Maze Machina is a turn based swiping puzzler.
In Maze Machina you play as a tiny hero trapped by the evil Automatron in his ever-changing mechanical labyrinth.
Jailed for the Automatron’s amusement and bound by his electric force, you have to use the tools and tricks that the labyrinth is offering you to overcome it’s endless dangers. Instead of conflict only smart decisions and clever moves will allow you to escape.
Maze Machina combines a simple turn based swipe to move mechanic with a tile based item system that allows for endless combinations of tactical attack, defense and utility moves on a small 4x4 grid. Short game sessions allow for quick bursts of tense gameplay which you can hop in and out of at any point. In various modes and high score challenges you can measure your skill against other players.
- Simple swipe to move gameplay
- Deep tactical tile based item system
- 5 distinct game modes
- 5-10min game sessions
- Online high scores and leaderboards
Visit www.tinytouchtales.com & www.maze-machina.com to learn more.
this is a small update with a few bug fixes and quality of life improvements.
You can find the full change log here: http://changelog.maze-machina.com.
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Ratings and ReviewsSee All
Best game in a long time!
This is one of the best designed games I’ve ever played. I liked Threes but got bored with numbers. Imbroglio was confusing and frustrating to me. This game combines the best elements of both. The entire play experience is incredible. And with different modes, it’s accessible for casual players but challenging for experienced ones. Thank you for thinking of different kinds of players! I’m a casual gamer and this is perfect for me!
This developer makes great games, and this may be my new favorite of his. And with such a fair premium price and no IAPs, this is a great buy. And he always keeps his games updated so they function well over time. Thank you for a great game, developer! We need more developers like this out there. This is honestly one of my favorite gaming experiences.
All About the Cheese
Pretty fun game, but the cheese mechanic is way OP. Whatever you do, make sure you get the cheese (which is sometimes impossible to do), or you will not make it far because it doesn’t show up enough.
Developer: nerf the cheese mechanic! Put a slice on each level or maybe every other level instead of every 3. It is vital to survival and ruins the strategy of battling the bad guys. Your otherwise solid design becomes a game of Capture the Cheese or Die.
Update: Just found Limit Mode which removes the cheese altogether. Better, but I think the cheese is a good mechanic, just overpowered, like I said originally. 1 star added.
The joy of struggling
I “hate” this game almost as much as I love it. Learning it takes a while—figuring out what every weapon does and how they might interact requires many painful deaths. But when it clicks, it’s a beautiful thing.
I’ve made elegant moves that get me through a level in 5 or 6 steps. I’ve managed to move the key and myself to the exit at the same time. I’ve had fantastic runs that could land me near the top of the global leaderboard ...
... and I’ve watched all of those things fall apart because the key got blown up, or cursed, or I accidentally teleported onto a bomb, or I got stuck and starved to death, or any number of other frustrating finishes.
But, almost every time that’s happened, I’ve reacted the same way: by starting another run. And that statement hopefully tells you all you need to know about how great this game really is.
- Arnold Rauers
- 158.4 MB
Requires iOS 12.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, German, Japanese, Russian
- Age Rating
- Infrequent/Mild Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- © 2020, Arnold Rauers
- In-App Purchases
- Donation $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.