Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Swift programming language make developing apps easy and fun.
Xcode includes the Xcode IDE, Swift and C/C++/Objective-C compilers, Instruments analysis tool, simulators, the latest SDKs, and hundreds of powerful features:
Innovative tools help you create great apps
• Swift is an intuitive programming language that is safe, fast, and modern
• SwiftUI is a revolutionary framework to create user interfaces with a declarative Swift syntax
• Playgrounds are a fun way to experiment and interact with Swift code
• View debugging shows a 3D stack of all your app's UI view layers at runtime
• Split editors in virtually unlimited ways, show previews, or choose an assistant to see related content
• Live issues display errors as you type, and Fix-its improve your code with just a click
• Source control navigator and service integrations help you manage code across a team
SwiftUI and Interface Builder make it easy to design your interface
• SwiftUI uses declarative Swift code that clearly describes your interface
• Design canvas graphically builds UI views using the library of controls and modifyers
• Preview SwiftUI code or UIKit interfaces in different screen sizes, orientations, and font sizes
• SwiftUI code is always in perfect sync with the graphical design canvas and previews
• Animations are built using simple commands that describe the action you want to see
Professional editor and debugger keep your code front and center
• Refactoring makes it easy to modify the structure of Swift, Objective-C, C, and C++ code
• Open Quickly instantly opens any file within your project
• Data tips and Quick Look can inspect a variable by hovering your mouse over code while debugging
Instruments for performance analysis
• Compare CPU, disk, memory, and GPU performance as graphical tracks over time
• Identify performance bottlenecks, then dive deep into the code to uncover the cause
• Analyze your app directly, or sample the entire system with very little overhead
• Create custom instruments with unique visualizations to analyze your own code and frameworks
To test or run applications on an iPhone, iPad, Apple TV, or Apple Watch all you need is a free Apple ID. To submit your apps to the App Store you must be a member of the Apple Developer Program. Some features may require Internet access.
This update fixes an issue that prevents development with devices running iOS 15.7.
Xcode 14.0.1 includes Swift 5.7 and SDKs for iOS 16, iPadOS 16, tvOS 16, watchOS 9, and macOS Monterey 12.3.
• Downloadable simulator runtime for watchOS and tvOS
• Single target template for multi-platform apps across iOS, iPadOS, macOS, and tvOS
• Asset catalog generates all icons sizes from a single 1024*1024 source image
• Pinned code structure in source editor
• SwiftUI Previews are interactive by default and provides multiple UI variations from a single PreviewProvider
Build and Documentation
• Build system uses improved dependencies analysis and parallelism for faster performance
• New assistant editor to help identify build performance issues
• Build and command package plug-ins in Swift Packages
• Swift-DocC supports writing and building documentation for Objective-C and C APIs
• Syntax highlighting and refactoring operations for regular expressions
• Smarter code completion and additional dynamic snippets
Ratings and Reviews
I tried installing it
it says it's twelve gigabytes, which is kinda surprising considering I've only seen them under one gigabyte, so whatever I deleted fifteen gigabytes to install it. It still didn't want to install, probably because apps come as archives and it needs room for two copies at once. Okay, so I compressed some files and gave it 35 gigabytes. Somehow that still wasn't enough so I deleted some movies and gave it fifty gigabytes, which is where is gets a little crazy. Finally it agrees to install, and then proceeds to take four hours just to download, instead of giving Me a torrent for some reason. At that point, it decided that it would hang. At this point I Am frustrated, and cancel the install in order to restart because this app is, at the time of writing this, required for the unreal engine. At that point, it tells Me that there is not enough space on the computer. The thing didn't delete the compressed version from the failed installation, and apple decided everything needs to be closed source, so I have no idea where the file is right now other than the vague "on the hard drive". Great, thanks apple, much appreciated.
Not perfect, but close enough
There are a few things I don't like about Xcode, but as a whole, it is the best totally free option for iOS development. Better yet, it is totally native. I am an amateur developer, and I have really enjoyed working on Xcode. I recommend giving it a try. The documentation is great and there are a lot of really helpful support videos from non-Apple supported persons, just trying to lend a hand.
I started, knowing nothing about Xcode or Swift, and punched out my first iOS app in less than a month. I was extremely nervous, having all my programmer friends telling me that apple was really strict when reviewing applications. I took the precautions of reading through the Apple documentation before hand, shockingly, my first application went through without a hitch and was on the App Store within 48 hours of submission.
I will admit to using an online class to learn the basics, it was very helpful in getting me familiar with the Xcode environment. I can't provide specifics since I don't know how Apple will feel about promoting someone else's work on a review.
Great product, but suggestions...
I've been using Xcode for the past several years, I want to leave a comment that this is a great product. Although I am not sayting that the IDE itself and the graphical whatever editing tricks are great. I focus more on the frameworks, libraries, supprt, tools and the integrated package that tranforms a mac to a development machine, and Apple has consistently been great at supporting the development on OS X (macOS). The suggestion might be to provide an integrated end-to-end pakcage that becomes the ultimate development environment so I won't have to install 3rd party packaging systems, library systems, extra-IDEs for different languages, and dozens of emulation, environment, and differnet packages and dependencies for differnet tasks. Putting everything in Xocde seems a bad idea to increase the size (and responsiveness) of the software but it is much better than the overhead of doing fancy stuff and launching dozens of programs just to start working (which takes up lots of concurrency resources which a dual-core laptop I am using might not be the best choice).
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