The Mutiny
An evolving survival adventure
Free
Open world zombie survival RPG. Loot, scavenge, and fight to stay alive. Solo developer. New content always coming.
Scavenge. Survive. Don’t get infected.
The Mutiny is a third-person open-world zombie survival RPG. Loot a post-apocalyptic town, fight through escalating hordes, manage your survival, and stay alive long enough to make it count.
SURVIVAL WITH REAL WEIGHT
Hunger drains. Thirst builds. Stamina fades when you run — and the heavier your loadout, the faster it goes. Weapons degrade with every shot. Armor absorbs damage until it can’t anymore. Every decision costs something.
FOUR ZOMBIE TYPES
Shoot off a leg and they crawl at you. Take the head and they drop. Gas Zombies poison everything around them. Exploder Zombies sprint and detonate on contact. Contaminated Zombies carry the virus — and they’ll pass it to you.
THE ZOMBIE VIRUS
Get infected and your max health starts to decay. Manage it with antibodies or find the cure before it’s too late.
GAS MASKS + CONTAMINATION ZONES
Toxic fog zones are scattered across the map. Without a gas mask you won’t survive inside them. Maintain your mask and push into areas other survivors can’t reach.
LOOT YOUR OWN CORPSE
Death doesn’t reset the world. Respawn somewhere else and fight your way back to your body. Your gear is still there — if you can reach it.
VENDORS + PERSONAL STORAGE
Trade with in-world vendors. Buy, sell, and turn your loot runs into real progression. Store your best gear in your own personal stash between runs.
A WORLD THAT ESCALATES
Day turns to night. Night turns to something worse. The longer you survive the harder the world fights back — hordes build, seekers hunt you, the darkness closes in.
UPDATED MONTHLY
Built by one developer. Major updates on a regular schedule — more map, more systems, more survival.
Coming soon: Bigger map, Crafting, blueprints, surface raids, online multiplayer.
— Mach3, Solo Dev.
more This game is hands-down one of the most fun and well-designed apps I’ve downloaded in a long time. The graphics are clean and engaging.
This game is hands-down one of the most fun and well-designed apps I’ve downloaded in a long time. The graphics are clean and engaging.
I really like it and there’s plenty of fun already. Can’t wait to see where it goes when it’s fully developed. Great work, devs.
I really like it and there’s plenty of fun already. Can’t wait to see where it goes when it’s fully developed. Great work, devs.
❤️
Love the atmosphere and the music, can’t wait for new updates
Love the atmosphere and the music, can’t wait for new updates
Been hooked to this game from the moment I downloaded it! My kids love it!!!
Been hooked to this game from the moment I downloaded it! My kids love it!!!
The Mutiny just got a lot more dangerous.
VENDORS ARE HERE:
The first vendor is now live in the world. Buy and sell any item. Find them, trade with them, and use them to turn your loot runs into real progression.
FOUR NEW ZOMBIE TYPES:
The dead aren’t just slow walkers anymore.
Contaminated Zombies — infected, dangerous, and they leave a mess
Gas Zombies — spew toxic gas and explode on death
Exploder Zombies — kamikaze runners that launch themselves at you and detonate
Dismemberment — shoot limbs off any zombie. Legs gone? They crawl. Head gone? They’re done.
GAS MASKS + INFECTION ZONES:
Contamination zones are now scattered across the map. Without a gas mask you won’t last long inside them. Find a gas mask, maintain its durability, and push deeper into zones other survivors can’t reach.
THE ZOMBIE VIRUS:
Get hit by the wrong zombie and you’ll get infected. Manage your infection with antibodies to recover your max health — or find the cure before it’s too late.
PERSONAL STORAGE CONTAINER:
You now have your own personal stash in the world. Store your best gear between runs. Much more coming soon.
— Mach3, Solo Dev.
2.1 4d ago
Explosives are now in the game — find them in a new dedicated container distributed across the map. Flashlights are now destructible pickup items found while looting. Zombie eyes now glow in the dark.
SURVIVAL UPDATES:
Health recovery from being well-fed now pauses during combat. Player stamina, hunger and thirst values rebalanced. Backpack items drain stamina while stored.
INVENTORY & STATS:
New stats UI added to the inventory screen — track time of day, days survived, zombies killed and total kills. Equipment slots now show item condition at a glance. Item info panel updated.
AUDIO:
New death sound added. Main menu music updated. All audio settings adjusted for better performance.
FIXES:
Durability bar is now more visible when items are close to breaking. Pause menu now always appears above the inventory window. Fixed a bug where armor was preventing the respawn button from appearing. Empty slot images corrected.
The Mutiny is a third-person zombie survival RPG — the only one of its kind on iPhone. Survival systems, real gear weight, weapon degradation, and a world that gets harder the longer you last. Updated regularly by one developer.
Coming soon: vendors, crafting, gas mask mechanics, underground zones, and multiplayer.
2.0.4 Apr 22
The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.3 Apr 16
Version 2.0 — The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.2 Apr 15
Version 2.0 — The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0.1 Apr 15
Version 2.0 — The Mutiny is a completely different game.
This isn't an update. This is a rebuild. Nearly everything you see has been rewritten from scratch.
SURVIVAL SYSTEMS
The game now has real survival depth. Stamina drains when you run — and your gear has weight. Heavy armor and loaded weapons slow you down and drain your stamina faster. Push yourself to exhaustion too many times and your body permanently loses its peak stamina. Hunger and thirst are now fully active. Let them go and your performance degrades.
WEAPONS DEGRADE
Every weapon now has a durability rating. Fire enough shots and your gun breaks. Armor takes damage every time you're hit. A broken weapon gets automatically unequipped. You need to manage your gear or the world will manage it for you.
LOOT YOUR DEAD BODY
When you die, you don't lose everything. You respawn somewhere in the world — but your gear stays exactly where you fell. Find your body. Take it back. If you can.
SAVE SYSTEM
The Mutiny now saves your world between sessions just like Project Zomboid. When you return, choose to continue your run or start a new adventure. One save. Your world. Your story.
DAY, NIGHT, AND HELL
The world now has a full time cycle — day transitions to night, and night transitions to something far worse. Lighting shifts, audio changes, zombie behavior escalates. The ZombieDirector watches how many kills you're getting and responds. Hordes build. Seekers spawn. The longer you survive, the harder it pushes.
LOOT CONTAINERS
Containers across the map now generate randomized loot when you open them. Leave an area and come back later — they restock over time.
AUDIO
Full dynamic audio system. Ambient loops change with the time of day. Combat music kicks in when the horde gets thick. Random atmospheric sound effects fire throughout the world to keep you on edge.
WHAT'S COMING
Every two weeks this game gets a major update. Here's what's on the roadmap:
Vendors and trading (guts as currency)
Crafting system and blueprints
Surface raids with gas mask survival mechanics
Expanding map — new zones every update
Online multiplayer co-op
Custom zombie AI with vision, hearing, and attention systems
And a lot more
This is early access. The game you're playing today is a fraction of what it's becoming. Get in now before the price goes up.
— Mach3, Solo Developer
2.0 Apr 15
1. Major performance and stability improvements optimized specifically for mobile devices
2. New underground train station setting, shifting gameplay into a focused, high-intensity environment
3. Wave-based enemy encounters with large hordes pushing the player to survive longer each round
4. Vendor system available during combat, allowing you to buy weapons and ammo between waves
5. Expanded weapon variety, including firearms, melee weapons, and special equipment
6. Improved enemy flow and pacing for smoother, more consistent gameplay
7. General bug fixes and gameplay refinements
More areas of the train system and survival game mode in development.
1.5.7 Feb 3
1. Major performance and stability improvements optimized specifically for mobile devices
2. New underground train station setting, shifting gameplay into a focused, high-intensity environment
3. Wave-based enemy encounters with large hordes pushing the player to survive longer each round
4. Vendor system available during combat, allowing you to buy weapons and ammo between waves
5. Expanded weapon variety, including firearms, melee weapons, and special equipment
6. Improved enemy flow and pacing for smoother, more consistent gameplay
7. General bug fixes and gameplay refinements
More areas of the train system and survival game mode in development.
1.5.6 Jan 30
What’s New — Version 1.5.5
1. Major performance and stability improvements optimized specifically for mobile devices
2. New underground train station setting, shifting gameplay into a focused, high-intensity environment
3. Wave-based enemy encounters with large hordes pushing the player to survive longer each round
4. Vendor system available during combat, allowing you to buy weapons and ammo between waves
5. Expanded weapon variety, including firearms, melee weapons, and special equipment
6. Improved enemy flow and pacing for smoother, more consistent gameplay
7. General bug fixes and gameplay refinements
More areas of the train system and survival game mode in development.
1.5.5 Jan 30
• Major performance and stability improvements for smoother gameplay
• Reduced app size significantly for faster installs and loading
• Updated environment visuals and map atmosphere
• Minor updates to the loading screen and main menu
• Zombies can now attack while moving
• Fixed issues with defeated enemies not being properly removed
• Player now starts with multiple weapons
• Added a temporary rooftop vendor featuring:
• 23 new weapons
• Weapon attachments (fire modes, optics, tactical gear)
• Consumables, utility items, and crafting materials
• More coming soon
1.5.4 Jan 4
1. Performance optimizations for improved stability and smoother gameplay
2. Balance adjustments to zombie enemy behavior
3. Assault Rifle Ammo and Combat Knife blueprints relocated to Start Town
4. Lead, Silver, and Powder crafting materials added to Start Town
5. Start Town environment and layout updated
1.5.3 12/24/2025
1. Updated the Start Town design and atmosphere
2. Added an enterable house to start town
3. Added a vendor to the Start Town enterable house
4. Added a torch that can be used as both a weapon and a light source
5. Optimized the Start Town for improved performance
1.5.2 12/20/2025
1. Zombie enemies now show up more frequently to keep you on your toes.
2. Added a vendor to the starting town.
3. Improved the visuals with post-processing tweaks
4. Boosted performance in the industrial zone.
1.5.1 12/19/2025
• Brand new world design with multiple explorable towns
• New blueprint-based crafting system
• Vendors with rare items and gear
• New inventory, leveling, and progression systems
• New melee + ranged weapons: bow, flamethrower, flashlight, and more
• Real-time day/night cycle with ambient soundtracks
• Water and swimming mechanics
• Expanded zombie AI: biting and melee variants
• Entire previous “rescue” system removed
Welcome to the new foundation of The Mutiny. Expect major content updates every 6–8 weeks.
1.5 12/18/2025
The Mutiny just got a lot more dangerous.
VENDORS ARE HERE:
The first vendor is now live in the world. Buy and sell any item. Find them, trade with them, and use them to turn your loot runs into real progression.
FOUR NEW ZOMBIE TYPES:
The dead aren’t just slow walkers anymore.
Contaminated Zombies — infected, dangerous, and they leave a mess
Gas Zombies — spew toxic gas and explode on death
Exploder Zombies — kamikaze runners that launch themselves at you and detonate
Dismemberment — shoot limbs off any zombie. Legs gone? They crawl. Head gone? They’re done.
GAS MASKS + INFECTION ZONES:
Contamination zones are now scattered across the map. Without a gas mask you won’t last long inside them. Find a gas mask, maintain its durability, and push deeper into zones other survivors can’t reach.
THE ZOMBIE VIRUS:
Get hit by the wrong zombie and you’ll get infected. Manage your infection with antibodies to recover your max health — or find the cure before it’s too late.
PERSONAL STORAGE CONTAINER:
You now have your own personal stash in the world. Store your best gear between runs. Much more coming soon.
— Mach3, Solo Dev.
more Version 2.1 4d ago
Data Not Collected The developer does not collect any data from this app.