Shadowborn is an arcade-style RPG designed for fast, gripping mobile gameplay. Dive into a rich world of whimsy and darkness letting you carve your path to victory, whether it's a quick battle or a longer, more immersive quest.
Experience pure power fantasy with tight, short game loops that pack in excitement. Move seamlessly through vibrant landscapes, tackle fast-paced missions, and engage in combat that's responsive and satisfying. The game rewards your skill, allowing you to dodge attacks and time your take-downs to win against the odds.
UNLEASH YOUR POWER
Step into a world of fantasy as a hero uniquely tailored to your style:
• Select from distinctive classes like the Warrior, Rogue, Sorcerer, Necromancer, Swashbuckler, and Valkyrie — each with a unique feel and powerful abilities.
• Experiment with a multi-class system allowing you blend abilities from different achetypes and create a truly unique warrior.
• Explore the different skill trees to unlock powerful synergies and legendary skills, making every playthrough unique.
SECRETS EVERYWHERE
The world is filled with hidden discoveries waiting to be found:
• Pull the legendary Sword in the Stone, unlock sliding bookcases, and walk the Path of Fire.
• Solve the Weeping Angel puzzle, discover what waits for you beyond the Looking Glass.
• Find the Veiled Temples, Pirate Caves, and the horrors of the Baron's Laboratory.
• Track your progress - the map shows how many secrets remain in each area.
DARK AND WHIMSICAL WORLD
Encounter a world of contrasts, where light and darkness dance:
• Explore haunted graveyards, abandoned churches, eerie swamps, mysterious lagoons, treacherous pirate caves, and ancient mines.
• Face the darkness: battle skeletal hordes, giant spiders, oozing slimes, fire elementals, spectral wraiths, and carnivorous plants.
• Confront epic bosses like the Brood Mother, Lich Lord, Pirate Captain, and the mysterious Baron von Darkwood.
• Discover serene moments with unicorns in sunlit glades and mermaids offering riddles by moonlit waterfalls.
ARCADE-INSPIRED COMBAT
Feel the thrill of smooth, responsive controls that adapt to your style:
• Choose between arcade and dual-stick control options for a flexible experience that feels great in your hands.
• Engage in satisfying, responsive combat that makes every fight feel impactful, like an arcade brawler in a fantasy world.
• Hire mercenaries to fight alongside you, raise the dead as a Necromancer, or ride into battle on horseback.
ENDLESS REPLAYABILITY
Your journey doesn't end at victory:
• Unlock heirlooms and a retirement system, encouraging fresh playthroughs and new challenges.
• Choose from many side quests: Solve mermaid riddles, explore the Sunken Citadel, and piece together the secrets of the mysterious Esmeralda
• Power up with new gear, refined strategies, and complete achievements
READY FOR ANY PLAYTIME
Quick missions that deliver big on action:
• 3-4 minute loops offer bite-sized, high-energy action perfect for mobile.
• Each mission drops you instantly into the heart of the action, keeping every session short and intense.
Embrace the whimsy and darkness of Shadowborn — an arcade RPG crafted for mobile players who crave fast-paced action in a world as enchanting as it is deadly. Download now and begin your journey!
The story and gameplay are decent for a mobile game. First play through I chose a sorcerer. Good spell choices, aiming interface leaves something to be desired. With it being on a mobile platform the lack of ability to lock on to targets makes casting more difficult. The major bug I found has already been mentioned in previous reviews. "Quest items" are not indestructible. For example, there is a secret in one of the levels where two eyes must be placed within a stone face. Without knowing better, I placed the first eye I'd found only to realize you needed both to "finish" the secret. Upon closing out of the menu, the quest items disappears (statue ate it or whatever) and thus far I haven't found a way to "re-do" those areas on this character. Even with the reset horn, the quest items do not reappear. Other than those two issues, decent game I would recommend to RPG lovers.
Rampant greed
Alaranzal2
The limitations on gameplay are so severe you can hardly do anything at all. You will not get ANY new gear once you get stuck, unless you pay gems. The blacksmith won’t sell ANY new gear or even ONE item of mage gear, unless you spend gems. It’s a brand new game, but you cannot respect even once, unless you spend gems. I had to wait for the free potions to beat a boss, now they are gone so I’m waiting again before I can continue the next floor. Or, I could just spend gems. Well, let me tell you, this game has only given me 75 gems so far so if spend them every time I’ve needed them so far, I would’ve been flat broke within two hours. The gameplay style is one that I pretty much enjoy, and thankfully it it’s not another MMORPG. And they have treasure that’s just like a decorative gold statue you can sell for money in this game, it’s kind of nice to have that included after all loot in all games just being gear for so long. That’s as far as it goes though, it’s not like you’re decorating with them or increasing prestige. One other thing I don’t like, I am nearly through the first world map, maybe the only world map for all I know. And not even ONE item of mage gear has dropped from an enemy. Not even ONE. Every single loot item I have gotten is sword armor bow with some axes and clubs etc thrown in. And this is yet another game that wants to force heavy armor on mages too. There is no storyline at all, the daily rewards are useless because it’s gold to buy swords and bows from the blacksmith…
Good but issues
Cheshire Xaoran
Design? Fine. Pricing? Abusive. You get almost no gems naturally and I wasted a lot on blue town scrolls not realizing they were gem paid because the regular red ones are coins based since I have 40k coins laying around I figured I’d use up coins. Edit: after playing the whole current game through on the knight, after you get the heavy chestplate the legendary rapier and the legendary side blade both having gem slots and a couple levels of after fight healing it makes it WAY more tolerable/almost broken the other way from how basically nothing could do lasting damage and it felt amazing like a duelist. The rat summons from the flute are less than worthless unfortunately like even the weakest hired merc or wizard summon even is stronger so the upcoming necromancer bettercome with a LOT of summon improvement or it’ll feel bad bad. Also I feel like it shouldn’t cost gems to get perks from other characters if anything we should be able to spend coins to unlock stuff beyond levels and of course the horn of chaos should be automatic not a gems purchase and or per account permanent as it is. Finally, we NEED to be able to put gems into armor because as is 3-6 slots or less makes them unhelpful entirely. Also the mage should be able to carry blades or something and use his fire spells because spells quickly don’t keep up on damage even with skill perks vs what weapon drops can do from what I’ve seen. Also should allow his book to hold and apply crystal bonuses to his spells which would get powerful fast. Edit: this lackluster greedy battlepass is something let me tell you…..even if you survive the missions the free path is insultingly bad and even if you add up both tracks rewards it’s basically laughable in terms of the number of stars gotten
Very enjoyable
GNMIII
I really love this game. I find myself looking forward to coming home from work and playing it. I spent a little money and got myself some extra storage and ability to purchase health potions, but it’s definitely playable without that. Simple intuitive controls, beautiful scenery, and locations. Just the right amount of customize ability in terms of equipment, spells, etc. Nice variety of monsters and creatures. Lots of secret areas and side quests. Darkwood Manor is truly a beautiful place from the pictures to the detailed chairs and I’m just blown away. if I had to critique anything, it could be a little bit harder and targeting could be a little more precise. Other than that five out of five, thank you and can’t wait for the next chapters.
Battle Pass is here with expanded missions and rewards!, including Battle of Grimwald, The Cabal, Darkwood Halls, Wake the Dead, and Veil of Darkness.
We've also added skins, improved visuals and UI, and fixed a wide range of bugs, localization issues, and stability problems.
Version 0.8.5
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Information
Seller
VIVA GAMES S.L.
Size
1.4 GB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 10 more
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese