Dungeon Within
Strategy
R119.99 · In-App Purchases · Designed for iPad. Not verified for macOS.
"Reclaim Your Throne as the True Dark Lord!"
Awaken as an amnesiac Dark Lord in an endless dream world and construct your own ruthless dungeon. Explore the realm to rally scattered monsters, deploy deadly traps, and bring ruin to insolent invaders.
Death is not the end, but the beginning of new power. Through endless roguelike runs, forge your DUNGEON into the ultimate, inescapable fortress!
[Design & Defend Your Dungeon]
Your strategy becomes the absolute law of the dungeon. Deploy diverse combat rooms, sinister structures, and lethal traps to create the ultimate kill zone for incoming heroes.
[Raise a Formidable Monster Army]
Explore the world to awaken diverse monsters from their deep slumber. Draft creatures with unique abilities and racial synergies into your ranks, and command the frontline with the ultimate monstrous horde.
[Unleash the Dark Lord's Authority]
Are the invaders breaching your dungeon's core? Unleash the true power dormant within the Dark Lord. Turn the tide of battle instantly with devastating abilities that will bring arrogant foes to their knees.
[Unpredictable Roguelike Encounters]
Every run paves a new path. Collect mysterious relics hidden throughout the dungeon, navigate through bizarre unknown events, and empower your forces. Your choices will dictate the fate of the next battle.
[Fragments of Memory & True Awakening]
Do not stop even if you fall in battle. Gather fragments of lost memories and legacies from past runs to awaken the Dark Lord's true power. Transcend death and reclaim your eternal, absolute authority.
Take your rightful place on the throne now and dominate your own grand, brutal dungeon!
more [v0.4.2 Update]
- Trap Adjustments: AoE traps now deal half damage on a successful save, and single-target trap cooldowns are reduced to 1.
- Increased the base damage for the 'Titan's Iron Fist' and 'Arcane Railgun' traps.
- EXP System Tweaks: Increased base EXP for Essences/Blueprints so non-combatants and facilities can also gain EXP.
- Removed unnecessary 'AoE' tags from certain abilities.
- Fixed a persistent issue where the '?' button in the Event screen was not functioning.
0.4.2 2 days ago
[v0.4.1 Update]
- Added special VFX/SFX to easily recognize Variant monsters in reward packs.
- Revamped EXP gain for Essences/Blueprints to be more rewarding in later stages.
- Added bonus Memory Fragments and Abyssal Ink for clearing Trial difficulty bosses.
- Drastically reduced Monster Transfer costs (especially for Variants and Traits).
- Fixed the '?' button issue in events and updated outdated tooltips.
0.4.1 2 days ago
[v0.4.0 Update]
- [Memento Mori] Added Monster Transfer, Variant Codex, and Renaming features.
- Added a 'Muster' feature for starting monsters and a 'Batch Select' option for synthesis.
- Synthesis time reduced to 1 day, with increased efficiency when using high-grade materials.
- Combat Revamp: Heroes now enter sequentially, and Hunting Ground enemy groups are capped.
- Massive Balance Overhaul: Basic attacks, Titania rework, and Trap mechanics (now turn-based).
- Modifying/Promoting facilities now reduces their Dominion cost instead of granting stat bonuses.
- QoL & Fixes: Added locked monster protection and fixed critical bugs including the Trial of Ironclad.
0.4.0 3 days ago
[v0.3.6 Update]
- Added 2 new unlockable elements to the Architect's Workshop.
- Core System: x1.0/x1.2/x1.5 combat speeds are now default for all players.
- The 'Flow of Battle' workshop element now expands speed up to x3.0.
- Monsters now have a base Part drop rate (6% Main, 10% Sub) on dismantle, even at Memory Stage 0.
- Bookmarked entities are now always prioritized at the top of the sorting list.
- Widened visual spacing in combat rooms and reduced the final kill slow-motion duration.
- Fixed the Surrounded effect stacking abnormally and Dominion limit errors during Auto-Deploy.
0.3.6 26 May
[v0.3.5 Update]
- Added an Auto-Deploy feature to the dungeon screen, prioritizing higher-grade monsters.
- Promotion now increases a monster's maximum HP based on the promotion stage.
- Adjusted balance for several skills (Heavy Strike, Soul Cleaver, etc.) and nerfed the Trial of Dominion.
- Improved UI and tooltips, including Part Dominion cost displays and Memory Stage details.
- Fixed bugs with damage dice calculations, facility amplification effects, and enemy movement.
0.3.5 22 May
[v0.3.4 Update]
- Added a 'Reset Deployment' feature and improved Part stat UI.
- You now gain EXP when choosing 'Remove/Sacrifice' in Reward Packs.
- Adjusted main stats and skill scaling for several monsters.
- Added more detailed information to the Codex (Traits, Modifications).
- Fixed animation glitches, incorrect Reaction triggers on buffs, and 'Legendary Hunting Skills' targeting.
0.3.4 21 May
[v0.3.3 Update]
- Added 'Codex' and 'Underworld Quests' features.
- Added new unlockable elements to the Architect's Workshop.
- Reduced Monster Fusion time from 6 to 3 days.
- Fixed monster promotion stat bonuses not scaling down properly.
- Decreased Stage 4 Boss damage and adjusted DoT/HoT trigger timing.
- Retroactively refunding resources used for Dark Lord Memory unlocks if 'Abyssal Pioneer' is purchased.
- Fixed issues with loading Facility Promotion saves and specific Relic bugs.
0.3.3 20 May
[v0.3.2 Update]
- Expanded the Dark Lord's Memory Stage up to 10.
- Added 'Bookmark' and 'Lock' features to easily manage Monsters and Facilities.
- Promotion effects have been adjusted and now carry over.
- Decreased Stage 4 Boss HP and adjusted various Skill/Temperament/Relic balances.
- Fixed cloud save popup frequency and various combat/movement bugs.
0.3.2 18 May
[v0.3.1 Update]
- Major Feature: Sacrifice Monsters to get Dark Lord Traits and create unique builds.
- Major Feature: Combine identical units/facilities to promote them for bonus stats.
- Major Feature: Monster Fusion to obtain random higher-tier monsters.
- Added Summoning/Imprint Crystals, new Trials, and a "Beginner" difficulty.
- Fixed a bug preventing progression past the Dark Lord selection screen.
- Fixed an issue where the final Trial could not be selected on some devices.
- Fixed various skill/item bugs (Finger of Death, Assassin's Blade, etc.) and UI errors.
0.3.1 16 May
[v0.3.0 Update: Major Content Addition]
- New 8-Star Monsters & Architect Elements Added.
- New System: Sacrifice Monsters to unlock Dark Lord Traits and create diverse builds.
- New System: Monster Fusion (Combine different monsters for a higher tier).
- New System: Promote (Combine identical entities for bonus stats).
- New System: Facility Combine (Merge identical facility types for dual effects).
- Added Summoning/Imprint Crystals to summon or save Ark of Memory assets.
- Added 2 new Trials and a "Beginner" difficulty option.
v0.3.0 15 May
[v0.2.13 Update]
- Fixed an issue where enemies intermittently stopped moving entirely.
- Fixed an issue where certain Facilities and their modification effects were not functioning correctly (Broken Mirror, Perpetual Engine).
- Fixed an issue where certain Relics were not functioning correctly (Healer's Kit, Coexisting Garden).
- Fixed minor interface and text errors.
0.2.13 6 May
[v0.2.12 Update]
- Adjusted the colors of certain Variants.
- Fixed multiple interface errors that affected game progression.
0.2.12 5 May
[v0.2.11 Update]
- Adjusted Parts generation on Monster Dismantle to allow up to 3 drops simultaneously (drop rates rolled back to normal).
- Added a resource refund feature when purchasing Essence of Beginnings or Essence of the Abyss. (Applies to new purchases only).
- Fixed an issue where Monster Transcendence Stats were not transferring to the Ark of Memory.
- Fixed calculation errors regarding Facility modification probabilities and Dark Lord Stat-based effects.
- Fixed an animation issue where allies appeared to take damage when receiving a buff.
- Fixed a display issue where Dominion was not applied correctly in certain situations.
0.2.11 5 May
[v0.2.10 Update]
- Increased Premium Monster appearance rates in Premium Reward Packs (Tier 7 doubled).
- Doubled Parts drop rate when Dismantling monsters.
- Added auto-saving for most in-game choices.
- Improved Battle tempo (faster turn timer and reduced unit wait times).
- Added Zoom In/Out buttons to the Battle screen.
- Fixed calculation errors for Damage Amplification and Stat-based damage.
- Resources previously used for construction are now refunded when purchasing Architect-related products. (Applies from this update onwards.)
- Fixed minor interface and text errors.
[Developer's Note]
We have adjusted reward rates to provide a better experience through natural gameplay rather than repetitive save/load farming.
0.2.10 4 May
[v0.2.9 Update]
- Increased Battle tempo.
- Fixed Skill description and behavior mismatches.
- Fixed a freeze issue when no Events are left to progress.
- Fixed an issue where some Relic Stats were not applied.
- Fixed delayed Dominion updates during Group Auto Deploy.
- Fixed minor text and interface errors.
0.2.9 2 May
Changes & Improvements
- Adjusted Monster drop tiers in Reward Packs and removed in-game rewards from the Stage 4 Final Boss.
- EXP and Forgotten Gold gains now scale with the Trial level.
- Improved QoL: instant Dimensional Crystal acquisition, exact Relic effect values, and Ark of Memory removal warnings.
Bug Fixes
- Added an auto-restore system for missing or unreceived purchased items.
- Fixed variant Monster effects, critical hit abilities, and an Event Node entry error.
0.2.8 1 May
[v0.2.7 Update Notes]
Changes & Improvements
- Adjusted stage node generation and Parts drop rates from dismantling Monsters to be more uniform.
- Added the ability to skip Relics from Chests, enlarged Parts icons, and added Trap hit animations.
Bug Fixes
- Resolved excessive difficulty scaling based on language settings and intermittent Battle crashes.
- Fixed issues where Dominance effects were ignored, enemies failed to attack the backline, and Parts display errors.
0.2.7 29 Apr
[v0.2.6 Update Notes]
Changes & Improvements
- Added Power Saving Mode and Auto Screen Off options to the Settings.
- Improved UI and QoL for the Architect's Workshop, Trading Post, and Memorial Altar.
- The Dark Lord's Quarters now displays previously acquired parts, and the monster deployment list can be sorted by tier.
- Improved clarity of Ability tags for Attack Rolls and Saving Throws.
- Added warning messages to prevent accidental removal of imprinted entities or exceeding resource caps.
- Orbital Strike Relay and Warp Gate are now classified as Traps.
Bug Fixes
- Fixed an issue where achievements were not properly recorded to the profile.
- Resolved various bugs related to abilities, facility modifications, buff durations, and font rendering.
0.2.6 28 Apr
[v0.2.5 Update Notes]
Changes & Improvements
- Added an in-game 'Guidebook' menu to explain terminology and concepts.
- Optimized the UI to prevent it from being obscured by the device's notch or punch hole.
- Improved the cloud save system to prevent downloading higher-version data on older versions, protecting against data loss. (Please ensure your game is updated on all devices before syncing.)
Bug Fixes
- Fixed issues where critical hits and critical hit-related buff effects were not triggering properly.
- Fixed an issue causing the game to freeze at the start of a turn and enemies to stop moving.
- Fixed an issue where default Monster parts were not collected in the Essence Chamber.
- Fixed an issue where the Dominance value did not update during auto-deploy.
- Fixed an issue where Game Over event choices did not properly trigger a Game Over.
- Fixed other minor node selection, UI, and text errors.
0.2.5 28 Apr
- Changes & Improvements
Accelerated battle tempo and decreased overall boss difficulty (HP/Defense/Damage).
Increased the number of engagements required for enemies to retreat, and increased their chance to enter the Dark Lord's Chamber.
Added stat tags to all battle abilities indicating bonus damage scaling.
The difficulty level selected when starting a New Game is now saved for future runs.
Deploying a monster no longer randomly alters the positions of previously deployed monsters.
All items at the Trading Post can now be purchased regardless of stock.
Improved UI sorting in the Essence Chamber, Workshop, and Memory Ark. Acquired parts are now visually displayed in the Essence Chamber.
Overhauled the Memento Mori menu into a more intuitive 1-depth structure.
- Bug Fixes
Fixed and retroactively applied an issue where purchasing Memory Tier products for certain monsters did not correctly increase their tier.
Fixed and restored an issue where some save data appeared to be reset due to incorrect referencing.
Fixed intermittent app crashes during battle and an issue where enemies would abruptly stop moving.
Fixed an issue where reflection damage (Electric Shield, Halberd Corridor) was not applying to attackers.
Fixed an issue where experienced events could appear redundantly in the same run.
Fixed various UI clipping/overlapping issues caused by specific device aspect ratios, along with general text errors.
0.2.4 25 Apr
[v0.4.2 Update]
- Trap Adjustments: AoE traps now deal half damage on a successful save, and single-target trap cooldowns are reduced to 1.
- Increased the base damage for the 'Titan's Iron Fist' and 'Arcane Railgun' traps.
- EXP System Tweaks: Increased base EXP for Essences/Blueprints so non-combatants and facilities can also gain EXP.
- Removed unnecessary 'AoE' tags from certain abilities.
- Fixed a persistent issue where the '?' button in the Event screen was not functioning.
more Version 0.4.2 2 days ago
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