Sprint RPG 9+

A Dungeon Fun Run


Designed for iPad

    • 4.0 • 311 Ratings
    • Free
    • Offers In-App Purchases



The dusty Bone Dungeon awaits, full of treasure and peril...

Pick up your mighty sword,
Embrace your trusted shield,
Put your high heels on... and RUN!

Smite enemies at record speed in this Rogue-lite game of fast-paced combat and memory.
Defeat the Bone King and his skeletal monster horde and make your bid for freedom.

◆ Race against the clock in your wooden clogs or soft slippers.
◆ Hack, slash, fish-slap or fly swat enemies with epic weapons.
◆ Memorise enemy patterns and outwit the smartest of foes.
◆ Collect all the monsters in your bestiary handbook.
◆ Fill your shelves with priceless lost relics.
◆ Dress to impress and dazzle your enemies with that stylish disco wig!
◆ Test your bravery and gain the highest score in endless mode.
◆ One-handed gameplay (You'll need a free hand to pull your hair out!)

-Important Information-

This game contains third party advertising and cross promotion from other Nitrome games, both which can be removed via a one time In App Purchase.

What’s New

Version 1.1.0

- Fixed crash caused by rewarded ads.
- Fixed bug with Experience bar

Ratings and Reviews

4.0 out of 5
311 Ratings

311 Ratings

Zax Neon ,


I grew up on 1st person dungeon crawls like Bard’s Tale, so it’s wired into my brain to love the design aesthetic here. Really it’s almost a rhythm game minus music. You have to memorize the right combos for each enemy. Starting at about level 10, you really can’t afford to make a single mistake, so it becomes very challenging. Overall it’s very fun and addictive, but I’d love to see a little more depth on the “RPG” side. Gaining a level has no appreciable effect (in fact it does not even say what level you are), and items you buy are purely cosmetic. I wish there was some kind time bonus that could be either found or cast as a spell. Multiple paths through the dungeon would be cool, even if arbitrary, creating more of a feeling of exploration. How about some traps as well as just monsters? Fun game overall, and a keeper, but maybe an update or two away from greatness.

Sparktier ,

Great concept, poor delivery

Let me say first that I do like this game. I love the aesthetic and concept of crawling through a dungeon and making your way to the end. I’m normally not a fan of timed games where I feel rushed but I made an exception with this one. Earning gold to buy different accessories was fun and finding the treasures throughout the game was something to look forward to each time I played. However, the one MAJOR complaint I have is the fact that when you don’t complete a level they make you go to the previously level before you can make progress again. What the friggin heck? How does that make any sense? Can’t be from an money perspective because you can’t buy a way to surpass this. Only spend money on gold that only gives you cosmetic items. So why make it so you get set back a level? It’s only purpose is to agitate the player knowing when you were this close to finishing a level that you have to go back to the previous one. Devs, please give me a reason as to why you implemented this. I’m stuck on 15 but continuously have to do 14 just to get there. What other game makes you do this? Would it make sense in super Mario bro’s to go back to lvl 1 because you can’t beat lvl 2? Totally asinine. I wish this game was more fleshed out but for what it is I have no motivation to further complete the game. No worth my time. Glad I didn’t spend any money on this game because it ain’t worth it to anybody. Try again nitrile.

Darthdeded ,

I hate this game

This game makes me want to scream. This is for multiple reasons. One, the timer is constantly going down to the point where you can hardly make a single mistake. You also feel pressed for time making you go faster and make more mistakes. This would be fun if the game was actually playable. Two, the signals are terrible. I can never tell what I am supposed to do, yes it shows a button prompt on the buttons, but your eyes are not on the buttons, they are on the creatures and the timer. Also the creatures and walls require you to move to them way sooner than you expect. I have lost the run multiple times to just misjudging the distance. Three, the level progression. In order to progress through this game, not only do you have to play through the level you just did again, but you also have to finish the next level, or else it won’t be unlocked, and when you die, and decide to leave to check out the optional cosmetics or something, the game makes fun of you for backing out and calls you a chicken. This game makes me so mad, it is worse than any other game I have played in my life, and I have played some brutal games. When I was younger, I used to associate Nitrome with mediocre games that were ok time killers. Now I associate this company with utter garbage, that is not worth a minute of your time.

App Privacy

The developer, Nitrome, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


  • Game Center

    Challenge friends and check leaderboards and achievements.

More By This Developer

Leap Day
Magic Touch: Wizard for Hire
Stretch Dungeon
Silly Sausage in Meat Land
Platform Panic

You Might Also Like

Dungeon of Weirdos
Candies 'n Curses
Tower Breaker - Hack & Slash
Flippy Pancake
Momentum: Turn Based Roguelite
Pocket Rogues