Full demo scene now included!
Octane X is the world’s first and fastest unbiased, spectrally-correct GPU production renderer for macOS, built from the ground up for maximum performance on Apple Metal and Apple Silicon, and empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization.
The complete manual is available here:
Some introductory material is available on our forum:
Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later.
This exclusive version of Octane X for the App Store features multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license) and Apple M1 native GPU rendering support.
Octane X accelerates modern creative workflows with ACES, OCIO and deep pixel EXR rendering, a powerful node-based material, shader and scene graph editor, and the industry’s most advanced production ready AI Denoiser.
Added a full demo suite. Fixed loading and saving OCS projects. Fixed a render hang. Improvements to login window.
Ratings and Reviews
i feel less ashamed with myself after reading all the other comments, installation process has me feeling like a stupid dummy but glad it's not just me.
i THINK i'm set up now but honestly still not clear on if i'm allowed to use the C4D plugin version or not with this "free" app, if the malicious software popups will haunt me again tomorrow, and how exactly i use a standalone version in tandem with C4D. i'm simply too exhausted to play around after all that troubleshooting, will revisit soon
Best renderer out there.
I've been using blender for a long time but mac users don't get so much love. Don't get me wrong, I do love blender, and there is no other 3d program that is free and has so much support. But when I heard that Octane was releasing a mac version, and with metal support, I was curious, and dubious at first that this would convince me to jump. Now Octane is just a node renderer, you import obj or fbx modeled in other programs to it, assemble, arrange and render. I was blown away how easy was to import, basically drag and drop, once you bring it into octane you can change your model into any material. If you use blender you know nodes already, but octane has a ton of them. procedurial textures to creat rust, dirt, grime, rocks, mountains, snow. Octane has 3 types of kernels, 4 if you want to add the info type, that is more of a wired view. Daylight looks beautiful, pathtracer for better quality, and PCM for when you really need accuracy and realism. It has post processing nodes, and a big bunch of retro lenses (kodak, afga, etch). I was paying the membership gladly, but they decided to make it free for a year for mac users so I am taking advantage of that. I am absolutely in love with this program. I'm using the last intel imac and runs amazing. When the imac with M chips come out it wont be any problem since they are already supporting M1.
While it wasn't intuitive, I managed to get Octane X installed, created my account, and it's running. But there seems to be no documentation for this version of Octane on the company's doc site. Is Octane X the same as OctaneRender Standalone Edition? I have no idea. Nor do I see any way to bridge the gap between Cinema 4D and this version of Octane which exists without a C4D plugin.
So, yeah, I'm confused. Gonna close it up and come back in a month to see if anything has improved.
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- OTOY Inc.
- 918.5 MB
- Graphics & Design
- Requires macOS 11.0 or later.
- Age Rating
- © 2010-2021 OTOY, Inc.
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