Updating my review after a year, I’m still seeing the same issues: reaching a meaningful power level in the game remains a heavy financial lift, often costing 1000s. The highest VIP tier now costs $450K in real world money, and there are already a couple of hundred players at that level of spending. My server has 11 players that have now spent over $60K each and 60 players that spent $2K each on the game (based on honorary VIP levels). Worse yet, for all the push to make players pay more, game stability hasn’t improved; troops can be lost in an instant due to lag (that dreaded red WiFi issue) during SVS and battlefield events.Despite player feedback, the developers haven’t managed to resolve glitches, and the game’s management seems unwilling to reduce the extreme costs of gameplay. Over the past year, even the game’s top spenders initiated a coin strike after some players were banned for so-called “illegal” gameplay - essentially, using third-party auto-rally features to hunt monsters. Ironically, when players need thousands of hits on Ymir6 just to upgrade one of the 25-to-30 buildings, it’s only natural they’d seek some automation.In response, Evony introduced their own auto-rally feature, but restricted it so heavily (8-hour limits, 2000 stamina per day, etc.) that it barely meets players’ needs. While they’ve created a unique, mostly pay-to-win gameplay model, Evony struggles to deliver a consistent, enjoyable player experience. And their customer support? Best left unsaid.
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