Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.
Key features:
] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Gameplay:
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.
Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
The game is entertaining and well worth the value once fixed. The card based aspect is an interesting take on rogue likes without losing the fun of exploring unique levels over and over. I have only had for two days but am stuck on one level that will crash over and over, even after reboots. I have faith that the developer will remedy quickly and have only taken one star off an otherwise perfect score.
Potential
Metallurgicarborist
Is there a point? I walk around. Pick things up. A fight? Fight a box. Fight another box. Only fixing and healing. Gotta run away from this box or waste cards? Why can't I shuffle the cards or something? Captain's log: mumble pointless. Fight stuffed animals. More stuffed animals. Fight them. The same cards. Another box. Walk around. A fight? Some junk. Fight the junk? O.K. Get nothing and waste cards. Escape the level. Choose prize. Can't hurt self! New level. Place bomb to kill stuffed animals. Hurt self very badly! Prize lies! Fight another box. Fight some junk. Cards full. Fight stuffed animal. The same cards. Another. Fight a box. Cards full. Use bomb to blow up some boxes and junk but get clear this time. Escape level. Choose prize doesn't matter only lies. New level. Walk around. Fight a box. Cards full. Fight a box. Cards full. Fight some junk. Cards full. Walk around. Fight a box. Fight a stuffed animal. Play a card. Play a card. Die. Have no idea why that happened. Leaderboard. Play again? Write a review. I saw another review with an actual developer response so I wrote you a poem 👆about how I felt when playing. I'm not trying to be mean. I'm trying to give you a sense of what's not quite right. There are mechanics with potential in there for sure but I don't feel like I'm doing anything or have any choice as a player. The maps are styled nice, I like the look and effects, but you figure out pretty quick the pattern/feel of the procedural generation. There seems to be a decent variety of cards but its too easy to get a bunch of useless ones, repeatedly. After a few maps I wonder why I'm doing this. Where am I going? Is this like an art thing where you're performing a roguelike as a digital performance piece and the point is to appreciate that and not have a game? That's not a joke either. I'm genuinely confused. I can imagine that as a real thing so I wonder if this is it. Anyway, please don't be discouraged. You've got some skills and ideas. Other people seem to love it. Maybe I'm just a freak. Lol!🖖
Greatness!
BethArific
Another fantastic game!Pascal is one of the few developers I would buy anything from. My whole perspective on rogue-like/shooters/perma-death was changed with his games. Heroes Of Loot & Sir Questionaire are amongst some of my all time favorites, games that I still play and have remained on my device, which is remarkable in itself ...as I constantly buy/try/play/download/delete....I’ve always found Pascals games to be so well developed! They play so effortlessly, with controls that have been tweaked to perfection. The file size is always so compact, I just don’t know how he pulls it off:)Another really impressive thing is just how interactive he is with players, always ready to answer questions or offer advice. He genuinely wants feedback and just seems to want to offer the best experience for the player and make his games the best possible version.It’s not everyday you happen upon such a passionate and talented developer, it’s just very much noticed and appreciated by me:)
Developer Response
wow, thanks for the love! :)
Refund
Ev1226
The reason I want a refund is not that I hated or didn’t enjoy but I wasn’t the one to buy it my little brother was bored to I told to get a game off the AppStore that was for free saw him downloading a game so I thought nothing of it at the time but just to make sure once he was off the phone I grabbed and checked and there it was 3.99. Again I’m not saying you don’t have to refund because of the law and whatnot but i would be so grateful if you could refund me my money
fixed some rendering issues on Retina displays
Version 2.0.3
The developer, Pascal Bestebroer, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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The developer does not collect any data from this app.
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