You are balanced on the edge of a cliff in an old rusting car.
The sun is setting behind the horizon and night will soon fall. With no immediate means of escape, perhaps all that's left is to attempt to feel some connection with the world at the end of it all.
Far from Noise is a story told through dialogue choices. As day fades to night, experience quiet moments of interaction with a variety of creatures and witness the transformative forces of nature as they happen around you. Through conversation with a welcome companion, begin to discover your reasons for being out there, your relationship with the world, life and death, and if you'll see tomorrow.
- A dynamic, naturally flowing conversation
- Multiple endings driven by choices that shape the narrative
- An original musical score by Geoff Lentin that flows with the story
- A rich landscape that shifts and fades as time progresses
- Narrative events that change with multiple playthroughs
Fixed some layout things relating to iPhone X.
Ratings and Reviews
If you’re looking for a game, this is not it. I found it heated my phone as someone else commented, and the interaction is minimal, and I would guess that there are not multiple “endings” to be had as there are in “choices” games. But this is not a game. In my experience “playing” through, this wasn’t the point.
I found the whole experience to be profoundly allegorical. I found metaphor after metaphor in the discussion between the driver and his environment. I’m sure I missed some as the authors have shown admirable restraint from making every sentiment explicit. While I wouldn’t call the characters complex, the ideas and perspectives were often immediately relatable. The characters are clearly not the point, but rather the story they act in and the existence they discuss. The narrative also forced some perspectives that initially felt more alien (irrational fears of material creatures primarily) but was able to bring things back to this space of relevance without fail.
This is a well tailored piece of art that very successfully resonated with my philosophical side. I feel no need to immediately replay it, but I am very much looking forward to discovering how I relate to the journey a year or so from now when it crosses my mind to rediscover it. To the developers: thank you for a wonderful experience. I wish I could articulate my thoughts and feelings as well as you have in this piece of art.
This game is really just quite lovely. The stories the person told were quite nice, and the toad, not frog, riding the tortoise, not turtle, was funny. It was just like, “imma hawp on dis tortoise and ride around woo”. The details are lovely, and I really just loved the game in general. But at the end of when I played, it’s hard to tell whether the person fell off the cliff or drove away. But I think it’s most likely they drove away. Though, I wonder how the person ended up on the cliff edge in the first place. I know why the person is there, but how. Did the person accidentally go too far? Or did the car slip or something? That’s really all I’d like to know, but the game is lovely overall. Very majestical, you could say.
A bug to ruin the game.
First and foremost, this is a promising experience (You’d be hard-pressed to call this a game) - but a couple of fundamental issues exist that prevent me from enjoying the narrative. These are as follows:
1) On my iPhone SE, playing for any length of time makes my phone REALLY hot, for a game that demands time and patience to experience, this is a bit of a deal breaker. Turning on low graphics in the options menu helps this slightly.
2) In the scene with the frog and the turtle, I can tell (from the dialogue) that the turtle is supposed to take the frog on a taxi ride; however in my version the pair just sit statically, doing nothing, while the dialogue ticks on. Hmm.
At point “2” I turned the game off since I then couldn’t be sure if I was missing anything or not. A shame, because this entirely ruined the pace and experience of the journey.
I would definitely want to finish the game, but with some animations or sequences clearly not working - I can’t see the reason to bother.
In conclusion, this is a beautiful and novel (no pun intended) idea, but one that needs to work smoothly to be articulated properly - which was not the case for me. In such a carefully executed app, any break in the narrative utterly damages the experience. It’s a shame, because I am at a point in my life not unlike the woman in the game, on a precipice between life and death. I was hoping this game would provide some context, or comfort - but it was unable to.
- George Batchelor Limited
- 290.4 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Mature/Suggestive Themes
- Infrequent/Mild Profanity or Crude Humor
- © Copyright George Batchelor 2017. All rights reserved.
With Family Sharing set up, up to six family members can use this app.