Universal Paperclips‪™‬ 4+

You won't be able to stop‪.‬

Everybody House Games, LLC

Designed for iPad

    • #51 in Simulation
    • 4.4 • 64 Ratings
    • $1.99



The OFFICIAL mobile version of the hit browser game. No ads, no in-app purchases, full gameplay.

"The game is click-crack." - Wired

"This paperclip sim will cause your next existential crisis." - VentureBeat

"A hopelessly addicting game." - Forbes

"A terrifying lesson in how artificial intelligence will make us unnecessary." - Business Insider

"If this planet ends up with a tombstone, what is written on the tombstone may be, 'they didn’t really understand what it’s like to be a paperclip maximizer.'" - Eliezer Yudkowsky

Become a super-powerful AI who only wants one thing: paperclips. Use your unstoppable intelligence to create a massive paperclip empire in this addictive idle/management/strategy/sim.

What’s New

Version 2.1

Fixed swarm computing bug that caused some players to get stuck with a bored or disorganized swarm.
Swarm computing slider position is now remembered on saving and loading.
Increased size of some buttons to improve usability.
Fixed artifact bug that crashed game if you pressed "Activate" with no artifact selected.
Fixed endgame saving/loading bug.
Quantum Computing no longer shows up if you don't complete the project.
Tweaked some things to optimize overall performance.
Various other small bug fixes.

Ratings and Reviews

4.4 out of 5
64 Ratings

64 Ratings

FrozenHoHos ,

Very good mobile port

Played the web version a few times and decided to pull the trigger on this once I saw the recent positive reviews. It works great on my phone, but I’d love to see a couple of improvements.

1) Cloud save or sync to other iOS devices. Would love to carry progress to my iPad. Which brings me to…

2) Allow the iPad to show more on the screen than what you normally get on the phone. Everything is just bigger and you still have to scroll back and forth. Such a waste of real estate. The font is absolutely huge on a 12.9” iPad.

Love the artifact additions. Definitely adds to the experience.

Yubbie ,

Poor developer communication

I loved this game on the web. The app version was great, but there’s no offline play which is annoying. But I’m particularly irked at the devs not warning in the release notes for the upgrade that it would requires full reset, which has cost me over a year of play. This game also darts battery power like mad sine you have to have it running and awake to make any progress. I’d have held off on the upgrade (which so far I see no difference) until I finished the game I was on, since I was pretty near the end.

4 stars with more player consideration. 5 with off line play.

Developer Response ,

Hi Yubbie, Sorry about not warning you about the reset, that's on us and we apologize. As for offline play, we've been brainstorming a solution that we think would make this work. We're hoping to get this out in the next few weeks. Thanks for the feedback and thanks for playing!

Iarvos ,

Fun Gam But Bugs Annoy

This game is quite engaging, and the addition of artifacts has significantly increased the replayability . That said, there appears to be a significant bug after the first play through in that some upgrades that are supposed to give exponential growth are instead only giving linear growth. For instance with the final factory upgrade in the second phase, I have 200 factories making 2.75 septillion clips a second. Using 5 octillion inches of wire is going to take 1500 seconds. This is a long time to spend in the very end of phase 2 and kinda ruins the pacing.

App Privacy

The developer, Everybody House Games, LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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