** Winner of Apple Design Award 2017 **
** Apple iPad Game of the Year 2016 **
Take control of a one-armed warrior named Sasha, wielding a living sword on her journey through a nightmare world in search of her family.
----- ACCOLADES -----
• "Apple Design Award 2017", Apple
• "iPad Game of the Year 2016", Apple
• "Best Mobile Game of 2016", Destructoid
• "Best Mobile Game + Best Musical Score", Canadian Video Game Awards 2016
• "Battery Park Award for Best Handheld Game", 2017 New York Game Awards
• "Handheld Game of the Year -- Nominee", 20th Annual D.I.C.E. Awards
• "Mobile Game of the Year -- Nominee", 2017 SXSW Gaming Awards
• "Best Mobile Game -- Nominee", The Game Awards 2016
• "5 best mobile games of 2016", GameSpot
• "Best Mobile Game of 2016 -- Nominee", IGN
• "10 best video games of 2016", Mashable
"Severed is a super compelling game that looks great. Its mechanics go to surprising depths and the sword-swiping combat feels fantastic on iOS." 5/5 - 148Apps
"With great game mechanics, unique artwork and tough to master gameplay, Severed is well worthy of your time." 8/10 - Post Arcade
"Severed is just a game that's all-around cool. Its aesthetic is top-notch, its combat is deep and engaging." 5/5 - TouchArcade
----- KEY FEATURES -----
• Dungeon Combat: Master offensive and defensive touch combat techniques to survive intense battles against a menagerie of enemies.
• Severing: Best enemies in combat for a chance at severing their body parts -- then wear them to gain new powers or consume them to upgrade your equipment and abilities.
• Exploration: Follow branching routes through the unknown, using your wits to avoid hazards and solve puzzles.
• Award-Winning Soundtrack: Immerse yourself in the haunting original score from Juno- and Polaris-nominated band YAMANTAKA // SONIC TITAN, featuring Pantayo.
• Graphical optimizations for Metal-enabled devices
• Gameplay video recording with ReplayKit (requires Metal-enabled device running iOS 9+)
• Multiple difficulty modes
• Game Center Achievements
• Cloud Save
• iMessage Sticker Pack (requires iOS 10)
• 3D Touch support (3D Touch-enabled device required)
- Fix for an iPhone X touch detection issue
Ratings and ReviewsSee All
It only takes about five minutes to realize just how strange Severed is. But to rescue your family, you’re going to have to dive right in, mastering the excellent swipe-based combat, traveling through a magical realm filled with danger, and—yeah—collecting some severed limbs. Like we said, it’s a little weird. But this Apple Design Award winner is also gorgeous, atmospheric, and totally memorable.
Clever, creepy, memorable
Thematically, Severed is a classic dungeon-crawling quest: you begin amid the ruins of your home except in a strange otherworld, your arm's been cut off and your family kidnapped by monsters, then a demon gives you a sword and you set off to find your family. It's a bit like Zelda for people who thought the visual designs of that series weren't unsettling *enough*, and also wished it had taken a more viscerally literal interpretation of the term "Heart Piece."
Aesthetically, the game is striking, with Aztec-inspired designs rendered in bold strokes of color, and some poignant musical motifs (and judicious use of silence) that make for effective emotional interludes. Mechanically, this is a game meant for mobile (even if it was originally released for PS Vita). Swipe-based combat may sound simplistic, but it's really more about timing and managing the countdowns of multiple enemies' attacks -- you mostly gain upgrades through severing the body parts of your foes, but you can only do so after you build up enough focus, so it's often a matter of keeping enemies alive for that final stroke as much as it is about killing them. My one complaint is that the combat can get a bit repetitive toward the end (some more variations in attack patterns would have been welcome), but it stays a challenge throughout.
I'm pretty thoroughly impressed by this game. Well worth the money.
Fun at first but combat turns annoying
I love the story, art style, characters, and combat system of Severed. My only complaint whatsoever is that around midgame the combat takes a turn for the worse in that it expects you to rapidly take on new concepts and use them against many enemies before you’ve gotten the hang of using it against even one. Perhaps this is different if you pick to play the casual difficulty instead of standard, but I’d think it speaks for itself when someone can play through the first third ~ half of the game relying on timing and strategy, but within a brief 30 minute window find they can no longer continue because they haven’t been given a chance to even attempt a certain type of parry before being thrown into a 3+ monster battle where they’re expected to use it flawlessly or die trying. It’s repetetive and annoying, and it just discourages the idea of opening the app back up. You get to this point and stop entirely because the thought of opening the app fills you with boredom and grief knowing what you’ll be thrown back to. This absurd learning curve ruins the player’s ability to enjoy the game, and basically begs you to delete it.
- DRINKBOX STUDIOS INC.
- 231.2 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- ©2016 Drinkbox Studios Inc.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.