Experience High Fidelity Realism Combat FlightSim on Your Mobile Device delivers realistic flight physics, authentic weapons, and dynamic battlefields—designed for pilots who want depth, realism, and tactical freedom.
This is not an arcade game.
This is a high-fidelity combat flight simulator.
REALISTIC FLIGHT MODEL
Every aircraft is driven by real aerodynamics:
• Lift, drag, thrust, and weight simulation
• Energy management and realistic stall behavior
• Supersonic flight, Mach effects, and sonic booms
• Altitude, speed, and G-force limitations
Fly smart or lose control.
AUTHENTIC AIR COMBAT
Engage enemies using realistic modern combat systems:
• Radar-guided and infrared missiles
• Cannon combat with true ballistic modeling
• Radar Warning Receiver (RWR) and threat alerts
• Defensive countermeasures: flares and chaff
Victory depends on tactics—not button-mashing.
DYNAMIC WAR ZONES
Fight in evolving battlefields:
• Air, ground, and naval units operating in real time
• Surface-to-Air Missile (SAM) systems and radar sites
• Friendly and enemy AI aircraft with mission logic
• Day/night cycles and weather effects
The battlefield never stands still.
ADVANCED AI PILOTS
Enemy and friendly pilots behave like real combat aircrews:
• Beyond Visual Range (BVR) and dogfight tactics
• Formation flying and coordinated attacks
• Defensive maneuvers and tactical disengagements
• Ground units that respond to air threats
AI adapts to your actions.
MOBILE-OPTIMIZED CONTROLS
Built specifically for mobile devices:
• Touch controls designed for precision flying
• Optional advanced layouts for experienced pilots
• Performance-optimized for modern mobile hardware
• Offline play supported
Serious simulation—anywhere.
IMMERSIVE AUDIO & VISUALS
• Realistic jet engine sounds and Doppler effects
• Authentic cockpit HUDs
• Screen shake, shockwaves, and supersonic visuals
• Clean, performance-focused graphics
FEATURES
• Multiple aircraft and mission types
• Air-to-air and air-to-ground combat
• Free flight and combat scenarios
• Ongoing updates and future content planned
MADE FOR TRUE FLIGHT SIM FANS
If you’re looking for a real combat flight simulator on mobile, this is it.
Experience High Fidelity Realism Combat FlightSim on Your Mobile Device
Master the aircraft. Control the skies. Fight with skill.
TERM OF USE
https://gunship4.com/pages/terms-of-service
I would rate this game a 4.5 due to the unbalanced economy of the game. Besides that this is the best mobile aviation game I’ve seen and played. Iam a naval aviation geek so besides the F-14 I was wondering about planes like the EKA-3 Skywarrior. It served its last missions in the gulf war as a tanker and electronic warfare aircraft. Another one is the E-2 Hawkeye which was and still is the navys awacs, so you could make it playable for a way to gain passive currency especially when you create a room which remove the enemy designation. The last one is the C-2 greyhound which was and is the navys COD (though it’s being replaced which makes me sad) or carrier onboard delivery aircraft, make it do like cargo missions from US bases to resupply the carrier. All the planes I mentioned I request is playable by players. Also please do some updates to GSIII.
Close to great
Elicushman
I’m a long time player of GS3 (and WW2 to some extent) specifically and new to GS4 so a lot of my standards are coming from that game. As always, the combat sim aspect is top notch as a mobile title with a special nod from me for sound and visual design. Flying feels great and the added radio chatter is immersive for sure. My frustrations lye in the limited base-game content. Being locked to 1 aircraft per-side outside of micro transactions feels harsh to me. I appreciate that the game is free but I’d honestly prefer it cost 1-5$ outright if it meant more free base content. I paid for the original full version of 3 and all expansions and felt mostly that the prices were justified if a little high, but this system in 4 (and WW2) feels more predatory. Again, it’s a very quality product and I don’t mean to undermine it; I’ll definitely have my fun with what’s provided but I hope more is added in time with a free-to-earn change to additional aircraft.
I hope this grows into something awesome.
longestnicknameintheuniverse
I played a couple of different fighter jet mobile and pc games so i know what makes a good sim lite fighter jet game. Ive been following the dev blog hoping it would replace armed air forces and offer something a bit more realistic. Unfortunately in its current state it falls short of expectations. Performance is poor, graphics does not look good in the age of 2026, and and jet control feel is almost there. I haven’t played to much but first impressions matter. I’ll continue reading dev blogs and come back to this game when there’s meaningful updates. I’ll update my review if things change.
Long Time Follower
Ade1103
I’ve been a big fan of Phanotek games for a long time, especially since the original Gunship III era. When I say this is simultaneously one of the best, one of the most accurate, and yet one of the most simplistic flight simulators out there, I truly feel as if it is. I acknowledge the current version is an early access, and while there are some features (such as the need to purchase individual armaments,) that I am not the fondest of, while others like the full interactivity of the cockpit is immaculate. Great game, would rate an additional sixth star if I could, already recommended it to my friends! P.S. Please don’t make have to buy an AIM-9
Further optimized instruments and game code
Added new faster UI label code
Added label marking for SAM launchers and supply trucks
Added target speed and altitude for spectator screen
Added enemy UI red arrow
Added missile alert UI and arrow
Added adjustable label text size in Graphics Settings
Added auto adjust label text size base on device screen
Fixed Dynamic Campaign waypoint disappear after view map bug
Fixed non-carrier aircraft spawn on carrier bug
Fixed enemy camera stay on bug
Fixed F16 HUD horizon stuck bug
Fixed F16 HUD disappear when zoom-in bug
Fixed aircraft model flip on one side in lobby bug
Fixed F16 missing G and MACH on HUD bug
Fixed Mig-29 HUD disappear when zoom in bug
Fixed Mig23 & Mig25 radar BORE mode bug
Fixed Mig23 roll too sensitive when wings swept
Fixed vapor still on when aircraft already stopped bug
Fixed trim status text inverted bug
Fixed engine weird sound bug
Fixed over size label bug
Fixed control input sensitivity adjustment not working bug
Fixed A10 cockpit animation bugs
Fixed blackout take too long disappear bug
Fixed aircraft bouncing elevator bug
Changed base capture possible when 60% base’s ground unit destroyed
Changed friendly kill 24 hr ban for only player friendly kill
Increased ground unit heat signature for easier AGM lock
Increased A10 SU25 health
Increased room limit to 12 Arcade mode
Improved overall cockpit sound effects
F15 retuned suspension and landing/takeoff physics
F14 added cockpit engine sound effects
F14 added RIO command menu
F14 added bomb rectile
F14 reduced drag , top speed Mach 2.34@40,000ft
F14 Increased afterburner vfx flame length
SU25K fixed cockpit visual bug
F16 improved radar gunsight computation code
Version 3.63.11
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Information
Seller
Phanotek, Inc.
Size
1.7 GB
Category
Simulation
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.