Plinkfall

One flick. A thousand bounces.

Only for iPhone

Free · Designed for iPhone. Not verified for macOS.

iPhone

Flick, cascade, and draft game-breaking Charms. Take on today’s Daily Drop — the same board as everyone on Earth — and keep your streak alight. New drop at midnight. One flick. A thousand bounces. Your build decides which ones matter. Plinkfall is a one-flick roguelite. Pull back, aim, release — then watch your orb rip through a field of pegs while combos climb, chimes ladder upward, and the score multiplies. The flick is the whole interface. The cascade is the show. DESCEND THROUGH THE FLOORS Every run is a descent. Each floor hands you three orbs and a score quota — clear it and drop deeper, fall short and the run ends. Quotas escalate fast. Your build has to escalate faster. DRAFT CHARMS. BREAK THE GAME. After every cleared floor, pick 1 of 3 Charms. Each one is a single sentence that bends the rules — orbs that split in two, gems that refract chime chains to their neighbors, null pegs that pay you instead of punishing you. Effects stack multiplicatively. By floor 8 you're not playing the same game you started. SURVIVE THE RIFTS Every 4th floor is a Rift: a twisted board with a named hazard and double score. Moving peg carousels, wind drift, fog that hides the midfield. High risk, better Charms. ONE DAILY DROP. SAME BOARD FOR EVERYONE. Once per day, everyone in the world gets the identical seeded board, the identical Charm offers, the identical Rifts. One official attempt. Share your spoiler-safe result grid with one tap and settle it in the group chat. Rehearse the seed as many times as you like — practice is free, the official run counts. KEEP THE STREAK ALIGHT Play daily to build your streak. Miss a day and your Kindling token burns instead of your streak — it re-lights after a week of consecutive days. LOSE FAIR. RETRY IN TWO SECONDS. Every run over screen shows exactly what you missed and by how much. No lives. No energy. No paywalls. Death to new run in under two seconds. FEEL EVERY BOUNCE Sight, sound, and haptics fire in the same frame. Combos raise the pitch ladder step by step. The music deepens as you descend. Full support for Reduce Motion, a haptics toggle, and colorblind-safe peg shapes. COMPETE WORLDWIDE Game Center leaderboards for the deepest Descent and today's Daily Drop. One flick is never just one flick. See how deep you can fall.

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Seller
  • ANTHOLOGY GROUP LLC
Size
  • 11.7 MB
Category
  • Casual
Compatibility
Requires iOS 17.0 or later.
  • iPhone
    Requires iOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
  • English
Age Rating
4+
Copyright
  • © 2026 Anthology Group