games, and everything I could find on Miniclip. It just needs.. that hook.
The score is nice, but hard to see as I didn’t notice it for almost 10 straight minutes of playing the game. even after the fact, it felt so much like a useless statistic. Some more visually pleasing effects would get the addiction working. And milestones, like beating levels without missing or hitting 2 targets at once would be nice for the sole purpose of giving my brain affirmations; there would be no actual reward system, just a meter or check mark. These are spitball ideas and I don’t make games, but to get an addiction working this is what i looked for. 🤍

Developer Response ,

Thank you for the feedback. I had been thinking the same thing for some time but wasnt sure how to approach it until recently.’if you try out 1.2.1 you will see the new “sticker” system which gives rewards for key milestones

Tower addict100 ,

Love it but

Love the game - everything well done and fun. Only complaints is that it’s too easy. I can one or two shot almost every level. Also it definitely could use more varied levels as the fun wears off after playing several days. But want to stress - overall - a very well done and fun game!! Keep up the great work developer!

App Privacy

The developer, Austin Ivansmith, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Linked to You

The following data may be collected and linked to your identity:

  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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