Command elite squads in fast-pace sci-fi battles. Optimize team, gear, tactics, counter enemies and dominate every mission.
Assemble the perfect strike team.
Arm your elite operatives with futuristic weapons, modded gear, and orbital firepower. Customize every detail — from perks and power armor to support drones and ship upgrades.
Take Command, Anytime.
Drop from orbit into hostile zones. Your operatives act intelligently — taking cover, healing, reviving, and fighting while you issue high-impact commands. You choose where to strike, when to reposition, and how to dominate.
Loot. Upgrade. Dominate.
Earn weapons, gear, and materials from every mission. Build your squad from the ground up with deep modding, loadout synergies, and a constantly evolving tactics tree.
Key Features:
• Tactical squad-based RPG with deep combat customization
• Intelligent auto-battler: your squad acts, you command
• 30+ weapons and gear: from plasma rifles to swords
• Orbital ship upgrades and support powers
• Procedural missions: no run ever plays the same
• Gear modding, loadout builds, and crew management
• Daily challenges and high-stakes missions
• Inspired by Warframe, Helldivers
Coming Soon:
• More exotic weapons: energy spears, throwing discs, etc.
• Expanding mission types and tactical depth
• Alien biomes and planet types
• More buildable turrets and deployable support
• Idle companions with unique behaviour trees
Join our Discord and help shape the future of Quantum Squad with feedback, ideas, and energy. Let’s build something incredible — together.
Concept is really good though controlling your units is exceedingly difficult with touch screen.
kenaimeansblackbear
As title says: I really like the game concept but controlling units feels very clunky. Pros: you get to collect, personalize, upgrade multiple units that can be branched to different categories of fighters. A lot of ways to upgrade your weapons, armor, ship. Your units can take cover and such. There are behaviors you can select that allow for more or less autonomy. The major con: UI and moving your units is way more difficult than it should have to be. You have to first click the unit then click the area you want to move. Each unit you generally move independently though you can select all as well. The problem is that this ends up being very clunky . It’s easy to misclick or not select your units at all. Given that battles are real time, it’s easy to get your units killed from this. Thoughts for the developer:-good game concept-improve the user interface for moving/selecting units. Thus far this is the biggest issue I’m seeing with the game. Some ideas: make it more clear who is being selected (highlight right now is too subtle), drag to move for short distances, the option to automatically have all units follow the leader ?-the pixel art is cute but some of the icons within the ship menu I have no clue what they represent. -would be nice to have multiplayer feature (but maybe there is and I’m just not far enough)-would be nice to add a bit more backstory to the units you find
Bug?
qpop636
In the Green Winds group, mission two, it seems bugged. The last wave of enemies never arrives? It says to defend, but nothing ever comes, as the mission never ends.Great game so far, if a bit buggy.Though I do fail to understand why on god’s green earth I would ever want to produce the basic equipment. Maybe make it use parts to upgrade them? Making stuff you get for free doesn’t make all that much sense.
Fantastic
KillerJaxx314
For early access it’s not bad at all I can’t wait to see what you guys have in store for this game I hope to kill some bugs , start my own merchant company and take over planets idk but I can’t wait👌👌
Awesome!!
184Shaq
Fun and exciting!!
New: Shotguns!
This will add a whole new dimension to the gameplay of Quantum Squad. Shotgunners are short range specialists that do great damage at close range, have superior reactions and are a great assets for corridors and narrow pathways.
Version 1.1.90
The developer, Jerry Neimann, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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The following data may be used to track you across apps and websites owned by other companies:
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The following data may be collected and linked to your identity:
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Privacy practices may vary, for example, based on the features you use or your age. Learn More
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Information
Seller
Jerry Neimann
Size
74.1 MB
Category
Roleplaying
Compatibility
Requires iOS 13.0 or later.
iPhone Requires iOS 13.0 or later.
iPad Requires iPadOS 13.0 or later.
iPod touch Requires iOS 13.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.