The Mutiny
An evolving survival adventure
$4.99
Every survivor now talks, and every camp remembers what you did. The People Update is here.
The world ended. The people didn't.
The Mutiny is an open-world zombie survival game where the living matter as much as the dead. Scavenge, build, farm, fight the horde, and decide what kind of survivor you'll be, because everyone is watching.
A WORLD THAT REMEMBERS
Every camp is a crew with its own people, stories, needs and history. Help them and they'll trade with you, back you up and even follow you out into the world. Rob them, hurt their people or leave them hanging, and word gets around. Your reputation, called Props, follows you everywhere.
FULLY VOICED SURVIVORS
Every character talks: survivors with stories to tell, traders, guards, strangers in the street, even the kids. Some are worn down, some still have fight in them, and all of them remember you.
PEOPLE WHO REACT
Pull a gun and see what happens. Some give up, some stand their ground, some shoot first. Get into fist fights and standoffs, run into strangers in the city, and watch armed survivors take on the dead.
SURVIVE
• Explore meadows, tunnels, a ruined city and a prison far to the south.
• Scavenge containers, bodies and buildings for gear, food and parts.
• Craft weapons, armor, ammo and tools at benches.
• Manage hunger, thirst, nutrition, stamina and infection.
• Guns, bows with special arrows, elemental bats, grenades and more.
• Your gear wears out, and you keep it running yourself.
BUILD & FARM
• Build your own camp with walls, turrets, traps, generators and water.
• Grow crops, raise animals, and ride your horse.
• Bring your dog out to fight the dead with you.
STORY & RELICS
Follow Mach3's story across the wasteland, uncover what really happened, and hunt for relics of the last days: newspapers, tapes, diaries and drives. Trade them for rare blueprints.
HORDE MODE
A separate wave-survival mode. Hold the gates, escort survivors to safety and survive the tunnels as the horde grows, then come back stronger.
PLAY TOGETHER
Play online with friends in the same world. Each player builds their own reputation with every crew.
Built by a solo indie developer, updated all the time.
more This is my first time ever making a game review. I got this game last month played it for a few min and then deleted it. I felt a lot of potential but something was missing. A character creator! I see the vision. But double down on it. Add a separate clear option for females with sliders. This is a feature many devs avoid for some reason and us as players love that kind of creative freedom. I’m not saying it has to be flushed out like black desert online but I’m sure you can make something happen. So that’s my only thing I’m sure you’re working on polishing the games mechanics. It also feels great with controller which is really appreciated for a game like this. But yes please double down on the character creator this is definitely something I can see myself getting invested in!
Developer Response Thanks so much for the review and feedback — it genuinely helps the app a lot. Glad you’re enjoying the character creator. More features are on the way for it in the near future.Right now I’m finishing the next update, which adds more towns connected by a forest and an underground train tunnel system. It’ll be out in a few days. After that, I’ll be heading back to expand the character creator.— Mach3
This is my first time ever making a game review. I got this game last month played it for a few min and then deleted it. I felt a lot of potential but something was missing. A character creator! I see the vision. But double down on it. Add a separate clear option for females with sliders. This is a feature many devs avoid for some reason and us as players love that kind of creative freedom. I’m not saying it has to be flushed out like black desert online but I’m sure you can make something happen. So that’s my only thing I’m sure you’re working on polishing the games mechanics. It also feels great with controller which is really appreciated for a game like this. But yes please double down on the character creator this is definitely something I can see myself getting invested in!
Thanks so much for the review and feedback — it genuinely helps the app a lot. Glad you’re enjoying the character creator. More features are on the way for it in the near future.Right now I’m finishing the next update, which adds more towns connected by a forest and an underground train tunnel system. It’ll be out in a few days. After that, I’ll be heading back to expand the character creator.— Mach3
Every mechanic envisioned and put into this game it’s probably some of the best creativity I’ve seen in a while, especially for a Mobile if I could give you a hug man, I would seriously this new update is absolutely insane. Never would. I have guessed that you would’ve done all of this in such a short timeframe. I’m sure you’ve been working very hard and if no one else already have said it, I will thank you for the work that you have put in and it is truly appreciated. The only things I have to say about this update is nothing but good things and of course little minor improvements along with longevity and future endorsements and mine something I would definitely work on is optimization for frame rates obviously if you’re wanting to play something at 120 FPS 340 FPS truth be told I would just tell people to look somewhere else cause I’m not sure how much work you have to put in an optimization to even achieve that level of smoothness but truth be told this game only really needs 60 Hz refresh rate and luckily it plays very well on that frame right I’m currently using an iPhone 16 Pro Max so you know my device is pretty powerful however, I do experience raindrops from time to time a game like this. I wanna get as much out of it as I can in terms of smoothness without sacrificing too much of my graphics. I don’t mind a little minor sacrifice, but with the phone, that powerful you you definitely want to get banged for your buck other than that, there’s only two things that I really wanted to talk about for the game one swimming mechanic currently there’s none and I’m sure you’ve already been looking into it and probably other animations that haven’t even made it yet. I have no idea your vision goes way past anything. I would’ve even dreamed would you put into the game. I’ve already wrote a whole Harry Potter story lol so how in this with a another short recommendation if you would could you please add the weight slider back? I’m not sure if you just didn’t like it or it was causing framer issues but it would be very beneficial to add that back character customization people can’t get enough of that. I’ve seen people by a $50 game just to customize the character. Some didn’t even actually care about the gameplay ridiculous right? But yeah that happens but overall man, please keep up the good work. This game is going far beyond anything we’ve ever seen on the App Store especially for an open world zombie game. There aren’t a lot of open world titles that even support gamepad especially not even to this extent you’re doing great serious.
Developer Response Bandits are now in the game as you requested. NPCs were reworked. Don't get them upset and try not to turn a crew (camp) against you.As for the controller stuff. That’ll be fixed on the next update. Thanks for pointing that out.
Every mechanic envisioned and put into this game it’s probably some of the best creativity I’ve seen in a while, especially for a Mobile if I could give you a hug man, I would seriously this new update is absolutely insane. Never would. I have guessed that you would’ve done all of this in such a short timeframe. I’m sure you’ve been working very hard and if no one else already have said it, I will thank you for the work that you have put in and it is truly appreciated. The only things I have to say about this update is nothing but good things and of course little minor improvements along with longevity and future endorsements and mine something I would definitely work on is optimization for frame rates obviously if you’re wanting to play something at 120 FPS 340 FPS truth be told I would just tell people to look somewhere else cause I’m not sure how much work you have to put in an optimization to even achieve that level of smoothness but truth be told this game only really needs 60 Hz refresh rate and luckily it plays very well on that frame right I’m currently using an iPhone 16 Pro Max so you know my device is pretty powerful however, I do experience raindrops from time to time a game like this. I wanna get as much out of it as I can in terms of smoothness without sacrificing too much of my graphics. I don’t mind a little minor sacrifice, but with the phone, that powerful you you definitely want to get banged for your buck other than that, there’s only two things that I really wanted to talk about for the game one swimming mechanic currently there’s none and I’m sure you’ve already been looking into it and probably other animations that haven’t even made it yet. I have no idea your vision goes way past anything. I would’ve even dreamed would you put into the game. I’ve already wrote a whole Harry Potter story lol so how in this with a another short recommendation if you would could you please add the weight slider back? I’m not sure if you just didn’t like it or it was causing framer issues but it would be very beneficial to add that back character customization people can’t get enough of that. I’ve seen people by a $50 game just to customize the character. Some didn’t even actually care about the gameplay ridiculous right? But yeah that happens but overall man, please keep up the good work. This game is going far beyond anything we’ve ever seen on the App Store especially for an open world zombie game. There aren’t a lot of open world titles that even support gamepad especially not even to this extent you’re doing great serious.
Bandits are now in the game as you requested. NPCs were reworked. Don't get them upset and try not to turn a crew (camp) against you.As for the controller stuff. That’ll be fixed on the next update. Thanks for pointing that out.
This game is hands-down one of the most fun and well-designed apps I’ve downloaded in a long time. The graphics are clean and engaging.
This game is hands-down one of the most fun and well-designed apps I’ve downloaded in a long time. The graphics are clean and engaging.
I really like it and there’s plenty of fun already. Can’t wait to see where it goes when it’s fully developed. Great work, devs.
I really like it and there’s plenty of fun already. Can’t wait to see where it goes when it’s fully developed. Great work, devs.
❤️
New NPCs
The world is alive now. Everyone talks, everyone remembers, and everything you do gets around.
FULLY VOICED
• Every character now speaks: stories, jobs, greetings, camp talk, and shouts in the street.
• Over 50 different voices, from worn-out survivors to cheeky ones, plus kids.
• Voices come from the person in the world, not in your ear.
• New Voices volume slider in Settings > Audio.
CREWS & REPUTATION
• Every camp is a crew with its own people, stores, levels and needs.
• Props: crews remember how you treat them and their people. Prices, help and how they greet you all change with it.
• Word travels. Hurt someone and their crew hears about it. Help them and they hear that too.
• Win a crew back by doing them a favor.
• Crews keep living while you're away. They grow, struggle, take in newcomers and lose people.
• Camp people now walk around their camp and go about their day.
• Mark a camp's needs and they show up in your Gathering List.
PEOPLE REACT
• Pull a gun and people react: some give up, some stand their ground, some run.
• Fist fights, standoffs, warning shots, leg shots, bleeding and limping.
• Armed people fight zombies, and the dead can rise again.
• City encounters: strangers who want you gone, and friendly faces passing through.
• People grieve their dead and talk about the people in their lives.
STORY & RELICS
• Story missions from Mach3 now always sit at the top of your logbook.
• Relic hunting: find newspapers, tapes, drives and diaries from the last days.
• The Relic Trader near NovaFlo trades blueprints for relics.
KIDS
• Kids live in the camps, play, and run from the dead.
WORLD
• Buildings look better: no more flickering walls, and full detail from further away.
• Fixed walls you could walk or shoot through.
• Smarter paths for people and zombies.
• Faster loading of effects the first time you see them.
ONLINE
• Each player has their own reputation with every crew.
• Many online fixes, including looted bodies coming back after a save.
Plus lots of fixes and polish all over.
9.3 4d ago
HORDE MODE IS HERE
• A brand new mode: defend Eastgate Pumping Station against wave after wave of the dead.
• Protect two gates and the people sheltering behind them, and escort survivors through the tunnels.
• Play solo or online with up to 4 survivors. Go down and your partners can keep fighting - you get back up at the next break.
• Builder robots: pay them guts and they build fences, turrets and traps and repair the gates for you.
• Zombie dogs and hellhounds join the horde.
• Vending machines stocked with every gun, bow, special arrow, melee weapon, grenade and armor set.
• Every kill drops guts to spend between waves.
• Skill points and an end-of-run board with your best wave.
DOGS
• Adopt a dog from 7 breeds. It follows you, fights zombies, goes after whatever you aim at and gets better at fighting over time.
• Your dog wears a gas mask in infection zones.
• Wolves now roam the wild. Take one down and skin it.
ALSO NEW
• Vendors are sorted into tabs: Weapons, Ammo, Throw, Armor, Health, Food, Materials and more.
• Climb over fences.
• New PC keyboard layout.
• New loading screen and front end.
FIXES
• Aiming no longer jerks to the side.
• Rifles drop one magazine per reload, not two.
• Underground walls no longer light up when you get close.
• Buildings show from both sides.
• Zombies no longer stand frozen at the gates.
• Plenty of smaller fixes and polish.
8.0 Oct 23
7.2 = Horde Mode
7.1 = THE BIGGEST UPDATE YET
THE MEADOWS
- A huge new place to start: forests, a lake, small towns, a prison, and houses full of loot.
- Your own starter farm with a pen, a bed and three horses.
- Tunnels and a bunker underground, with a map that fills in as you explore.
FARMING
- Build planters, plant seeds, water and feed your crops, harvest.
- Crops keep growing while you're away, and spoil if you leave them.
- Make compost, fertilizer and animal feed at the new Farm Bench.
ANIMALS
- Catch wild animals with the Subdue Arrow, rope them and lead them home.
- Cows, pigs, goats, sheep, horses, chickens and more.
- Feed them, pet them, name them and earn their trust.
- Breed them and raise the babies.
- Collect milk, eggs and wool, or butcher them for meat, hide and bone.
- Saddle up and ride your horse.
PEOPLE
- Camps, a busy market and characters with their own stories.
- Build friendships: they learn your name, take your gifts, share tips and give you jobs.
- Bring them along to fight beside you, or move them into your camp to work your farm.
- Mad Flavor tracks your vitals and has your back when you die.
WEAPONS AND CRAFTING
- Bows and special arrows: fire, freeze, surge, lock-on and more.
- New melee weapons: bats, axes, a sword, and bats that burn, freeze or shock.
- Silenced versions of your favorite guns.
- Crafting rebuilt with new materials. Essentials can be crafted anywhere.
- New meals, and food that spoils.
ALSO NEW
- Kick, ziplines, callouts, a world map and compass tracking.
- New vendors, dozens of new containers and better loot.
- Full controller support on every screen.
- Smoother performance on phones.
- Everything works online with friends.
7.2 Oct 19
THE BIGGEST UPDATE YET
THE MEADOWS
- A huge new place to start: forests, a lake, small towns, a prison, and houses full of loot.
- Your own starter farm with a pen, a bed and three horses.
- Tunnels and a bunker underground, with a map that fills in as you explore.
FARMING
- Build planters, plant seeds, water and feed your crops, harvest.
- Crops keep growing while you're away, and spoil if you leave them.
- Make compost, fertilizer and animal feed at the new Farm Bench.
ANIMALS
- Catch wild animals with the Subdue Arrow, rope them and lead them home.
- Cows, pigs, goats, sheep, horses, chickens and more.
- Feed them, pet them, name them and earn their trust.
- Breed them and raise the babies.
- Collect milk, eggs and wool, or butcher them for meat, hide and bone.
- Saddle up and ride your horse.
PEOPLE
- Camps, a busy market and characters with their own stories.
- Build friendships: they learn your name, take your gifts, share tips and give you jobs.
- Bring them along to fight beside you, or move them into your camp to work your farm.
- Mad Flavor tracks your vitals and has your back when you die.
WEAPONS AND CRAFTING
- Bows and special arrows: fire, freeze, surge, lock-on and more.
- New melee weapons: bats, axes, a sword, and bats that burn, freeze or shock.
- Silenced versions of your favorite guns.
- Crafting rebuilt with new materials. Essentials can be crafted anywhere.
- New meals, and food that spoils.
ALSO NEW
- Kick, ziplines, callouts, a world map and compass tracking.
- New vendors, dozens of new containers and better loot.
- Full controller support on every screen.
- Smoother performance on phones.
- Everything works online with friends.
7 Oct 17
A NEW LOOK
A whole new look with settings to change it
Settings to change fps
QUESTS & NPC STORIES
Every NPC now has their own story to tell — stop and listen. These aren't just lore. They double as tutorials, teaching you about the world, items, and how things work as you go. Complete quests for real rewards.
A MUCH BIGGER MAP
The above-ground world has been massively expanded. More ground to explore, more to find.
Plus quality-of-life fixes throughout the game.
COMING NEXT
More Quests, new enemies, more weapons, and more armor.
6.0 Oct 4
A NEW LOOK
A whole new look with settings to change it
Settings to change fps
QUESTS & NPC STORIES
Every NPC now has their own story to tell — stop and listen. These aren't just lore. They double as tutorials, teaching you about the world, items, and how things work as you go. Complete quests for real rewards.
A MUCH BIGGER MAP
The above-ground world has been massively expanded. More ground to explore, more to find.
Plus quality-of-life fixes throughout the game.
COMING NEXT
More Quests, new enemies, more weapons, and more armor.
5.1 Sep 22
QUESTS & NPC STORIES
Every NPC now has their own story to tell — stop and listen. These aren't just lore. They double as tutorials, teaching you about the world, items, and how things work as you go. Complete quests for real rewards.
A MUCH BIGGER MAP
The above-ground world has been massively expanded. More ground to explore, more to find.
Plus quality-of-life fixes throughout the game.
COMING NEXT
More Quests, new enemies, more weapons, and more armor.
4.4.1 Sep 16
QUESTS & NPC STORIES
Every NPC now has their own story to tell — stop and listen. These aren't just lore. They double as tutorials, teaching you about the world, items, and how things work as you go. Complete quests for real rewards.
A MUCH BIGGER MAP
The above-ground world has been massively expanded. More ground to explore, more to find.
Plus quality-of-life fixes throughout the game.
COMING NEXT
More Quests, new enemies, more weapons, and more armor.
4.4 Sep 15
Added a compass.
4.3 Sep 7
Extraction has arrived. Loot it, craft it, level it up.
CRAFTING
Hundreds of recipes across armor, gear, and more. Break down salvage and build exactly what you need.
PLAYER CONDITIONING
Every gun and melee weapon levels up with use. Carry capacity, reload speed, and combat skills all grow over time.
STATS SCREEN
A new screen tracks your conditioning, crafting materials, and full player stats in one place.
MELEE COMBAT
A complete melee system for when the ammo runs dry.
NPCS
Survivors now roam the world. Quests are coming soon.
COMING NEXT
A massive new prison area, new enemies, more weapons, and more armor.
4.2.1 Sep 6
Extraction has arrived. Loot it, craft it, level it up.
CRAFTING
Hundreds of recipes across armor, gear, and more. Break down salvage and build exactly what you need.
PLAYER CONDITIONING
Every gun and melee weapon levels up with use. Carry capacity, reload speed, and combat skills all grow over time.
STATS SCREEN
A new screen tracks your conditioning, crafting materials, and full player stats in one place.
MELEE COMBAT
A complete melee system for when the ammo runs dry.
NPCS
Survivors now roam the world. Quests are coming soon.
COMING NEXT
A massive new prison area, new enemies, more weapons, and more armor.
4.0 Sep 3
WHAT'S NEW — ONLINE CO-OP IS HERE (V1)
ONLINE MULTIPLAYER
Team up with up to 4 players. Share a join code and drop into the same world — survive, scavenge, and fight the horde together. Play Online or Offline from the main menu.
TWO MODES
Open World and Horde, both playable solo or in co-op.
EVERYONE'S THEIR OWN SURVIVOR
Every player builds their own character — body, face, hair, skin — and everyone sees your look, your outfit, your armor, and the gun in your hands.
FULLY SYNCED SURVIVAL
Shared zombie kills, blood, hit sounds, loot, containers, doors, lanterns, and world pickups. Die in co-op and your body drops, gets fed on, and reanimates as a zombie wearing your gear — for your friends to hunt and loot.
A WORLD THAT KEEPS GROWING
The map is small for now but expanding every month. More ground, more to do, every update.
COMING SOON
Persistent online worlds that save between sessions, drop-in/drop-out play, reconnect, and account-based characters that follow you across devices.
Plus quality-of-life fixes throughout the game.
— Mach3, Solo Dev.
3.7 Jul 11
ZOMBIES THAT REACT
Zombies now respond to every hit. They stagger, stumble, collapse, and drag themselves back up depending on how and where you shoot them making it easier to keep them at bay.
THE UNDERGROUND
An all-new underground map to explore. New ground, new loot, new danger beneath the surface.
FIVE NEW WEAPONS
Coachman — double-barrel shotgun with a long two-slug burst.
Rattler — rapid-fire bullet hose for close-range pressure.
Scrapper — heavy-pellet shotgun that hits hard up close.
Deadeye — precision marksman rifle built to stay on target.
Poacher — a crossbow for silent, deadly takedowns.
YOUR CORPSE WALKS
When you die and respawn, your old body doesn't just disappear — it reanimates as a zombie, still carrying all your gear, roaming the world. Hunt it down and kill it to get your loadout back.
NEW ZOMBIE TYPES & MODELS
Brand-new zombie models join the horde. Walkers shamble toward you and can carry toxic infections. Runners sprint, and come in toxic, lunger, and exploder variants.
QUICK MELEE
Gun in hand and a zombie gets close? One button instantly swings your holstered melee weapon and snaps right back to your gun — no manual weapon switching, no lost momentum.
QUICK WEAPON SELECT
A new fast-select system to swap between your weapon types on the fly.
GUTS COLLECTOR
Equip it and zombie guts are pulled straight into your inventory as you kill, as long as you have space. It wears down the more it collects — repair it at the Repair Station.
AUTO-LOCKING DOORS
Doors now lock automatically, adding new tension to how you move through the world.
NEW UI
A redesigned interface that's cleaner and easier to read.
Plus quality-of-life fixes throughout the game.
— Mach3, Solo Dev.
3.6 Jul 1
WHAT'S NEW — THE UNDERGROUND UPDATE
A new map to descend into, five new weapons, smarter and deadlier zombies, and a cleaner interface.
THE UNDERGROUND
An all-new underground map to explore. New ground, new loot, new danger beneath the surface.
FIVE NEW WEAPONS
Coachman — double-barrel shotgun with a long two-slug burst.
Rattler — rapid-fire bullet hose for close-range pressure.
Scrapper — heavy-pellet shotgun that hits hard up close.
Deadeye — precision marksman rifle built to stay on target.
Poacher — a crossbow for silent, deadly takedowns.
YOUR CORPSE WALKS
When you die and respawn, your old body doesn't just disappear — it reanimates as a zombie, still carrying all your gear, roaming the world. Hunt it down and kill it to get your loadout back.
NEW ZOMBIE TYPES & MODELS
Brand-new zombie models join the horde. Walkers shamble toward you and can carry toxic infections. Runners sprint, and come in toxic, lunger, and exploder variants. Every encounter reads differently now.
QUICK MELEE
Gun in hand and a zombie gets close? One button instantly swings your holstered melee weapon and snaps right back to your gun — no manual weapon switching, no lost momentum. Stay in the fight.
QUICK WEAPON SELECT
A new fast-select system to swap between your weapon types on the fly.
GUTS COLLECTOR
Equip it and zombie guts are pulled straight into your inventory as you kill, as long as you have space. It wears down the more it collects — repair it at the Repair Station.
AUTO-LOCKING DOORS
Doors now lock automatically, adding new tension to how you move through the world.
NEW UI
A redesigned interface that's cleaner and easier to read.
Plus quality-of-life fixes throughout the game.
3.4.1 Jun 29
Three big additions: optional wave-survival zones, a new auto-loot item, and a fully restructured vendor system.
HORDE ZONES
Optional areas now scattered across the open world. Step into one and the wave system kicks in — survive escalating hordes for the rewards, or stay out entirely. They don't change how you play. They give you a new way to play. Each zone includes a wave countdown, dynamic music, and a fast-forward button for the break timer between waves.
GUTS COLLECTOR
A new piece of gear. Equip it and zombie guts are automatically pulled into your inventory as you kill — no more walking up to each body, as long as you have space. It wears down the more guts it collects, but you can repair it at the Repair Station like any other piece of gear.
SIX SPECIALIZED VENDORS
The vendor system has been split into six dedicated traders, each with their own specialty:
Weapons & Ammo
Explosives
Clothing & Armor
Lanterns & Gas Masks
Backpacks & Pouches
Protective Gear
WEAPON TUNING & QUALITY OF LIFE
Across-the-board tuning adjustments to the firearm roster, plus a range of fixes and quality-of-life improvements throughout the game.
3.4 Jun 28
Three big additions: optional wave-survival zones, a new auto-loot item, and a fully restructured vendor system.
HORDE ZONES
Optional areas now scattered across the open world. Step into one and the wave system kicks in — survive escalating hordes for the rewards, or stay out entirely. They don't change how you play. They give you a new way to play. Each zone includes a wave countdown, dynamic music, and a fast-forward button for the break timer between waves.
GUTS COLLECTOR
A new piece of gear. Equip it and zombie guts are automatically pulled into your inventory as you kill — no more walking up to each body, as long as you have space. It wears down the more guts it collects, but you can repair it at the Repair Station like any other piece of gear.
SIX SPECIALIZED VENDORS
The vendor system has been split into six dedicated traders, each with their own specialty:
Weapons & Ammo
Explosives
Clothing & Armor
Lanterns & Gas Masks
Backpacks & Pouches
Protective Gear
WEAPON TUNING & QUALITY OF LIFE
Across-the-board tuning adjustments to the firearm roster, plus a range of fixes and quality-of-life improvements throughout the game.
3.3 Jun 12
THE ARSENAL UPDATE
Eight new firearms join the fight. A complete overhaul of the gun roster, with new feel, new roles, and new ways to drop the dead.
PISTOLS
Vagrant — semi-automatic pistol. A reliable sidearm.
Maverick — heavy revolver. Slow fire, brutal damage.
RIFLES & AUTOMATICS
Hornet — fully automatic submachine gun. Spray-and-pray at close range.
Ranger — burst-fire assault rifle. Five rounds per pull, controlled mid-range fire.
Workhorse — fully automatic assault rifle. The do-everything weapon.
Bulldog — heavy fully automatic rifle. Higher damage, slower fire.
PRECISION
Longshot — bolt-action sniper rifle. One pull, one dead zombie.
CLOSE QUARTERS
Breacher — combat shotgun. Twelve pellets of point-blank devastation.
— Mach3, Solo Dev.
3.2 Jun 5
WHAT'S NEW — THE EXPLOSIVES UPDATE
Throwable explosives are here. Twelve new tools to fight, control, and clear out the apocalypse.
STANDARD THROWABLES
Grenade — fragmentation grenade on a timed fuse.
Tack Grenade — sticks to surfaces, walls, and zombies, then detonates.
Molotov — breaks into fire on impact, burning anything in the area.
Freeze Grenade — locks zombies in place inside an ice field.
Surge Grenade — electric blast that shocks and damages zombies in the area.
HOMING LOCK GRENADES
Lock Grenade — homes in on the nearest zombie and detonates on contact.
Burner Lock — homing grenade that leaves fire behind.
Freeze Lock — homing grenade that freezes its target.
Surge Lock — homing grenade that shocks.
Lock Grenade MK3 — splits into three homing grenades that each seek their own target.
SPECIAL
Zombie Attractor — draws nearby zombies to one spot and pulls a wave into the kill zone.
C4 — sticks where it lands and detonates on command with the detonator button.
3.1 Jun 4
THE WORLD OPENS UP
The biggest change yet. The Mutiny is now a true open world. Explore a connected map of forest, two full towns, and hidden points of interest — all free to roam.
FLASHBACKS ENERGY PILLS
A new consumable. Flashbacks permanently raise your base max stamina — pushing your limits higher than ever so you can run, fight, and carry more.
ZOMBIE GUTS — THE NEW CURRENCY
The apocalypse runs on Zombie Guts. Zombies now drop guts when they fall — loot them, spend them with vendors, survive.
NEW MOVEMENT: WALK / RUN / SPRINT
Movement is now a clean toggle between walking, running, and sprinting — full control on every device.
BALANCE & QUALITY OF LIFE
- Ammo now stacks higher, so you carry more
- Starting max stamina rebalanced around the new Flashbacks pills
- A range of fixes and quality-of-life improvements across the game
3.0 May 30
Build your survivor.
CHARACTER CREATOR
Start from scratch. Adjust body weight, musculature, skin tone, hair, and more before you drop into the world. You begin with nothing but your character — every piece of gear you wear, you find.
25-SLOT ARMOR SYSTEM
The biggest update to the game yet. Twenty-five individual armor slots — helmet, face mask, torso, shoulders, elbows, gloves, pants, knees, boots, and more. Find pieces scattered throughout the world and mix and match across sets. Every combination looks different and plays different. Build the survivor you want.
Six full armor sets with pieces of clothing and protective gear. Your clothing fits your body perfectly no matter how you built your character — whether you're running a heavy build or lean. Screenshots don't do it justice.
CONTROLLER SUPPORT
Full controller support is now live.
NEW BACKPACKS + POUCHES
New backpack options plus wearable small pouches for extra carry capacity.
LANTERNS
Find them in the world. Stay lit when the dark sets in.
DEAD BODIES DROP ARMOR
REPAIR STATION
Fix broken weapons and armor for a price. Keep your gear alive.
2.5 May 17
The Mutiny just got a lot more dangerous.
VENDORS ARE HERE:
The first vendor is now live in the world. Buy and sell any item. Find them, trade with them, and use them to turn your loot runs into real progression.
FOUR NEW ZOMBIE TYPES:
The dead aren’t just slow walkers anymore.
Contaminated Zombies — infected, dangerous, and they leave a mess
Gas Zombies — spew toxic gas and explode on death
Exploder Zombies — kamikaze runners that launch themselves at you and detonate
Dismemberment — shoot limbs off any zombie. Legs gone? They crawl. Head gone? They’re done.
GAS MASKS + INFECTION ZONES:
Contamination zones are now scattered across the map. Without a gas mask you won’t last long inside them. Find a gas mask, maintain its durability, and push deeper into zones other survivors can’t reach.
THE ZOMBIE VIRUS:
Get hit by the wrong zombie and you’ll get infected. Manage your infection with antibodies to recover your max health — or find the cure before it’s too late.
PERSONAL STORAGE CONTAINER:
You now have your own personal stash in the world. Store your best gear between runs. Much more coming soon.
— Mach3, Solo Dev.
2.1 May 4
Explosives are now in the game — find them in a new dedicated container distributed across the map. Flashlights are now destructible pickup items found while looting. Zombie eyes now glow in the dark.
SURVIVAL UPDATES:
Health recovery from being well-fed now pauses during combat. Player stamina, hunger and thirst values rebalanced. Backpack items drain stamina while stored.
INVENTORY & STATS:
New stats UI added to the inventory screen — track time of day, days survived, zombies killed and total kills. Equipment slots now show item condition at a glance. Item info panel updated.
AUDIO:
New death sound added. Main menu music updated. All audio settings adjusted for better performance.
FIXES:
Durability bar is now more visible when items are close to breaking. Pause menu now always appears above the inventory window. Fixed a bug where armor was preventing the respawn button from appearing. Empty slot images corrected.
The Mutiny is a third-person zombie survival RPG — the only one of its kind on iPhone. Survival systems, real gear weight, weapon degradation, and a world that gets harder the longer you last. Updated regularly by one developer.
Coming soon: vendors, crafting, gas mask mechanics, underground zones, and multiplayer.
2.0.4 Apr 22
The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.3 Apr 16
Version 2.0 — The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.2 Apr 15
Version 2.0 — The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.1 Apr 15
New NPCs
The world is alive now. Everyone talks, everyone remembers, and everything you do gets around.
FULLY VOICED
• Every character now speaks: stories, jobs, greetings, camp talk, and shouts in the street.
• Over 50 different voices, from worn-out survivors to cheeky ones, plus kids.
• Voices come from the person in the world, not in your ear.
• New Voices volume slider in Settings > Audio.
CREWS & REPUTATION
• Every camp is a crew with its own people, stores, levels and needs.
• Props: crews remember how you treat them and their people. Prices, help and how they greet you all change with it.
• Word travels. Hurt someone and their crew hears about it. Help them and they hear that too.
• Win a crew back by doing them a favor.
• Crews keep living while you're away. They grow, struggle, take in newcomers and lose people.
• Camp people now walk around their camp and go about their day.
• Mark a camp's needs and they show up in your Gathering List.
PEOPLE REACT
• Pull a gun and people react: some give up, some stand their ground, some run.
• Fist fights, standoffs, warning shots, leg shots, bleeding and limping.
• Armed people fight zombies, and the dead can rise again.
• City encounters: strangers who want you gone, and friendly faces passing through.
• People grieve their dead and talk about the people in their lives.
STORY & RELICS
• Story missions from Mach3 now always sit at the top of your logbook.
• Relic hunting: find newspapers, tapes, drives and diaries from the last days.
• The Relic Trader near NovaFlo trades blueprints for relics.
KIDS
• Kids live in the camps, play, and run from the dead.
WORLD
• Buildings look better: no more flickering walls, and full detail from further away.
• Fixed walls you could walk or shoot through.
• Smarter paths for people and zombies.
• Faster loading of effects the first time you see them.
ONLINE
• Each player has their own reputation with every crew.
• Many online fixes, including looted bodies coming back after a save.
Plus lots of fixes and polish all over.
more Version 9.3 4d ago
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