I found this game through a Reddit post while looking to see if there were good incremental games on iOS. For $2, I feel like I more than got my value. It probably took me about 10 or so hours to 100% it, but I enjoyed every bit and that’s like 20¢ per hour - far better value than a movie or many other games. The loop is simple: each area offers ores that you can later smelt to either increase the efficiency of your tools (Pickaxe, Sword, Shoes), to power up your… powerups (Dash, Fireball, Stat boost), or to create a key to unlock the next biome. My one gripe is that after several attempts trying to get to level 20 on the first biome, the second biome took two attempts, and then each consecutive biome I was able to get to floor 20 on the first try. Floor twenty of each biome is where you obtain a specific stone that is required to build the key to the next area. This made it feel like I had already conquered the area and just had to grind resources, rather than feeling like I was incrementally getting close and closer to getting to floor 20. As soon as you get all of the levels-up for your items and abilities using the ore in the current zone, the next zone will be cake to get to level 20. I think getting all the ore you need in whatever zone you’re working on should mean you can now make it to the end of THAT zone easily, and when you start the next zone, it should be a struggle again. Lastly, I felt the game had a bit of an anticlimactic ending. I won’t ruin it, but I guess so was surprise. Worse, when I tried to rewatch the end cutscene, it simply wouldn’t allow me. It looks like it gives you the option to watch it again, but it wouldn’t let me click on it. I hope that all makes sense. Otherwise, it was still a very fun game, and I enjoyed finishing it. Even finishing to last few tedious bits to get the 100% was enjoyable, and you’re so powerful by the end that you feel like a mining and monster killing god!
Thanks for the feedback! I’m glad you had a good time and feel like you got your moneys worth.Your gripes are valid, and I want to address the difficulty curve in the future so that new caves keep feeling challenging. I was also not aware of the button to rewatch the cutscene being broken, so I will fix that too!