Card Crawl Adventure 12+
Cozy Solitaire Tavern
Arnold Rauers
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- Free
- Offers In-App Purchases
Screenshots
Description
Card Crawl Adventure is a solitaire style roguelike deckbuilding card game.
In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.
Features
- visit Card Crawls taverns
- based on Card Thiefs pathing puzzle mechanic
- roguelike deckbulding
- short and engaging gameplay
- weekly competitions
Learn More about Tinytouchtales & Card Crawl Adventure at www.tinytouchtales.com
What’s New
Version 1.0.184
Hello,
this is a small bugfix update.
What's new?
Fixed: Allies created by Charm of Favor should count towards Rally attack.
Fixed: Charm of the Storm does not remove its effect correctly.
Fixed: Mirror does not reflect correct damage type.
Fixed: Mirror reflects non-select action damage from monsters.
Fixed: Using Ramen at Bonfire overwrites current HP increase by Hot Wings.
Cheers!
Ratings and Reviews
Very well-made
I originally had a fairly critical review. After finding out that the developer is one guy with a passion for card games, I’m changing this review from a 4 to a 5. It was only a 4 because there are several parts of the game that I would prefer are faster and snappier. Here’s my original review: First: the name of the app doesn’t fit on the iPhone springboard. Big no-no. Have it appear as “Crawl” under the icon, not “CardCrawlAd…”. Second: everything is so slow. After finishing a turn, it took 15 seconds before I was able to do anything. During this time, I couldn’t look at quests, pause the game, inspect a card, or do anything else. Then after winning an adventure, you have to sit through the same goofy scene you’ve seen a dozen times, unable to skip it. Why? All in all, it’s a well-made game. It has a few bugs, particularly when selecting and deselecting cards. You can get into states that you shouldn’t be able to by selecting a card, deselecting it, and selecting another. But the production value was pretty good, and the cost for content was great. $3.99 for all characters is pretty reasonable in today’s mobile market. Good job.
Excellent
Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers.
My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.
Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
Great game
This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that don’t. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. It’s like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
App Privacy
The developer, Arnold Rauers, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Purchases
- Identifiers
- Usage Data
- Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Arnold Rauers
- Size
- 428.1 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.0 or later.
- iPad
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English, German, Japanese, Russian, Simplified Chinese, Spanish
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Copyright
- © Arnold Rauers, 2024
- Price
- Free
- In-App Purchases
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- Unlock Full Game $3.99
- Unlock Talisman of the Goddess $0.99
- Unlock Pyromancer $0.99
- Unlock Frost Warden $0.99
- Unlock Mechanica $0.99
- Unlock Blood Cultist $0.99
- Unlock Necromancer $0.99
- Unlock Weekly Tavern Crawl $0.99
- Unlock Berserker $0.99
Supports
-
Game Center
Challenge friends and check leaderboards and achievements.