This is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.
Find the forces of your opponent and strike at them before they sink your precious aircraft carriers, while preventing them from invading key points in the theatre of operations or supporting your own amphibious operations.
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• Solitaire play again powerful US or Japanese AI
• Play by Email
• 11 historical scenarios: Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck Sea March 43,
Rabaul 1943, Guadalcanal Feb 1943, Watchtower Aug.42, US Raids Mar 42, Wake Dec 41
• Varied Hex maps with a scale of 30 miles per hex
• 80 types of warplanes, historical ships
• Naval-air search, radar, progressive intelligence gathering on enemy naval forces
• Air strikes against naval and land targets, surface battles
• Advanced damage system
• Invasion, naval bombardment
• Turn-based system
• A nice on-boarding sequence will guide the player to the depth of the game
• Available in English, French, Spanish, Japanese, Chinese , Italian
• No internet connection required to play against the AI
Estimated Playtime: 1h00 to 3h00.
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I truly loved the first version of Carrier Battles and really want to support the artist who made it. That written, to pay to upgrade to this version I feel deserves a fair review. This version is fairly terrible. The controls are lacking the same command ability the first version had. For instance despite being the fog of war, the opposing fleets auto pilot flags are visible to you so you know where they were going. Rain or cloud cover don’t seem to matter (except landing delays) and there is no arrow to tell you which direction the wind is blowing even if they did. Unlike the first version when you clicked on a fleet you could immediately get to the aircraft carriers flight deck clicking on the fleet in the new version randomly opens up the flight deck of any carrier it chooses. Since the font is impossible to read on any fleet, especially when they are in the cloud cover, this is extremely annoying unless you’ve memorized which carriers are we’re on the map. The new graphics are actually worse than the old graphics which is weird because the description would make you believe that the entire point of the upgrade, other than to charge five dollars to keep playing the game already paid for, is for enhanced graphics. The reason I chose to write a review, because I was especially upset that planes randomly disappear from the fleet. CAP fighters randomly disappear after launch (one 20 min turn and all gone) which makes the game unplayable. In fact the two largest carriers in my fleet had zero plans at the start of the battle.
Developer Response
Too bad you were not satisfied with the new look and feel- Yellow flag only mentions the destination of your fleet, not your opponent's one- Rules are exactly the same, the weather has the same effects- Clouds are a little bit more visible on map and may be fog a little bit your tank forces. This was an immersive effects reminding you to seek cover of cloud to avoid detection. It is really an inconvenience ? You may also filter out clouds ay any time- Touching a carrier brings you exactly on her flight deck in the air op screen- When you select a TF, you still have the detail pop-up which shows you all carriers and ship present in this task force- The wind direction is indeed lacking. The effect in the game is relatively small for the moment. We were waiting for the enhancement into the wind to add them back. Wind would then have an effect on carrier air operation and movement- When it comes to the bugs you have notices, please drop an email to carrierbattles@yahoo.com or tap the screen with 5 fingers during your game so that we get all the data to reproduce the issueOverall, keep in mind that this game is evolutive and anything you feel as a flaw may be improved over time Also with this v2 you also get more base scenarios, musics and sounds and both side to play
Possibly the best ever! Have suggestions
mrempoweru
First edit:Not to want to ask too much, but here is an idea, developers: 1945 battles. Probably make most of them an extra. (great to gain money!)You do not have to, just an idea. Probably another fighter for the Japanese, after a while, even the zero may even become obsolete. But, another thing: when you face big waves of attacks, carriers can be easy to sink. Can you make them more tough? Also, Leyte gulf is a good one. Japanese reverted to crashing their planes into ships. Finally, I ask for a bug fix. I get kicked out every once in a while. Thanks for reading! First review: I played carrier battles 4 Guadalcanal and this game tops the rest.. great graphics and gameplay, lifelike “ action-to-consequence”! I had some suggestions for the game, like The Battle of the Philippine sea, which Americans had air superiority. I look forward to future updates, can’t wait to see what is next!
Developer Response
Thank you for your feedback.You are right, the next scenario will occur in the Philippine Sea !1945 are just one sided because there is no more Japanese Navy !
Great game
Enterprise Car Rental
This is a wonderful “simulation” of world war 2 pacific naval combat as you put yourself in the shoes of the admirals of the pacific war like Halsey and Nagumo. The cat and mouse game of trying to find the enemy before they find you is gripping. The developer has put a great deal of research and thought into recreating the decisions that these admirals had to make. “Do I launch an attack now with limited information or do I wait until I am sure they are carriers?” The decision is the difference between victory and defeat. The tutorials are good so it is very easy to get into the game quickly. The developer has been very active and the gradual addition of seaplanes (a good search plan is critical), fog of war, and now submarines has only made the game more historically accurate and engrossing. If you are interested in World War 2 in the pacific particularly carrier warfare, this game is both historically accurate and entertaining!
This is the finest carrier game on the market
v234fz
I freely admit I did not like the original game. I played it extensively, tried to like it, but it had too many unrealistic features. This permutation of the game is for the players who want to understand the deadly, unpredictable nature of WWII carrier warfare in the Pacific. You will not know the results of your attacks. I was told Japanese carriers had sunk in my Eastern Solomons game---several times. Each new raid by my aircraft showed they were still afloat (after the game was over I discovered two did sink). Were my "pilots" seeing things or had the Japanese carriers not sunk yet? Now you have to deal with time allocation. Every aviation preparation task on the ship costs time, such as loading weapons onto aircraft, launching aircraft and recovering aircraft. Large raids take longer to prepare and longer to launch. You must learn to think like a carrier admiral. Try your best, and fate might have Dauntlesses waiting in the sun, and your carriers are doomed. Chance plays a very important part in carrier warfare in 1942. This is is not move and shoot. If you don't want extra detail, you do not have to use it. The features are optional. This is a great learning tool. It is also a great play experience, albeit nerve-wracking. You may have a beautiful plan, but it will not survive contact with the enemy.
Bug fix on retiring force
Version 1.14.25
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