When you find out that Philipp Stollenmayer is a keen gymnast and foodie, his homemade physics games make even more sense.
His games are about a lot of things, but some of his best are about flinging things—often things you can eat—and watching what happens.
Why? “Because it works well on touchscreens and it’s funny,” Stollenmayer tells us. “Maybe it comes from the gymnastics or my interest in the ridiculous. I don’t know.”
Stollenmayer developed a passion for gymnastics when he was five—he tried football but found it “boring,” he says, and became regional champion in his native Hesse, Germany, in his early teens.
He continued the sport throughout his school years, before going on to study communication design at university. After a crash course in coding, he made his first game, What The Frog, which is, of course, about “spinning bodies around so that they seemed ridiculous.”
He continued to make games, producing several other experiments that are still on the App Store today—most notably the pay-what-you-want freeform puzzler Okay? and the very meta Sometimes You Die.
But his real breakthrough came with the gleefully silly Pancake – The Game. “I am always thinking about food,” says Stollenmayer. “I remember having the idea—I was sat in a pub quiz with a friend and I decided that tomorrow I would try to make a game in one day.”
And so, after a solid day’s work, Pancake was born, and it is straightforward as its title suggests: You try and flip a pancake as many times as you can before it slips off your pan. And that purity of purpose is something that runs through all of Stollenmayer’s games.
“I want to keep it simple and I want to milk everything out of that one idea in the best way possible,” he says of his design philosophy.
Burger – The Game, in which you pile as many patties on top of each other as you can, soon arrived in Pancake’s wake. And later the much more abstract Bacon arrived, a game in which you flip a porky streak of flesh onto all manner of bizarre things: the statue of liberty, a Piña Colada, and even the moon.
In between releasing his foodie trilogy, Stollenmayer has taken his playful physics-based style in several other directions.
In the brilliant Zip–Zap, you tense and relax the hinges in metal brackets to solve puzzles, and See/Saw asks you to you tilt single-screen stages to guide a character to the goal (and often to their death).
Supertype, meanwhile, turns the alphabet into the main characters in yet another joyous puzzle game about momentum and inertia.
But of his more recent games, that gymnastics influence is clearest in Verticow. It’s a high-score game where you build up momentum by spinning an unfortunate bovine around and around, before letting go and seeing how far they go.
And of course later it gets even sillier; you can lob a roast chicken, a bike, or a guy with a moustache as far as you can.
Stollenmayer is now working on a more ambitious project, one he describes as “thoughtful, funny, sad, and full of aha! moments.” It is an abstract, story-driven game about playful interaction that’ll be finished in early 2020.
Until then, there’s plenty of physics-based fun to be had in his existing games. We’ve cherry picked some of his very best games below—a body of work that’s well worth flinging yourself into.