He game is barely six months old, so it’s still buggy as hell, and at times, inconveniently so. However, I expect this of a game so new. If this was a year from now, I’d say delete it, but I’m willing to wait out the bugs. To me, the biggest issue is game balance. One feature is to complete missions. These missions require various objectives to be completed, one of which is ship-ship battle. The poor game balance comes into play, most noticeably, in this section. For example, you ship may have 1500 power, so you expect the objective to have a similar power level. However, it turns out the objective requires a ship of 5000 power to complete. (Numbers are arbitrary) The player must, essentially, be Lv. 10 to face Lv. 5 enemies. Obviously, a case could be made that you can upgrade your ship to the proper level to begin with. But, there’s no reference point for what are expected capabilities of the players at given levels. I’m 5 levels ahead of some people who have ships half he strength of mine. And then I find players who are only 1 or 2 levels ahead of mine that are 3x more powerful. This is too great of a range to know where I’m at, or what to do. At the end of the day, it’s a new game, and things will take time to fix. There’s a vast majority of game elements, and the game can be, for all intents and purposes, played as long as a player would like. My 4-star rating is what I expect the game to be, I’m willing to deal with the bugs, and game balance until that day comes up. I encourage others to do the same.