Edit: Bumped my review down a star because they now force you to play match-3 levels when I specifically downloaded this game to NOT do match-3 levels. Miss when this game first launched and felt unique. Let me start by saying I love this game. This is by far my favorite take on the “play mini games to renovate a mansion” style of game. The scenes are challenging but never impossible, and it doesn’t feel like you have to use power ups to progress. The game is beautiful, the characters are fun, and the story is enjoyable. Before the new update, you would spend energy to play a level and regain that energy upon successful completion. This made it feel like you were making progress upon a win and you didn’t feel punished when losing—once you beat a tricky stage, you could keep going. To me, this set Manor Matters apart from other games, since I didn’t feel forced to buy energy in order to progress. Now, you no longer regain energy on a win. You can only play a few levels before being forced to wait and come back later. I suppose this is supposed to make you want to return to the game, but it’s only done the opposite for me. I no longer want to come back to the game to play level after level, because I physically can’t anymore. If the energy system gets fixed, I’ll bump my review up to a five. Until then, this game is missing the core feature that made me choose it over others in the genre.
Hi! Sorry to hear that you feel this way about the update. We're testing new game mechanics and diversifying the gaming process as much as possible, so the players are now getting Match-3 levels along with hidden object scenes. It's technically impossible to cancel the changes and disable these levels, but now you're getting your energy back if you win. Hope you'll stay with us and enjoy the game anyway!