Pixelomicon
Draw and animate your own art
Only for iPhone
$4.99 · Designed for iPhone. Not verified for macOS.
iPhone
A focused pixel-art studio for iPhone. Draw, animate, and export sprites and spritesheets ready for your game engine. No account, no subscription, no cloud required.
Pixelomicon is a focused pixel-art studio built for iPhone, in the spirit of Aseprite — draw, animate, and export sprites without ever leaving your pocket.
DRAW
Pencil, eraser, bucket fill, line, rectangle, and ellipse tools, each with a live drag-to-size preview. Adjustable brush size up to 8×8 pixels. An eyedropper picks colors straight off the canvas. Every stroke, fill, and shape is a single undo step, so mistakes are always cheap.
COLOR & PALETTES
Work in full RGBA or switch a sprite to Indexed color mode, where each pixel references a palette swatch instead of storing its own color — recolor one swatch and every pixel using it updates instantly, perfect for palette swaps and keeping a sprite's colors consistent. Build custom palettes with the palette editor, or pull from a strip of recently used colors.
LAYERS & SELECTION
Add, delete, reorder, hide, and adjust the opacity of layers from a dedicated panel. A rectangular selection tool lets you marquee, move, copy, and paste pixels within or across layers.
ANIMATION
Sprites are reels of frames, not just single images. Duplicate, reorder, and delete frames from an always-visible frame strip, preview your animation looping at each frame's own duration, and use onion skinning to ghost the previous and next frame while you work. Name and color-code ranges of frames with frame tags for organizing walk cycles, attacks, or any other animation clip.
REFERENCE & IMPORT
Import a photo directly as a new paintable layer, automatically downsampled and quantized to your sprite's palette. Or drop a photo in as a translucent reference layer to trace over — it's never painted on and never included in exports.
EXPORT, GAME-ENGINE READY
Export a still PNG, an animated GIF or APNG, or a full spritesheet with a JSON metadata sidecar describing every frame's position, size, duration, and tags — using the same schema Unity, Godot, and Phaser already know how to import. Scale exports from ×1 to ×32 with a live preview before sharing.
YOURS, ON YOUR DEVICE
Every sprite saves automatically to your device as you work — no account, no login, and no subscription. Pixelomicon is a one-time purchase: pay once and it's yours.
Pixelomicon is under active development. iPad support, custom brushes, dithering, and Apple Pencil pressure and tilt are all on the roadmap.
Copyright 2026 Pera Pera Inc.
The developer, Michael Colgan, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Michael Colgan
- Size
- 1.3 MB
- Category
- Graphics & Design
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Contains
User-Generated Content
- Copyright
- © Pera Pera Inc.

