From the creators behind genre-defining strategy games comes Phobies—a darkly delightful collectible card game where your deepest, strangest, and most irrational fears leap into battle. Command over 200 monstrous Phobies, each brimming with personality, bite, and twisted charm, and outwit opponents in tactical, turn-based arenas inspired by the odd corners of your subconscious.
Whether you’re sending a creepy crawler across molten tiles, launching nightmares into the abyss, or hatching galaxy-brain combos, every match becomes a deliciously devious duel of wits.
A TCG With Depth, Style, and a Wicked Imagination
Easy to learn but endlessly strategic, Phobies blends tactical board control with card-collecting progression. Summon Phobies with unique abilities—from teleporters and lobbers to healers, silencers, terraformers, and more. Build clever synergies, control the battlefield, and claim panic points before your opponent does.
And with new Phobies arriving regularly, there’s always something fresh to fear.
A World Crafted From Your Worst (and Best) Nightmares
Fight across whimsical, eerie, and inventive battleboards that challenge your tactics at every turn. Hazards, traps, and shifting terrain create countless opportunities to outplay, outmaneuver, and outthink your rivals. This is strategy at its most sinister—and its most fun.
Climb, Collect, Compete
Unlock weekly and seasonal rewards as you rise through the Mount Ego leaderboards. Level up your favorite Phobies to strengthen your roster, and expand your collection through packs, events, challenges, and more.
Battle Your Frenemies (and Millions More)
Play casually or competitively in multiple modes:
• Asynchronous PvP — Take turns at your own pace across multiple simultaneous matches.
• Arena Mode — Jump into real-time battles for fast, frantic, strategic showdowns.
• Challenge Mode — Puzzle-style PvE missions that sharpen your wits and test your creativity.
• Friend Duels — Prove dominance over your friends, coworkers, siblings, or sworn rivals.
With cross-platform play, your Phobies follow you anywhere—whether you’re commanding nightmares from your PC or unleashing chaos on the go.
Are You Brave Enough to Face Your Fears?
Build your ultimate roster, master the art of psychological warfare, and dive into a world where your imagination—and your fears—run wild.
Download Phobies today and enter the mind… if you dare.
COLLECT AND EVOLVE YOUR FEARS
• Unlock and upgrade over 200 Phobies inspired by classic, bizarre, funny, and terrifying fears
• Build powerful combinations and discover unexpected synergies
TACTICAL HORROR STRATEGY
• Hex-based gameplay with environmental hazards, control points, and positional tactics
• Use terrain—from pits to lava to pressure plates—to outsmart your foes
SHARPEN YOUR SKILLS
• Practice mode to refine strategies
• PvE challenges that offer puzzles, objectives, and clever brainteasers
FIGHT ANYONE, ANYWHERE
• Asynchronous PvP for strategic play at your pace
• Real-time Arena Mode for fast, intense battles
• Cross-platform: play seamlessly on PC and mobile
ENDLESS EVENTS & REWARDS
• Weekly leagues and seasonal updates
• Limited-time events with unique experiences
• Daily rewards, giveaways, quests, milestones, and more
Terms of Service: https://www.phobies.com/terms-of-service/
Privacy Policy: https://www.phobies.com/privacy-policy/
Amazing game, we needed a new strategy board game like this
Hey3860531
Where do I begin… like many have said, it reminds me of Outwitters (which I loved but the devs stopped supporting). Some have said there is a small team behind this one and you would never know. Game is polished, art is lovable and unique, strategy is there, casual mode, ranked ladder, bonus puzzles, seasonal rewards, friendly battles… you get the idea. It even seems like they have interest in building a community behind it with discord and forums. And it’s all FREE. People are complaining about having to grind too much and I think they’re forgetting it’s free to play… we play to grind, sure. But also for the fun of the game itself. And obviously, you can pay for progression if you want (which I will be doing because I already have the itch). I wouldn’t say there’s too much advantage to “pay to win” as it boils down to strategy and rank by the end of it, you can still outplay others by playing smart. All in all, I’m very excited to see where this game goes and what additions they can make as I work towards collecting the already expansive list of Phobies. I’m hooked lol. If you’re on the fence, just give it a shot, it’s a free game that if you enjoy a little strategy, I think this could quickly become a favorite.
Amazing game design & Genius puns
Patchlocke
I've been playing this for the past few weeks, & am so glad my friend referred it. Even the challenges are fun to attempt. I recommend them to newcomers because it’s incredibly helpful in teaching the more complex strategies & win conditions. The monetization is fair with frequent enticing sales. My main criticism is the roster selection. After a certain amount of Phobies, the game allows you to create a favorites list. However, rather than have your roster preset to those favorites during matches, the game forces you to scroll through your entire collection. It’s annoying to keep pressing the star every turn. I ask the devs to let us start in the favorites view, then decide whether we want to dip into our less desirables. I understand us being forced into the miscellaneous Phobies if we run out of or can’t afford to play any favorites, but it’s quite frustrating as a default. Maybe defaulting to favorites during gameplay can be setup through the album feature. My only other complaint would be the inability to rejoin an arena match after getting disconnected. Otherwise, great game. You always surprise me with how many fears you’ve brought to life. And the puns!😂 I hope this game lasts a long time.
Fun Beautiful game, not without faults.
$tatic
Been playing for a week so far. The art and animation is really great. I have nothing but praise for that part of the game. The gameplay is good, the “Phobies” while quite difficult to collect are interesting and rewarding to play with and find the best combos. I wish I could rate this game higher but there’s one big thing that irks me…The resource gathering cap. Why would you penalize your players for playing the game? Once I reach my cap it’s irritating to know I could keep playing but not receive any reward. I have turns to take but if I’m capped I don’t play, I just wait until the cap resets and then go back in and take my turns and start new games. I very much hate the cap, it definitely makes me want to play the game less often and I may not stay with it for that reason. If I want to grind let me grind. Another thing I’m not a fan of, thought much less of an issue than the one I just mentioned, is the infinite redos you can make on your live turns. I’m a fan of being able to redo all your moves on the async games, but in the live ones watching my opponent redo every move multiple times over and over until their time clock runs out is a major drag. I wish I could rate it higher because it is a cool game, but I don’t think it’s a game that I’ll stick with in the long run.
Developer Response
Hey $tatic. We want to say thank you for taking the time to share your feedback and will do our part in sharing it with our developers for review. Our team has been trying to implement new ways with our current methods such as questing, jacks, and seasonal rewards. Our newest being events. We also run community-oriented events on our Forums and Discord ( discord.gg/phobiesgame ) We do appreciate the feedback and will be happy to share them with our devs for consideration as we continue to make improvements to our game. :)
Needs balancing
Dravenn
I live games like this! You pay “keys” to get monsters out so the monsters don’t need to be perfectly balanced although these seem close. What you DO need to worry about is the first player advantage. They give the second player one extra summoning key. This is not a good enough answer to offsetting the first player advantage. I saw a lot of people immediately quoting games when they don’t go first. Now that I’ve played enough games I realize they’re right and I do the same. If this gets fixed I’d give this game 5 stars! Otherwise I’ll probably get tired of it soon. My suggestions would be either one less key for starter and one more for second, or put the X locations closer to each players base. When you take one of these locations it does damage to the other player 200 hit points per X location your leading by. So obviously people just race to get these and again whomever goes first has another HUGE advantage. Put them right next to the the start locations so you have to fight your way back there. I don’t want this whole review to be negative because honestly this game is great! The graphics are sick, the game play is solid and fun, all of the monsters are super creative!
Bug fixes and stability improvements!
Version 1.15.15
The developer, Phobies Holdings Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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