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Progress Knight: Multiplayer 9+
Incremental PvP idle game
Noe LE PHILIPPE
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- Free
- Offers In-App Purchases
Screenshots
Description
Progress Knight: Multiplayer is an exciting incremental player versus player game that builds on the success of its predecessor, Progress Knight: Mobile. Set in a rich fantasy/medieval world, players must gather gold and progress their skills to fight against their opponents.
As a novice of The Order, you start at the bottom rung of the ladder. However, through your faith and dedication, you can discover new skills and abilities that allow you to overpower your rivals and climb the ranks of The Order. You must choose whether to rely on their wits and skills alone, embrace your belligerent side, or use your dedication to deter potential attackers.
In Progress Knight: Multiplayer, combat is a key aspect of the game. You can engage in battles with other players to steal their gold and gain ranks. But be warned, you can only attack those of a lower rank than you.
Eventually, you will hit a plateau and find it difficult to progress further. However, among the ranks of The Order, you may discover a way to start over while retaining some of your power to progress even faster than before. This adds an extra layer of strategy to the game, as you must balance short-term gains with long-term planning.
What’s New
Version 2.7.0
- Added two new talents that modify Afterlife boosts
- Added the Sanctuary of Knowledge in the Temple, a place to get answers to your questions about the game
- Changed the brands Skill Effects bonus
- Players now appear in the Players list for 72 hours
- Added a button in the Shop to purchase all available items
- Added an new in app purchase to speed up autolearning 5X
- Added new FoS ranks
- Improved accessibility for screen reader user in the Table admin panel
Ratings and Reviews
Overall good
The game play loop is fun, it takes a while to progress but not so long that it gets boring. If you put in the time and play the game you definitely feel it. I like the way combat works, it’s unique that you can’t attack people above you. It stops new players from attacking people that are way furthest progressed sitting on toms of money and just getting way more resources than they should have. I think of attacking more like investing. You pay the “attack tax” and hope the person you’re attacking doesn’t spend what they have so you get it all. Very cool concept.
Simple, creative, but addictive and fun!
PVP is Misleading
I played Progress Knight:Mobile pretty religiously, getting super deep into the end game, so I figured I’d give the Multiplayer version a shot. The PVP seems exciting at first, because when you click on an enemy to attack, it shows that you can get a ton of resources. Then you realize it’ll take 25 minutes to attack them, and by the time you get close to the end there is a huge difference in the projected gained gold. This is for two reasons: one, the initial projection is based on how much gold the opponent will gain in the time it takes to attack them; and two, if the opponent is active, they are likely actively spending their gold, reducing how much you can take from them. There is no indication as to who is afk and who is not, so you start off with the expectation of a huge gain and end up feeling more like the time was wasted. There is little interaction in the PVP with your opponents beyond clicking on their name, and you’re not allowed to attack players who are richer than you. In general, any amount of coin gain in a game like this is welcome, but the PVP is really underwhelming.
Yummy
IVE BEEN WAITING AND IM HYPE read the other reviews and since it’s a small game I’m sure the dev will listen to the community. Give it like a few weeks maybe a month and it’s gonna be just as fleshed out as the last one with the multiplayer mechanics straitened out. Very exited for the future of this and it’s concept💪💪💪💪💪dev plz keep it up👍 ALSO I think this game will really fall off for me if it doesn’t eventually get a clan or guild system and friendly events where you fight as a team or something.
App Privacy
The developer, Noe LE PHILIPPE, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
- Contact Info
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Contact Info
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Noe LE PHILIPPE
- Size
- 52.9 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.4 or later.
- iPad
- Requires iPadOS 13.4 or later.
- iPod touch
- Requires iOS 13.4 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English
- Age Rating
- 9+ Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Mature/Suggestive Themes
- Copyright
- © 2024 Ezagdev
- Price
- Free
- In-App Purchases
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- Remove ads $1.99
- Longer boosts $1.99
- Fast autolearn $1.99
- Gift 5 boosts $9.00
- Gift 20 boosts $35.00
- Gift longer boosts $1.99
- Gift Remove Ads $1.99
- Gift 10 boosts $18.00
- Gift fast autolearn $1.99