So far I have done two levels and I am enjoying it. Simple gameplay but robust decision opportunities. Graphics are simple but sufficient for the needs of the game. I am playing on casual so the pace is slow enough for the average 10-year old and the supports in-game provide suggestions but few requirements. You can even continue your level after you complete the goals but it will be tech limited.It would be easy to call this a civilization game, but so far, it is teaching what government does and how to manage the limited resource of stamina to achieve the goals. Do you build extra water wells in case there is a fire or do you build the tavern to make folks happier? You can wait, but another need will pop up so the choices matter. And decisions do matter with the game showing clear short-term consequences and rewards, but there can be long-term consequences, too. Take that fire, for instance. If you put out the fire, your villagers may not have water, but if you give a half-hearted response, you might lose buildings or reduce villager’s ability to create stamina. If you like a farming and exploring game, this is a great one. I am sure there will be increasing zombie fights but so far, the pacing is great.If you like a game that requires thought and lets you explore managing and leading people, this is also a great game.If you like a civilization war game, it might be a great game if you played on hard mode.