The game is very addictive, and well thought out. It would be a 5-Star if not for a frustrating aspect of the competitive challenges. I don’t think you should have “Mysteries” in the competitive global challenges. The nature of the “mystery” turns the ranked games in to a luck-of-the-draw game. I just played a game where I never received a bridge (other than the starting bridge), on a map that has two rivers in the middle of it. Sure enough, my homes, and city buildings continued to spawn on opposite sides of rivers, and I had no choice but to send all my traffic over a single bridge. I could not get my score over 300 (the bottom 15% ranked). Had my “mystery” included bridges, my result would’ve been very different. You should only “rank” the play of people against each other if they play the “same” game. A game where the players are all presented with the same “choice” and trade off for that choice. The game is random enough in its spawns of buildings, but that is driven in part by where I place my roads. But all players in ranked games should be presented with the same known reward choices (not random mysteries) when the week passes. Being able to choose a bridge, or expressway, etc. . , as a reward for making it through the week lets the player make a strategic selection. Their is not a strategic choice when choosing blindly between Mystery A or Mystery B. The competitive match literally becomes multiple 50/50 coin tosses. Some people will win those tosses, maybe all of them, and some will lose, maybe all of them. That just makes the game frustrating and unfair.
Thank you so much for taking the time to write such a thoughtful, well-reasoned review. This is the type of feedback our design team really loves to receive. We'll definitely take this into account and discuss it when we're planning new challenges and challenge modifiers in the future.