Screenshots

Description

Explore endless dungeons, discover monsters and beat them all in a game of 21. Collect weapons, defenses and the carcasses of your enemies while playing a fresh and interesting take on BlackJack.

RogueJack is a blend of old school dungeoning that utilizes BlackJack (or 21) as its battle system. As you level your character, new rules come into play—like multiple cards to choose from and chances those cards will will be face up or face down.

Each monster in the dungeon has its own play style, when they hit, when they stop and if they keep their hole card hidden. Also, rogues will discover endless combinations of items, buffs, skills and attributes that will play out in unique and interesting ways.

Brought to you by Ponywolf, the studio behind the Apple Game of the Day Knights of the Card Table. This game is easy to learn, hard to master and has countless hours of old school dungeoning in your pocket.

What’s New

Version 1.1.1

Housekeeping Update! More improvements to the swipe controls and we "slowed the roll" on monster movements when new monsters are discovered. You also get a little more XP from a tombstone than before. You're welcome.

Updates:
~~~~~~~
Keep monsters from moving on a "discover"
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS

Ratings and Reviews

4.6 out of 5
413 Ratings

413 Ratings

Kidrandom ,

Fun but barebones

Really neat concept for a roguelike. I’ve had minimal glitches and the controls feel functional and simple. The blackjack mechanic is interesting and a neat spin on combat. The biggest issue I have is there’s not to much variety. There seems to be only 15 or so items, around the same amount of enemies, and rather than a class system or a skill tree (which would have been really neat for this game) there’s a linear xp based upgrade system. The only real form of combat manipulation is doing more damage and viewing your cards before you draw them. It’s fun for a couple hours but begins to feel tedious afterwards due to the lack of variety. I’d suggest simply adding more items and reworking status effects and making new combat effecting mechanics, as the status effects don’t feel vary powerful at all and taking more damage usually feels universally better. Runs are sort of samey at the moment, leading to limited replayability which is a huge selling point of rougelikes and would lend itself well to a game like this. Still though, fun game and good time waster.

AmanakaLee ,

Lots of Fun

I really enjoyed this game and paid to remove the ads. I was happy that it was a one-time purchase. The mechanics are simple so it’s easy enough to play on the go. I would love it if I could choose to change the player character I unlocked. The different play styles are fun, but it’d be nice to be able to play again as the spaceman instead of looking longingly at his gun when I find it. I also can’t read the character description again and sometimes I don’t remember what class I am. All-in-all, a great game that I definitely recommend. I look forward to updates. Thank you for making a great game!

Developer Response ,

Thanks!

Wadatah ,

It’s a good idea, but the mechanics are broken

The good: It’s a unique concept for a roguelike, with character classes, varied monsters, and so on.

The bad: The computer frequently cheats - on higher floors, expect to face down creatures that frequently start at 19+, while you’ll be left with 12 - and all three of your options are face cards. It happens far too often to be based on chance. Additionally, there are few incentives to level up. You’ll have a class you like, and then you’ll level up and be stuck as something you don’t like for the next several runs. Health and damage don’t increase for the player, but they do for the creatures you fight.

Developer Response ,

I assure you that our creatures attend a rigorous ethics seminar and have sworn to use the same random number generation algorithm that the player uses. Health also increases with the later classes, I promise.

Information

Seller
Ponywolf, LLC
Size
17 MB
Category
Games
Compatibility

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English

Age Rating
9+
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
Price
Free
In-App Purchases
  1. Remove Ads $1.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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