Jackpot! It’s like finding a classic RPG I somehow missed 20 years ago. Grim Quest actually has a collection of elements that may be unique in combination, but everything feels familiar and/or natural. Important elements for me: turn based; inventory management; quest management; good writing; paced character development. I don’t miss the graphics; there are some illustrations, which are cool, but having what amounts to the old 2D chessboard grid works great! I’m not usually a fan of food in adventure games, but that’s what the supplies system is here and I’m shocked to actually like it. I do sometimes forget to stock up, and that’s ok; “starvation” isn’t the horribly punitive experience one encounters in many games — it’s annoying, and you’ll kick yourself for letting it happen, but it’s possible to play through (sometimes/often). I thought I’d be annoyed by being forced into managing tower defense teams, but I don’t mind; for me, this is an unnecessary addendum but when battles happen it doesn’t annoy me — it just doesn’t add much for me (so far, with at least 7/8 of the game to go, I can’t say what’s going to come later). I expect to enjoy this game all the way through to the end and then start over with a different character. There’s plenty of spell/skill options that can’t be sampled in a single character. I’m eagerly awaiting the next level where I get a new slot, or can upgrade a spell I have already … and then grumbling because I don’t have enough gold to do it. Which is a good, and temporary, thing.Highly recommended if any of the foregoing sounds interesting to you.